Meant to upload this earlier but I was busy working (which means the start/finish poles are stupidly oversized ). Anyways, this track has been alpha splatted and uses a new dirt texture I have made. If you lag raise the numbers in the ground.material file under CBSdirt.png.
Mirror 2 - FPS
Credits: Me, Google, Liquidfire, Hot Shoe, Danny Mackey
Who's ready for another season of SSRS?
Being that this was the last show to ever be held in the Metrodome, I thought I would go ahead and make it go out with a bang for Rigs of Rods. The stadium has been redone from ground up, added a concourse for the hell of it, and once again Alpha Splatted the track with another new dirt texture. I hope you guys enjoy
*NOTE FOR FPS USERS*
Go into the Minny2013.material, Minny2013FS.material, and 2013MinnyTarp.material files
Search for "material SOLID/TEX/Minny2013.png" and "material SOLID/TEX/2013MinnyTarp.png" and then raise the bolded numbers. Keep the ratio the same between the numbers (6 digit difference)
{
receive_shadows on
technique
{
// base pass
pass
{
lighting off
texture_unit
{
// we use the metal plates texture as the base, other textures are blended over it
texture 2014MinnyDirt.png
scale 0.03 0.09
}
}
// leaks pass
pass
{
lighting off
// blend with former pass
scene_blend alpha_blend
// only overwrite fragments with the same depth
depth_func equal
// alpha map for the leaks
texture_unit
{
texture 2013MinnyTarp.png
// use alpha from this texture
alpha_op_ex source1 src_texture src_texture
// and colour from last pass
colour_op_ex source2 src_texture src_texture
}
// detail texture
texture_unit
{
texture leak.png
// the scale is set to 1:1 because we don't want this texture to be tiled
scale 1 1
// alpha blend colour with colour from last pass
colour_op_ex blend_diffuse_alpha src_texture src_current
}
}
// lighting pass
pass
{
ambient 1 1 1
diffuse 2.3 2.3 2.3
depth_func equal
scene_blend zero src_colour
}
}
}
Credit:
Me
Danny
Liquidfire
Hot Shoe
The December 2012 Minneapolis show. I believe this is the first monster truck track in Rigs of Rods to use the Alpha Splatting technique to get higher quality textures (If not I really don't care). The dirt texture was made by me so if you want to use it you may. The track is not a 100% replica. Anyways, expect to see the rest of my tracks using this new system of texturing. Enjoy!
Credits: Me, Danny, Liquidfire, and Casey
Yeah decided to convert
Heres Toronto 2014 have fun.
original creator ( RockCrwlr)
Convention(trent)
So I came across this and it was never released. It was unfinished and just something to play around on. Its about 2 years old I think.
Textures to their respective owners
Happy Thanksgiving guys. I wish I could have released my recent projects earlier, but midterms were more important. This is a revamped version of my old RCD stadium from last year with better obstacles and an overall better track to play on. Hope you guys enjoy!
Credits:
Hot Shoe - Letting me edit his crowd texture
Ethan Dean - Letting me use his racing idea he used for one of his old tracks
*NOTE* - You may use any of my textures as long as credits are given.
Here is my new transmissison I made a few months back. Been meaning to upload it. Anyways, here ya go
THERE ARE 2 VERSIONS:
Use 2014tranny249.blend if you use Blender 2.49
Use 2014tranny.blend if you use Blender 2.6 or higher
Both will need to be sized down to an appropriate size
This is the transmission that Johan used on his Bearfoot and new Armed Forces. Please use this one instead of importing the one used in his versions as this comes complete with edge splits, etc
This should keep you guys satisfied for awhile. Also comes with the test version of Legend.
This version is setup on the old n/b I used before making a new one. It is by no means complete. All meshes besides Legend's body and SUD's chassis were modeled by me and all paints done by me.
WARNING: KNOWN ERRORS
Running out of memory, leading to a crash of RoR (Most likely the High Quality version)
Once in awhile you'll get a stiff rebound. This is caused by the limit strap node/beam. I cannot remove it without it messing up prop placements/settings
This is a standalone file. It does not need to be extracted. Simply put in vehicles folder.
**REQUIRES ROR 39.5 FOR PROPER HANDLING. 0.38 WORKS BUT WILL SCREW UP SETTINGS. HIGHLY MODIFIED NODE/BEAM, DO NOT USE IN LEAGUES**
Mirror 1 - HD
Mirror 2 - 1200
Mirror 3 - 2048
Credits:
Nicholas Kozak - Chassis, help with SUD paint
Andrew Sheets - Legend Body
Me - Everything else
Box5 - node beam (highly modified by me)
Chadwick (DirtyDawg) - SUD reference photos
John Dough - SUD reference photos
Well after becoming irritated about my FPS dropping over obstacles, I have lowered the polys on my car models. I got rid of the bumpers and bevels on all of them.
******Make sure you get rid of my old car models*******
Sorry guys, I meant to release this back in December. This stadium model has been completely redone since my last Arlington track. Enjoy
Credits: Me, Google, Hot Shoe, Casey
Here are the shock models I made for when we started doing V5.
These are also the models that Johan and Mark used to make their models.
You may or may not need to change the rotation of them.
Add this to the managedmaterials line in the .truck file:
shockbody mesh_standard Feldshockbody.png Feldshockbody-spec.png
shockbody2 mesh_standard Feldshockbody2.png Feldshockbody2-spec.png
shockshaft mesh_standard Feldshocks.png Feldshocks-spec.png
New optima battery model. Enjoy
Comes with the .blend and .png
Finally got the uploader to work. If anyone downloaded the one from Mediafire, nothing has changed.
Just replace the .mesh name in the .truck file. You may or may not need to change the rotation of them.
Made this on the car ride to Vegas so it's not that pretty. Containers are white and is just the obstacles. Sorry I couldn't put the stadium on it.
I kinda forgot about these. These are the tires that were made for V4.5:
3 Sets of SIRs
2 Sets of Firestones
1 Set of Goodyears
Credits:
SIRs and Textures - Me
Goodyear/Firestone Model - Matt
Goodyear/Firestone Texture - Me
Here's the F-150 body I made a long time ago. Terrible but still better than the V4 ones. Have fun.
All paints are Casey's with the exception of the grungy dark grey on Grinder and the Deegan logo on Mulisha
Enjoy
Credits: Me, Google, KC Mods, Hot Shoe, and to whoever made the camper (I think it was RKM or Casey)
A very fun track to race and FS on. Enjoy
*Note: Some of you may/will experience dropping frames over the bus and car stacks.
Credits: Me, Ethan Dean (Table top idea), KC Mods (Original scoreboard texture), Danny Mackey (Racing idea), Google.
Just thought I'd make this track. Sorry for the different spawn points on R and FS, my toolkit wouldnt allow me to open them and correct it. But anyways, hope you enjoy
Credits
Casey - Stadium/stadium textures
Credits
Casey - Oakland2011 stadium/stadium textures
DCW - Exporting to own terrain
If i forgot you pls tell me.
Here is a fun track to mess around on. Made a few weeks ago and wanted to release it for the Labor Day Weekend. I highly recommend using the 2048 version because the 1024 is very blurry. But anyways, enjoy
Liquid - Cars
Well here it is guys. It was originally going to be used for Makr's ROROutlaws but we then decided to use my WF13. Hope you guys enjoy it and if you use the breadvan or boat for anything, the creator MUST be credited.
Credits
Liquid - cars
Zach Steele - Breadvan, Boat
Public beta anyone? Some meshes were removed, no textures except a baked stadium, dirt and vehicle textures. The .blend will be uploaded once I finish the material file settings.
*Delete the old version*
Need to upload this before I forget. It's a fun little track with loads of detail. Enjoy
Credtis: Everything is mine with the exception of the door on the Saloon, Crowd texture is both mine and Hot Shoe's, and the Skyline texture is from Torque3D.