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LordFrosting

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Everything posted by LordFrosting

  1. The chrome on the front looks horrendous, that's probably what he's talking about. Probably too many faces and verts that don't create a nice fluid look
  2. For those who've already downloaded my trucks, I realized there was an issue of conflicting chassis meshes between the two if you spawn City Slicker before Fuel Injection, I updated the Mediafire link to fix it. So redownload it to fix the issue. Thank you for the support!
  3. The Team was back out for another small event this time in Birmingham, Alabama. This arena showcased 3 of the Teams trucks, Hotline Miami, and the Brand new Fuel Injection 5. A surprise appearance was made by Blake Thompson, who destroyed his chassis in Bridgeport, who drove Fuel Injection 4 but under it's new Identity City Slicker! as was the case in Bridgeport, racing was just exhibitional race passes All 3 trucks wowed the crowed in freestyle, leaving the fans pumped to follow this team all the way to SMRA Fuel Injection 5 handled perfectly, even getting in a beautiful backflip City Slicker handling super great for Blake, even though it's not his usual Firestarter, the fact that it was the same style chassis meant he adapted quickly and loved the feel of this new name, and giving the entire team high hope for which of us uses it, as it is currently an open seat as we finalize trucks and travel groups Will still thoroughly enjoying his new Hotline Miami that took him to a NAMT World Racing Title. At the end of the night, the team gathered super important information and got a great chance to get comfortable in our trucks, and the fans went home happy. See you guys next time with another update from Alpha Male Speed Shop!
  4. Version 1.0.0

    1,097 downloads

    So, here is the last iteration of Fuel Injection that I am making, any new truck I make will not carry the Fuel Injection name after this. This is the first truck I've made using blender to prop/export the chassis, and I couldn't be happier with the result, this project really made me feel good making it since it came entirely from my blender work, obviously with props made by some very talented people. A surprise addition to Fuel Injection 5 is another custom I painted several months back but had nothing to put it on. Now the Fuel Injection is on an entirely new chassis, in terms of SMRA, I now had an open Rummel chassis from Fuel Injection 4, all propped and ready to roll. So, I threw my CitySlicker paint on there and it looks fantastic. Hope you guys enjoy! Credits: Fuel Injection: Me- Chassis/body Edits, Paint, blender work, shock setup. Kozak- Original chassis. Andrew- Motor, original body, tires. Chadwick- Creative help Marty, Will, Blake- Testing/feedback Various creators- props, N/B City Slicker: Credits: Me- Paint, minor prop placement, shock setup, Minor Blender work Blake- Major Blender work, Sponsor Plates, Major Prop placement Chadwick- Creative help Will- Creative help, Preview image, beta testing Various creators- props, N/B If your name is not in the credits and you should be, shoot me a DM and I will fix the issue. These Trucks are NOT Open Customs, You must message me for use in any SM league/ Special Event. These Trucks were made for 0.4 and above, do not ask for a 0.3 version, as I will not be making one. Nor can anyone covert these to 0.3 and upload them to SM without my permission.
  5. She breathes.... Been so much fun building this truck, and actually learning blender and learning how to build a truck. Not perfect by any means but I'm super happy with it
  6. #DoublePostNotReallyBecauseItsBeen2Days Gettings Closer..... #FI5ThenDie
  7. Learning Blender a bit..... #FI5ThenDie
  8. Mopar flag on a Chevy body? Lookin a little brand-nice lady-y. Looks pretty decent tho
  9. That's a CRD alright Commie Racing Design
  10. StoryTime.jpg is not responding. Would you like to restart? (Y) (N) The team brings out @Dank Sinatra 's NAMT Firestarter, @iZonarYT 's Hotline Miami Nightlife, as well as my Fuel Injection out to entertain the fans at Bridgeport 2018. Nice little pre-show shot of Fuel Injection with its new shock setup, hopefully close to what I want for the SMRA season A couple pit party shots Racing was just us taking a pass or two, here are some shots of that We all made some nice moves to really give the fans what they want for Freestyle hope you guys enjoy seeing this little fun thing I do at random times with people. It's fun to do all this. see you whenever
  11. water and grass everything make this pokemon
    Yo I didn't know: Every Grave Digger is the same Sponsor panels go inside the chassis
  12. The toy ain't even good, not a great concept for a toy
    Incredible pack. Awesome work, you never disappoint.
  13. the body could use some work, the paint just seems old. The props and chassis need a spec badly, or a better one. Last thing that you'll want to do is align four links better so they aren't floating like they are. Just some feedback
  14. That can of worms better be delicious, keep the good stuff up. You're a damn smart person, season 5 boutta be lit.
  15. If you're gonna make a better predator: Make a new body Spec your Chassis Line up your Swaybars, they're floating Update props Good Concept, needs a lot of work
  16. New Paint Scheme, getting better, still simple stuff but ya know.
  17. Typically this means that the image used to texture the chassis is missing from the .zip. To check that go to .zip, wherever you put it in your ror folder, and go to the .truck file(just open with notepad) After this, scroll all the way to the section of the file that is titled "Props", and in the first few lines after that it will say something to the effect of "Brutuschassis.mesh" or something similar. Whatever it says, find the .material that has a similar name to the .mesh, and open it with notepad. Double check to make sure all the .png's that the .material file says are in your .zip. If there is a .png that is missing, try to find it in another .zip in your ror folder. Do this until you know that all of the .png's that the .material calls for are in your .zip, and spawn the truck in ror to see if that fixed the problem. Hopefully this helps, or gives you an idea of what to do
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