erhminer Posted August 27, 2017 Share Posted August 27, 2017 6 hours ago, Medalwarrior215 said: It's blender being blender k than awesome! Link to comment Share on other sites More sharing options...
fernBurn Posted August 27, 2017 Share Posted August 27, 2017 On 8/24/2017 at 8:18 PM, Chris B said: Also, I KNOW yalls wanna some of that WF... Don't expect the WF to be done for a looooooooonnnnnnngggggggggg time. I'm going hard af on it lol I am really glad you got a computer. That custom track looks absolutely wicked man. As far the World Finals...looking superb so far. Just a couple words to hopefully help you or give you more idea of how to make the track better. 1. Try to make the stadium and track as scale to the truck as you can. Meaning, try to have the same floor space as the real life track. Aim to to hit a jump in game and have it land in roughly the same area as a real truck would land off the same jump....if that makes sense. 2. If you can figure out how (i believe Klayton had got this to work) try to have the stadium lights actually work so that the sky could resemble night time..........lowkey kinda over freestyling at 2:00pm Great work Chris! 1 2 Link to comment Share on other sites More sharing options...
Popular Post GDFAN14 Posted August 27, 2017 Popular Post Share Posted August 27, 2017 A little more progress on Iron Out law. Im also fixing rims had no time recently. 3 21 Link to comment Share on other sites More sharing options...
Chris B Posted August 27, 2017 Share Posted August 27, 2017 2 hours ago, fernBurn said: 1. Try to make the stadium and track as scale to the truck as you can. Meaning, try to have the same floor space as the real life track. Aim to to hit a jump in game and have it land in roughly the same area as a real truck would land off the same jump....if that makes sense. Yeah, Ill probably end up exporting it like 4-5 times to adjust the ramps and stuff 2 hours ago, fernBurn said: 2. If you can figure out how (i believe Klayton had got this to work) try to have the stadium lights actually work so that the sky could resemble night time..........lowkey kinda over freestyling at 2:00pm I'm pretty sure I can get that to work by putting a code in the material file. I'll just need to expirement with some already used on trucks and make them work on the track. Link to comment Share on other sites More sharing options...
Doomed User Posted August 27, 2017 Share Posted August 27, 2017 3 hours ago, GDFAN14 said: A little more progress on Iron Out law. Im also fixing rims had no time recently. The top 4-links are still out of place. Otherwise looks good. Link to comment Share on other sites More sharing options...
nks1996 Posted August 28, 2017 Share Posted August 28, 2017 alright everyone is posting project updates might as well throw my hat in the ring ive been super busy on indie jam 2017 mainly trying to crank out details for the track like a ticket booth/entrance/parking signs/new fencing around the entire map a super detailed it area also some details for back by the trailers just making this track as amazing as i can also that parking lot aint staying empty long ;-).some things still need done and added and ill finish it soon its just that my work might slow down over the next month cause im finishing up my ged classes and ive got alot of work to do around my house but hopfully when im back to making content ill have a be back with a new desktop computer so things are gonna be fun with the projects coming up 1 2 Link to comment Share on other sites More sharing options...
steiale Posted August 28, 2017 Share Posted August 28, 2017 7 hours ago, GDFAN14 said: A little more progress on Iron Out law. Im also fixing rims had no time recently. Just a heads up, Iron Outlaw runs a double front swaybar Link to comment Share on other sites More sharing options...
Outlawed Posted August 28, 2017 Share Posted August 28, 2017 not going to get that without adding the node/beams to use as prop placement references Link to comment Share on other sites More sharing options...
steiale Posted August 28, 2017 Share Posted August 28, 2017 46 minutes ago, Outlawed said: not going to get that without adding the node/beams to use as prop placement references I do remember hearing that it was a bit of a process, but I wasn't sure how complex it was. Link to comment Share on other sites More sharing options...
Doomed User Posted August 28, 2017 Share Posted August 28, 2017 12 hours ago, steiale said: I do remember hearing that it was a bit of a process, but I wasn't sure how complex it was. I'm pretty sure fern's Hooked has it done correctly, but the knuckle didn't have double swaybar link mounts, which is a simple Blender fix. Link to comment Share on other sites More sharing options...
Gojifan 1994 Posted August 28, 2017 Share Posted August 28, 2017 21 hours ago, GDFAN14 said: A little more progress on Iron Out law. Im also fixing rims had no time recently. Is It Going To Have BKT'S Or are you working on a another iron outlaw with BKT'S Link to comment Share on other sites More sharing options...
Outlawed Posted August 28, 2017 Share Posted August 28, 2017 Sorry this took so long to put up 1 Link to comment Share on other sites More sharing options...
nks1996 Posted August 28, 2017 Share Posted August 28, 2017 1 hour ago, Outlawed said: Sorry this took so long to put up thanks for uploading outlawed gonna jump on putting earth shaker on its correct chassis rightaway Link to comment Share on other sites More sharing options...
Jackson Brammer Posted August 29, 2017 Share Posted August 29, 2017 Got bored. Son-Uva Digger late 2013-2014 2 Link to comment Share on other sites More sharing options...
GDFAN14 Posted August 29, 2017 Share Posted August 29, 2017 It just looks like Chris Hamilton's SUD with different tires. Sorry if I am incorrect. 2 Link to comment Share on other sites More sharing options...
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