Klayton Posted November 11, 2019 Share Posted November 11, 2019 19 hours ago, P3ForLife Customs said: I havent had it exported or anything yet so no testing has gone into it so you may be right and my eyes could be wrong but I went through just before taking these pics to adjust any insane angles. They SHOULD be fine but again no real tests have been done so I could be wrong. I appreciate the feedback! Just a tip...always export and test BEFORE you paint the track. Save yourself from the time and frustration from having to do redo it again. 1 3 Link to comment Share on other sites More sharing options...
P3ForLife Customs Posted November 11, 2019 Share Posted November 11, 2019 1 hour ago, RockCrwlr said: Just a tip...always export and test BEFORE you paint the track. Save yourself from the time and frustration from having to do redo it again. Ooo yikes... thank you I never thought of that tbh Link to comment Share on other sites More sharing options...
steiale Posted November 12, 2019 Share Posted November 12, 2019 2 minutes ago, monsterjamhistorian said: When will you be releasing this track? Do not ask content creators when they will be releasing content. Content creators will work on projects when they want to and feel like it, and may release content if they feel it is ready. Asking this question and begging for content is frowned upon here because it can wear creators out and discourage them from making content. 2 3 Link to comment Share on other sites More sharing options...
maxdman Posted November 12, 2019 Share Posted November 12, 2019 On 11/10/2019 at 9:43 PM, P3ForLife Customs said: I havent had it exported or anything yet so no testing has gone into it so you may be right and my eyes could be wrong but I went through just before taking these pics to adjust any insane angles. They SHOULD be fine but again no real tests have been done so I could be wrong. I appreciate the feedback! To further Klayton's point, don't even waste time baking. I throw on a stock dirt texture, sometimes a different texture for the ramps versus the ground just so its easier for me to visualize what each jump looks like when I'm testing, then get it in game. Baking and texturing before you're 100% done modeling testing can cause real headaches. Just some more info for you as your stuff is improving. 5 Link to comment Share on other sites More sharing options...
Popular Post Wambo Posted November 20, 2019 Popular Post Share Posted November 20, 2019 double the fun, double the doughnuts 2 25 Link to comment Share on other sites More sharing options...
P3ForLife Customs Posted November 26, 2019 Share Posted November 26, 2019 3 More! 3 11 Link to comment Share on other sites More sharing options...
ZonR Posted November 30, 2019 Share Posted November 30, 2019 Been busy.... 10 Link to comment Share on other sites More sharing options...
Popular Post Alan E. Posted December 6, 2019 Popular Post Share Posted December 6, 2019 A project I've been working on for a couple weeks. 1 23 Link to comment Share on other sites More sharing options...
HangTimeHill Posted December 7, 2019 Share Posted December 7, 2019 On 12/5/2019 at 11:43 PM, Alan E. said: A project I've been working on for a couple weeks. Nice, I have been waiting for someone to do an accurate version of an escalade, it looks great. You adding the L.E.D lights to it? That'd be cool if you added that too. Link to comment Share on other sites More sharing options...
Popular Post ZonR Posted December 8, 2019 Popular Post Share Posted December 8, 2019 So this is a track that has been a while in the making, learned a lot from Birmingham and put it all into making this track. I'm extremely happy with the way things turned out, decided on a Christmas theme cause why not? So here's a Fairground style course based off of the old New Orleans race style with a modern spin. Most recently @Andrew helped me get shadows working on the track and they take things to a whole 'nother level (and the shadows even work online, as all pictures taken here were during an online session). The track is very close to being finished, so keep an eye out as it will be out to the world very soon! First version exported into game Most recent version in game 1 17 Link to comment Share on other sites More sharing options...
Popular Post DiggerFan Posted December 10, 2019 Popular Post Share Posted December 10, 2019 It's been a while since I've posted here, but I've been working on a new leaf sprung nodebeam: I've also been getting back to work on a certain white Chevrolet... 5 16 Link to comment Share on other sites More sharing options...
C.A Rotwang Posted December 10, 2019 Share Posted December 10, 2019 I'm glad to see you back DiggerFan. Any progress on Awesome Kong? Link to comment Share on other sites More sharing options...
Martini Posted December 10, 2019 Share Posted December 10, 2019 I'm excited for USA-1 Link to comment Share on other sites More sharing options...
Garrett Hanson Posted December 10, 2019 Share Posted December 10, 2019 14 hours ago, DiggerFan said: It's been a while since I've posted here, but I've been working on a new leaf sprung nodebeam: I've also been getting back to work on a certain white Chevrolet... it's good to see you back after many months and pretty hyped for USA-1 BTW loving the new nodebeam so far Link to comment Share on other sites More sharing options...
Popular Post rockgod88 Posted December 15, 2019 Popular Post Share Posted December 15, 2019 kachigga https://p3d.in/5XgOE 19 Link to comment Share on other sites More sharing options...
Recommended Posts