steiale Posted May 28, 2019 Share Posted May 28, 2019 57 minutes ago, P3ForLife said: THIS on the other hand took me an hour and is no where near (nor is it meant to be) accurate. this may or may not go up in a week or so just to holdover those who are like me until the GOOD content creators feel like making a super dope version. (By that I mean people who dont care so much about accuracy at the moment but really want a fire Max-D to use.) You might want to consider just throwing on coil over shocks instead of the nitrogen shocks you have on there. I know you’re not going for realism, but it’s a quick fix for you to consider. 1 Link to comment Share on other sites More sharing options...
P3ForLife Customs Posted May 28, 2019 Share Posted May 28, 2019 15 minutes ago, steiale said: You might want to consider just throwing on coil over shocks instead of the nitrogen shocks you have on there. I know you’re not going for realism, but it’s a quick fix for you to consider. Probably gunna throw the body/rims on a different maxD with the stiff meents node and coils and all that.. the one I threw it on today is a custom one with the rummel avenger node I use for fun Link to comment Share on other sites More sharing options...
Karnage Gaming Posted May 29, 2019 Share Posted May 29, 2019 Been super busy making tracks and trying to improve one my tracks as well. 9 Link to comment Share on other sites More sharing options...
ZonR Posted May 29, 2019 Share Posted May 29, 2019 1 hour ago, Karnag Gaming said: Been super busy making tracks and trying to improve one my tracks as well. bev·el /ˈbevəl/ verb 1. reduce (a square edge on an object) to a sloping edge. "a beveled mirror" https://www.wikihow.com/Bevel-an-Edge-in-Blender Think this will help a bit with the square ramp look 2 Link to comment Share on other sites More sharing options...
mdemko Posted May 29, 2019 Share Posted May 29, 2019 back in the swing of things... 1 12 Link to comment Share on other sites More sharing options...
fernBurn Posted May 30, 2019 Share Posted May 30, 2019 23 hours ago, mdemko said: back in the swing of things... hate it Link to comment Share on other sites More sharing options...
Popular Post Steele Posted May 30, 2019 Popular Post Share Posted May 30, 2019 All I have........... 19 Link to comment Share on other sites More sharing options...
mdemko Posted May 30, 2019 Share Posted May 30, 2019 1 hour ago, fernBurn said: hate it Over the wall you go. Link to comment Share on other sites More sharing options...
Joey 🅱️ Posted May 30, 2019 Share Posted May 30, 2019 15 hours ago, mdemko said: Over the wall you go. don't you mean into? 1 1 Link to comment Share on other sites More sharing options...
Popular Post AaronLurie Posted June 1, 2019 Popular Post Share Posted June 1, 2019 Just wanted to give a small update and let everyone know that the track is still being worked on and I haven't given up. Ignore the transparent texture issues. Still in the rough stages, but progress is being made. 1 25 Link to comment Share on other sites More sharing options...
aidyn Posted June 1, 2019 Share Posted June 1, 2019 2 hours ago, AaronLurie said: Just wanted to give a small update and let everyone know that the track is still being worked on and I haven't given up. Ignore the transparent texture issues. Still in the rough stages, but progress is being made. Can you give us a estimate on when this will be on Sim-Monsters? Link to comment Share on other sites More sharing options...
MonsterJamThetourMaster Posted June 1, 2019 Share Posted June 1, 2019 3 minutes ago, aidyn said: Can you give us a estimate on when this will be on Sim-Monsters? Don’t say that bud bc that stuff makes creators upset and stressed I’m not mad I’m just saying you need to follow the rules and if you cannot follow the rules then you can’t be on this site ok just don’t ask stuff like that or you’ll get in big trouble think next time before u type 2 Link to comment Share on other sites More sharing options...
maxdman Posted June 1, 2019 Share Posted June 1, 2019 3 hours ago, AaronLurie said: Just wanted to give a small update and let everyone know that the track is still being worked on and I haven't given up. Ignore the transparent texture issues. Still in the rough stages, but progress is being made. Feel like your crowd texture is sized too small as in there are too many people per row, and each face of the crowd "row" is too short. It just looks like there are a TON of people in each section Link to comment Share on other sites More sharing options...
AaronLurie Posted June 1, 2019 Share Posted June 1, 2019 19 minutes ago, maxdman said: Feel like your crowd texture is sized too small as in there are too many people per row, and each face of the crowd "row" is too short. It just looks like there are a TON of people in each section I scaled it down slightly and it looks a little better. Each row is 4 feet tall. Link to comment Share on other sites More sharing options...
maxdman Posted June 2, 2019 Share Posted June 2, 2019 3 hours ago, AaronLurie said: I scaled it down slightly and it looks a little better. Each row is 4 feet tall. Agree it looks better, but I think it could still be scaled down for less seats/people per section but maybe that's my preference as a modeler, you do you fam. Also not sure if it'll look good in an outdoor stadium, but in my St. Louis 2019 I used a darker texture for the crowd higher up as less light gets to the upper section than the lower due to the lights being centered on the playing field. Perhaps use those so it looks like the sections get darker the higher level up they are - but again this might look bad in an outdoor stadium, just a thought. Also if you need help with a model or texture shoot me a DM, I'll see what I can do to help out if you need it/want it. Link to comment Share on other sites More sharing options...
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