I've recently joined the Sim-Monsters site because I'm going to be needing a little guidance in what I plan on doing. I plan on recreating some of the old, big names in Monster trucks from the mid 1980s up to the 2000s. I'm good at editing the textures and am decent at meshes, but I'm going to need some help with the file system for Rigs of Rods and possibly with operating Blender.
I noticed, for example, that when I downloaded the patch for Sim-Monsters Version III, none of the trucks that were added work. Also, when I installed Sim-Monsters IV, about a third of the trucks have no tires. I also tried installing, following the instructions step by step, a couple extra monster trucks (Little Tiger and Bear Foot), but to no success. Since the trucks aren't contained in a self-made file, is there any way to create a truck that way? I plan on using a standard Sim-Monsters III frame, suspension, and tires, as I like them better than the ones in Version IV and some of them are a little bouncier like the older, leaf-spring monster trucks. I then plan on adding my own bodies and using some of the textures (after converting as necessary, of course) from my old Monster Truck Madness II trucks. Is this even possible?
Lastly, since some of these models are very good and would take a long time to recreate, is there any way to convert a mesh file from Monster Truck Madness II to Rigs of Rods? I didn't plan on my trucks having very high-poly-count bodies anyway, partially for framerate reasons.
One last question. How do I automatically import an outside file to a terrain? I would like to import some of the Squishy Crushstuff into other tracks, particularly the individual cars and car sets, so that it's there when the track loads.
I would appreciate any help or tips on these subjects, and thank you in advance for any help.
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tenpoundburrito
I've recently joined the Sim-Monsters site because I'm going to be needing a little guidance in what I plan on doing. I plan on recreating some of the old, big names in Monster trucks from the mid 1980s up to the 2000s. I'm good at editing the textures and am decent at meshes, but I'm going to need some help with the file system for Rigs of Rods and possibly with operating Blender.
I noticed, for example, that when I downloaded the patch for Sim-Monsters Version III, none of the trucks that were added work. Also, when I installed Sim-Monsters IV, about a third of the trucks have no tires. I also tried installing, following the instructions step by step, a couple extra monster trucks (Little Tiger and Bear Foot), but to no success. Since the trucks aren't contained in a self-made file, is there any way to create a truck that way? I plan on using a standard Sim-Monsters III frame, suspension, and tires, as I like them better than the ones in Version IV and some of them are a little bouncier like the older, leaf-spring monster trucks. I then plan on adding my own bodies and using some of the textures (after converting as necessary, of course) from my old Monster Truck Madness II trucks. Is this even possible?
Lastly, since some of these models are very good and would take a long time to recreate, is there any way to convert a mesh file from Monster Truck Madness II to Rigs of Rods? I didn't plan on my trucks having very high-poly-count bodies anyway, partially for framerate reasons.
One last question. How do I automatically import an outside file to a terrain? I would like to import some of the Squishy Crushstuff into other tracks, particularly the individual cars and car sets, so that it's there when the track loads.
I would appreciate any help or tips on these subjects, and thank you in advance for any help.
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