Metallica530 Posted May 29, 2013 Share Posted May 29, 2013 Personally, I feel RoR is the closest you're going to get without the use of a gaming computer. The tracks and trucks I see coming out of here, just blow me away with how much detail they have in them and yet, how little of an FPS drop-age they have. To get a full on sim, we would most likely need crushable cars, tracks that get worn down over time, and a slight physics adjustment. Most of this would probably cause a good bit of FPS loss. With RoR, I feel we have the best of both worlds, for people with good high quality computers, and the standard laptop from the early 2000's. By all means, we could use a bit of improvement to make it even better, but I'd say we're at a pretty good stage right now. Just my own little input, but hey, if anyone wants to get it even better, I really want to see what this group can come up with, because I know for a fact, that the guys on here are MORE than capable of putting out a better game than Activision, or anyone else can. 2 Link to comment Share on other sites More sharing options...
NavySonicShell Posted May 29, 2013 Share Posted May 29, 2013 Ror is actually pretty slow for a game. The engine is atleast 9 years old if I remember correctly, and isn't really fit to run things that it does dry well anymore. As an example, BeamNG is better optimized, and according to devs, runs faster than ROR. Link to comment Share on other sites More sharing options...
monsterjamcod0329 Posted May 29, 2013 Share Posted May 29, 2013 It'll be interesting to see what will happen in the next few years. Link to comment Share on other sites More sharing options...
Bobamatic Posted May 29, 2013 Share Posted May 29, 2013 I've never heard of BeamNG until just now and from the video I saw I looks like it will be really good. If it's easier to mod then that means it will be easier for people to contribute. Also the running on slower pc's will be a huge plus. With the way things are going I think it's going to be hard to knock off MTM2 as the longest running engine for MT games in which users make the content. 3 Link to comment Share on other sites More sharing options...
NavySonicShell Posted May 29, 2013 Share Posted May 29, 2013 Best part of BeamNG is that it;s the same people as RoR making it so we know what to expect somewhat in terms of modding. 2 Link to comment Share on other sites More sharing options...
weeone Posted May 29, 2013 Share Posted May 29, 2013 I like the idea of spintyres for the fact the ground reacts to trucks driving on it but the demo trucks are soo slow i cant tell if they really handle,for those that have not seen this yet http://www.oovee.co.uk/games/upcoming-games/spin-tires/ Link to comment Share on other sites More sharing options...
Tom P. Posted May 31, 2013 Share Posted May 31, 2013 At this point, our community isn't looking for optimized content, but QUALITY content. And Quality is limited with Ogre 3D and Rigs of Rods. Its time for a new engine. 1 Link to comment Share on other sites More sharing options...
Outlawed Posted May 31, 2013 Share Posted May 31, 2013 the biggest thing for beam/ng is using the torque 3d editor that allows ingame editing vs the current edit, hop ingame, hop out, edit, crap. 2 Link to comment Share on other sites More sharing options...
Tom P. Posted May 31, 2013 Share Posted May 31, 2013 the biggest thing for beam/ng is using the torque 3d editor that allows ingame editing vs the current edit, hop ingame, hop out, edit, crap. I'm really happy about this. Link to comment Share on other sites More sharing options...
krazyd24 Posted June 1, 2013 Share Posted June 1, 2013 from whats happenin in the ror monster truck world i'm proud to be a member of the fourm and proud to be able to play a cool game like this.thx to everybody that started this awesome sim game. Link to comment Share on other sites More sharing options...
mjkproductions Posted June 4, 2013 Share Posted June 4, 2013 I wouldn't say 1NSANE was 'unsuccessful' or 'short-lived'... we went on for around 4 or 5 years, with a group of around 10-15 participating a weekend. 2 Link to comment Share on other sites More sharing options...
Outlawed Posted June 6, 2013 Share Posted June 6, 2013 I would not classify that as a success either Link to comment Share on other sites More sharing options...
RKM Posted June 6, 2013 Author Share Posted June 6, 2013 I wouldn't say 1NSANE was 'unsuccessful' or 'short-lived'... we went on for around 4 or 5 years, with a group of around 10-15 participating a weekend. Most of us that were mainly MTM2ers played 1NSANE a bit but it never got as much success as MTM2 though that could perhaps be a result of our time being spent trying to kill each other during capture the flag...fun times and extremely amusing watching 7 trucks all go after one poor guy. Link to comment Share on other sites More sharing options...
Gabe2304 Posted June 7, 2013 Share Posted June 7, 2013 I like the idea of spintyres for the fact the ground reacts to trucks driving on it but the demo trucks are soo slow i cant tell if they really handle,for those that have not seen this yet http://www.oovee.co.uk/games/upcoming-games/spin-tires/ 0_0 Dude, that game looks FREAKING AWESOME! The changing terrain reminds me of what THQ did with Mx vs ATV Reflex. This is something I would LOVE to see in a monster truck simulator. Link to comment Share on other sites More sharing options...
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