obsessionracing Posted August 31, 2013 Share Posted August 31, 2013 Just a little tease for the next track in my pack. This is a banner I whipped up like you sometimes see on the stadiums. Credits* RKM for the Obsession/Titan cut-out USHRA.com for logos 1 Link to comment Share on other sites More sharing options...
Jon Cannon Posted August 31, 2013 Share Posted August 31, 2013 Great projects everyone! I hope this adds more life to the face on the side... I kinda like the way it turned out on the spiked one better. Look Very Appealing, Great Job Dude. Link to comment Share on other sites More sharing options...
Mackenzie Posted August 31, 2013 Share Posted August 31, 2013 Since my work on my "mystery" truck is almost peaking I've been fiddling around with blender and made this truck: Whats so special about the truck? 1: It used to be the same body as GD:Legend and 2: It has dual wheels on the rear. Due to my low skills in making trucks the wheels don't contact ramps and walls properly, but do work when the truck is on level ground. Just got to get back to the DJM truck I'm building now! 1 Link to comment Share on other sites More sharing options...
AaronLurie Posted August 31, 2013 Share Posted August 31, 2013 The reason the 2nd tire is just floating through things, such as in the 2nd pic in the far back is because the node beam that you used is the same as the v4 trucks. Which means, you can put 20 tires if you want, but only the tire closest to the chassis will actually contact the ground without a node beam adjustment. I might be wrong about that because I know nothing about node beams. Link to comment Share on other sites More sharing options...
NavySonicShell Posted August 31, 2013 Share Posted August 31, 2013 Aaron, you are right about that. --------------------------------------------- Who's ready to skip over some text and pictures? Too bad. I made Retro Rocker for the 5th time *one guy cheers* BUT WAIT THIS TIME IT ALMOST DOESN'T SUCK... SERIOUSLY! CHRIS HAMILTON DID SOME STUFF ON IT! COME BACK! Well then. This is the new truck, it's on John Dough's "Battle Beast" Chevrolet body (minor mods to fit the chassis). It's still a Cohen (because they are the best shutup), but this time most of the props have been placed by Chris Hamilton (WOOOOOO). These incredible rims are a combination of "FeldRim1.mesh.xml" and GamerN3X's excellent Vossen wheels from the RoR forum (I got special permission to use them on this truck ) (Yes I used the rule of thirds in these pictures to be a douche. Your welcome) To be added to downloads page... whenever I get to it. 11 Link to comment Share on other sites More sharing options...
monsterjam2828 Posted August 31, 2013 Share Posted August 31, 2013 were did u get the garage? Link to comment Share on other sites More sharing options...
NavySonicShell Posted August 31, 2013 Share Posted August 31, 2013 Here. (credits Nadeox1) Link to comment Share on other sites More sharing options...
JJfan48 Posted August 31, 2013 Share Posted August 31, 2013 That moment of getting your first track in game Its on BeamNG yes It is on as a .DAE or Collada File as it's really called I need someone to add in the beams or whatever to make it contactable. So at this point Save Mart Center 2013 (BeamNG) v0.0.9 *in no order* -Needs roofing -textures for the cars -Contact meshing -LED tacker above first section of the crowd -Texture interior roofing -model & texture garage *The wall textures are not mine* 1 Link to comment Share on other sites More sharing options...
Connor Richardson Posted August 31, 2013 Share Posted August 31, 2013 MAD dude. Obviously not the best, but props for getting it into BeamNG. What's up with the lighting? Link to comment Share on other sites More sharing options...
JJfan48 Posted August 31, 2013 Share Posted August 31, 2013 Its their fog system, easy to fix as changing some numbers to 0 Link to comment Share on other sites More sharing options...
Connor Richardson Posted August 31, 2013 Share Posted August 31, 2013 Ah I see. Either way looks good. Link to comment Share on other sites More sharing options...
Tom P. Posted August 31, 2013 Share Posted August 31, 2013 Yeah that is not how I suggest making tracks in BeamNG. Use the terrain editor. The way you made it gives very very minimum detail in jumps. It seems as though all of you props are connected too. Which is not good at all. This isn't the ogre engine. You have a lot more to work with in Torque 3D and I suggest you use that. Try not to model like your modeling for Ogre. And it seems like you used sketchup to make the track so thats basically another downside. Either that or the amount of detail in your jumps and texture are extremely minimal. 2 Link to comment Share on other sites More sharing options...
Popular Post Klayton Posted September 1, 2013 Popular Post Share Posted September 1, 2013 Goodyear tires for Max D. Model by Matt, texture by me, and rims by Johan. 33 Link to comment Share on other sites More sharing options...
monsterjam2828 Posted September 1, 2013 Share Posted September 1, 2013 those look amazing!!!!!!!!!!!!!! im guessing those are for v4.5? Link to comment Share on other sites More sharing options...
obsessionracing Posted September 1, 2013 Share Posted September 1, 2013 those look amazing!!!!!!!!!!!!!! im guessing those are for v4.5? There is no V 4.5 haha, it will just be V5 2 Link to comment Share on other sites More sharing options...
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