JDeezie82 Posted September 18, 2013 Share Posted September 18, 2013 So uh, anyone feel like texturing dozer/El toro? Let one of the new guys practice on it. Link to comment Share on other sites More sharing options...
Josh Gajewski Posted September 18, 2013 Share Posted September 18, 2013 Me DanDon and Jon Cannon Creation my paint body edit by dandon rest cannon looks good to me 5 Link to comment Share on other sites More sharing options...
Tom P. Posted September 18, 2013 Share Posted September 18, 2013 Texture sorta looks blurry on the truck. Link to comment Share on other sites More sharing options...
Jon Cannon Posted September 18, 2013 Share Posted September 18, 2013 Texture sorta looks blurry on the truck. That may be the way I took the shot: Also, i think the way RoR captures screenshots, It seems fuzzier than with fraps. 1 Link to comment Share on other sites More sharing options...
Edy Posted September 18, 2013 Share Posted September 18, 2013 So uh, anyone feel like texturing dozer/El toro? I would like to give it a shot PC Link to comment Share on other sites More sharing options...
Alan E. Posted September 18, 2013 Share Posted September 18, 2013 Will be uploaded soon , Captain's Curse WF 8 Edition. Still need figure out how to fix the roll cage from poking out on the side. 3 Link to comment Share on other sites More sharing options...
Patriotic Canadian Posted September 19, 2013 Share Posted September 19, 2013 Tell you what, AIM/Skype me and i'll send the Torro Bake and blend. Whoever wants to do it, all yours, i'll release whoever's skin is best Link to comment Share on other sites More sharing options...
Bobamatic Posted September 19, 2013 Share Posted September 19, 2013 Finally built something new and tried all kinds of new stuff on this one. I call this obstacle The Tombstone. 12 Link to comment Share on other sites More sharing options...
Dalton Ward Posted September 19, 2013 Share Posted September 19, 2013 To many car's for me. ill just lag lol. 1 Link to comment Share on other sites More sharing options...
Lookey2000 Posted September 19, 2013 Share Posted September 19, 2013 WOAH WAIT WHAT PATRIOTIC RELEASING SOMETHING? THE DAWN OF A NEW ERA Link to comment Share on other sites More sharing options...
Outlawed Posted September 19, 2013 Author Share Posted September 19, 2013 Will be uploaded soon , Captain's Curse WF 8 Edition. Still need figure out how to fix the roll cage from poking out on the side. none of the racesource's I have made were modelled to fit the willy's body Link to comment Share on other sites More sharing options...
Tom P. Posted September 19, 2013 Share Posted September 19, 2013 Finally built something new and tried all kinds of new stuff on this one. I call this obstacle The Tombstone. This is really really cool. Nice work 1 Link to comment Share on other sites More sharing options...
Jon Cannon Posted September 19, 2013 Share Posted September 19, 2013 That looks crazy dude, I can see why its called the tombstone. 1 Link to comment Share on other sites More sharing options...
IceCreamMan13 Posted September 19, 2013 Share Posted September 19, 2013 Will be uploaded soon , Captain's Curse WF 8 Edition. Still need figure out how to fix the roll cage from poking out on the side. May need to resize the body in blender. Link to comment Share on other sites More sharing options...
Bobamatic Posted September 20, 2013 Share Posted September 20, 2013 Thanks guys. Dalton, the one good exported track that I built doesn't really lag for me or those who have tried it (even RKM) and it has dual ten car sets and my models have improved 100 fold since then. You can model some pretty complex looking stuff and make it work if you delete every unnecessary face and line and make sure everything lines up perfectly. When people make step up jumps and have 1/4 of the car sticking out of th dirt and 3/4's of the car in the jump that can't be seen that's what causes lag on obstacles. You can't copy and paste cars or anything into an obstacle and leave the parts that can't be seen inside of it or you're asking for trouble. The more faces in between the top face of you're obstacle and the ground the more laggy the obstacle will be. Those faces will also grab you're truck when you reset on the obstacle and make you have to go back to the start point because you can't break free. The stadiums and tracks I do are a basically a sheet formed to a shape. There is nothing behind every face you see from the track all the way up through the stadium. You could flatten everything and it would have no double faces anywhere. I am very confident that this track won't lag. This is what the underside of the car heavy Tombstone obstacle looks like. Nothing but backfaces. Link to comment Share on other sites More sharing options...
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