Really clean track layout and alot of fun to race on .
Mirror 1 - 2048
Mirror 2 - 1024
Credits:
Casey, Brian, Me
Here's a present to all SM users. Have a Merry Christmas and enjoy the track
Credits
Casey - Cars,vans,bus/vehicle textures
RKM - Camper
Justin Olander - Trailer
ARF - For letting me make an AME2 obstacle
*Texture for trailer was hand done by me*
Credits go to Captain Squidward (Mark Colineri) for the base of Paul Brown Stadium. I did multiple modifications to make the stadium stand out a bit more and made my own club box texture. Also Casey for his vehicles and a few of his stadium textures.
Even Racing Lanes Now
Sorry guys, I meant to release this back in December. This stadium model has been completely redone since my last Arlington track. Enjoy
Credits: Me, Google, Hot Shoe, Casey
Need to upload this before I forget. It's a fun little track with loads of detail. Enjoy
Credtis: Everything is mine with the exception of the door on the Saloon, Crowd texture is both mine and Hot Shoe's, and the Skyline texture is from Torque3D.
Just thought I'd make this track. Sorry for the different spawn points on R and FS, my toolkit wouldnt allow me to open them and correct it. But anyways, hope you enjoy
Credits
Casey - Stadium/stadium textures
Well here it is guys. It was originally going to be used for Makr's ROROutlaws but we then decided to use my WF13. Hope you guys enjoy it and if you use the breadvan or boat for anything, the creator MUST be credited.
Credits
Liquid - cars
Zach Steele - Breadvan, Boat
Credits
Casey - Oakland2011 stadium/stadium textures
DCW - Exporting to own terrain
If i forgot you pls tell me.
I kinda forgot about these. These are the tires that were made for V4.5:
3 Sets of SIRs
2 Sets of Firestones
1 Set of Goodyears
Credits:
SIRs and Textures - Me
Goodyear/Firestone Model - Matt
Goodyear/Firestone Texture - Me
Finally got the uploader to work. If anyone downloaded the one from Mediafire, nothing has changed.
Just replace the .mesh name in the .truck file. You may or may not need to change the rotation of them.
Here are the shock models I made for when we started doing V5.
These are also the models that Johan and Mark used to make their models.
You may or may not need to change the rotation of them.
Add this to the managedmaterials line in the .truck file:
shockbody mesh_standard Feldshockbody.png Feldshockbody-spec.png
shockbody2 mesh_standard Feldshockbody2.png Feldshockbody2-spec.png
shockshaft mesh_standard Feldshocks.png Feldshocks-spec.png
Another track that was made for S3. Enjoy.
Mirror 1 - 1024
Mirror 2 - 2048
Credits: Me and Casey (wallbanners and bottom half of the pressbox)
Here's the tire model that was made for V5. Hopefully they aren't too terrible . I highly suggest you delete my other set, textures will conflict with each other.
*Paste this in the .truck file under managedmaterials, if you don't the tires will be white ingame!*
SOLID/TEX/UKtire.dds mesh_standard UKtire.dds UKtire-spec.dds
The flexbodies section at the end of the .truck file should be something like this:
flexbodies
67,73,154, 0.49, 0, 0, 0, 0, 180, UKtire.mesh
forset 67, 73, 131-154
42,48,182, 0.49, 0, 0, 0, 0, 180, UKtire.mesh
forset 42, 48, 179-202
62,72,159, 0.49, 0, 0, 0, 0, 0, UKtire.mesh
forset 62, 72, 155-178
37,47,205, 0.49, 0, 0, 0, 0, 0, UKtire.mesh
forset 37, 47, 203-226
New optima battery model. Enjoy
Comes with the .blend and .png
Time to start releasing some more tracks.
Mirror 1 - 2048
Mirror 2 - 1024
Credits:
Me, Google, Liquid/Casey, and K.Cmods (original scoreboard textures)
Yeah decided to convert
So I came across this and it was never released. It was unfinished and just something to play around on. Its about 2 years old I think.
Textures to their respective owners
Heres Toronto 2014 have fun.
original creator ( RockCrwlr)
Convention(trent)