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Tracks for the latest version of Rigs of Rods (terrn2 terrain system).

612 files

  1. The next generation is here.

    I needed more turns, so turns is what we got! I like it a lot tbh. Theres some freestyle obstacles, but no freestyle version.  I made the Spin Master Showdown with racing in mind, so for me, that's what's important, and that's what I want. Theres also a lil straight line course on the upper floor on the blue side of the track, just for fun.

    Theres a timer version as well, for anyone who wants times, but I'd be using it for videos most likely, and the timer thing ruins show-type videos so theres also a version without timers. No timers for straight line on either version tho.

    Shoutout to @Mario Ortega who originally exported SMSD 2022, which I Imported and edited to create this version! Also to @Garrett Hanson for helping me convert larger xml's and giving me awesome general help lately. @SnyDog and @ROARChaos for helping me test as well!

    Its a fun track, so have fun!

    IF YOURE LAGGING SUPER HARD, DOWNSIZE THE TRACK PAINTS!!!!!! not gunna lie, theyre massive.
     
    Track-X (Same on both sides)
     
     
    Also, yes the youtube channel and promo code are real! Subscribe and get your energy powder from Dubby lol.
  2. cold
    -Added an FPS version for those having issues with lag.
    can you find all the secrets?
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  3. My personal first monster jam show and also funny bus stack 
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  4. Hi, yes this is another track. Really fun with V5 I suggest driving V5 on this track. This is another stadium like Indy so it's really detailed.

    Track and stadium is not allowed in any other game, you will not get permission
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  5. Another collaboration between @Edyand I. Edy made the stadium model and I made the track. Have fun.
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  6. Monster Jam.
     
    Thank you to the people that sent me the graphics for the ribbon board and video board. 
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  7. Big thanks to @Edyfor helping big time on the textures for this. His work really helped transform the track.

    A couple disclaimers:
    -This track will probably suffer on performance for some of your computers. Turn off shadows and lower your settings to improve FPS. If there is a large demand, I may consider adding an FPS version.
    -Some of the truck background graphics came from Steel Titans
    -Some of the models, such as the lights and speakers came from CGTrader and Turbosquid
     
    I hope you all enjoy this track
    Speedster Track X:
    https://streamable.com/yi6yal
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  8. On September 10, 2010, Sim-Monsters.com was born.  Over the past decade, this website has played host to some of the largest events in virtual monster trucks.  From the early days of All-Monsters Eve and Fall Madness, to leagues like MROR, SSRS, KOTH, and SMRA, to modern leagues like NAMT, TLG, GZT, and ROR-MTP, this community has been rich with competition and The Monster Blog Truck Fest is no different!  For the first time since 2014, The Monster Blog Truck Fest will host one of the largest events in the history of Sim-Monsters.
    This event will feature a two day, two stage racing competition that will test the skill of every driver and a freestyle competition that will push the limits of every truck on the track.  On Night One of racing, for the first time ever, a Round Robin bracket will used to narrow the field to 24 drivers for Night Two.  Night Two will be a showdown of the 24 best from Night One, competing in a single elimination racing bracket and freestyle competition to crown the champions of The Monster Blog Truck Fest.
    We would like to thank @TheMonsterBlog for sponsoring this event.  Way back in 2014, we hosted the first TMB Truck Fest and The Monster Blog was there to give us a big name to support the event and they are back again to give this event the promotion it deserves.  Be sure to check out The Monster Blog on their website (http://themonsterblog.us/) and Facebook page (https://www.facebook.com/themonsterblog).

    Sign up and find more info on the event here: 
    Day 1 Track X:
     
    Day 2 Track X:
    There is a full quality version of the track and an FPS version.
    PLEASE NOTE, THE FPS VERSION OF THIS TRACK LOOKS INTENTIONALLY TERRIBLE AND LACKS MANY FEATURES OF THE FULL VERSION, BUT THERE SHOULD BE A SIGNIFICANT PERFORMANCE IMPROVEMENT 

    Thank you to everyone who helped along the way with this track. This would not have been possible without everyone that either made something or helped test the track and make sure it's up to a standard that this event deserves. 
    Have fun!
    4,061 1
  9. World Finals 18 Freestyle! Is it perfect... not at all. Is it damn good... hell yeah! Worked hard on this over the past month to get this old project of mine completed, and here she is!
    Keep in mind that this is a high quality track, so if your computer is known for running things below say 30 FPS, you're gonna have a bad time. There is no low quality version because I simply didn't feel it was necessary. Feel free to resize textures on your own if you are having troubles running it. But this is way more optimized for performance that the crappy racing course in terms of vertices and texture sizing.
    Two Versions: Part 1 (after about 10 trucks have went) and Part 2 (muddy mess!)
    Now the credits!
    Rockcrawler (Klayton) - the cars, the bus, the original stadium model, dirt textures, various little textures  
    Maxdman- props like bulldozers and hybrid obstacles, some textures, a lot of inspiration in terms of baking and decreasing amounts of verts 
    Me- the track itself (like the ramps), putting it all together, material and odef files
    Google Images- mini photos and various logos
    Chazzymp (Mason)- the exterior posters and some entertaining snaps to looks at when I got bored
    Rigs of Rods dev team- help with some code things
    Monster Jam's Youtube Channel- The "fathers day rewind" that gave me all my reference shots
    Mcdonalds- Food for when I was hungry
    Instagram- a constant distraction
     
     
    Don't roll in the turn
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  10. WELCOME TO THE RIGS OF RODS SEMI-REALISTIC POINTS SERIES' ALL STAR CHALLENGE TOUR!!! Here, we'll watch as Team Thunder faces off against Team mayhem all Season long!
     
    This was the first track I made for this series. The goal was to get a fun, unique layout with a classic Monster Jam feel, and though it may not be the BEST track, its still fun to drive around on and have shows on!
     
    I started it almost a year ago already, picked it back up and finished it about a month or 2 ago, and since the show is out, its time to send it out to the public! Enjoy!

    Heres the official show using this venue if you want to check it out, stick around if you enjoy! New episodes every Saturday!
     
     
     
    Track not allowed in any other games without asking *and* proper credit.
  11. A few tracks that were made for RORSCS Season 4 before we changed our plans to do a 2016 season. I wanted to release these just because I love the layouts of them and probably some of my better work. Enjoy!

    Las Vegas Versions:
    - Racing
    - Best Skills
    - Freestyle

    Indianapolis Versions:
    - Racing
    - Best Skills
    - Freestyle
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  12. Mario Ortega made the pit party, oy.
    Sorry for the large file size the venue is pretty big


    TRACK AND VENUE IS NOT ALLOWED IN ANY OTHER GAME
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  13. My last repilca track was uhh let's see, almost 6 years ago. Wow, I feel old now. It's a show I've been to irl, and I was in the mood to make the bus stack and a WNB friendly track. And there's my track making motivation used up again, see y'all in 6 years for another replica track (ok maybe won't take that long, but who knows, whatever. I'm just rambling on at this point) have fun or don't!
    Also thanks @Cwooky for the bus model for Sunday freestyle!
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  14. woo yea 2xtreme track

    don't use this venue in anything other than rigs
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  15. Monster Jam



    Thanks to Cwooky for doing the fs paint
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  16. Welp heres another new track I decided to make
    The paint on this track was a pain to do but I think it looks good in the end
    Track has 3 maps- Stunt, Racing and Freestyle. 
    Enjoy!
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  17. On the day of March 5th, 2016, Monster Jam roared into the Georgia Dome one last time for the 2016 season. This time with different drivers and different trucks such as Son-Uva Digger, Monster Mutt Rottweiler, and Razin Kane! This event was synonymous for Ryan Anderson almost finishing his insane freestyle run on top of the backflip ramp. He would try this move also at Jacksonville. Huge shoutout to @maxdmanwho made some of the original textures for the venue! 

    Versions of the Track:
    - Racing
    - Freestyle
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  18. After months of work (mostly from losing motivation every now and then), here is a custom Hot Wheels track. I like to imagine this as a recreation of Hot Wheels playset track pieces you'd make with Hot Wheels cars, and then upscaling it for monster trucks. This was fun to work on, and I'm probably not gonna do anything big like this again for awhile, lol.
    This is a hard track to race on, when in doubt go slow, most of my practice passes were in 1st gear (it could also be that I suck at racing, or both). If the track looks confusing, just remember to follow the cones, or watch the video, or don't, just have fun!
     
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  19. Bing bong new track
    I felt randomly compelled to make this track so here is a result of my boredom.
    Hope you enjoy!
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  20. gween
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  21. So Tom got really REALLY high one night and decided to put on world finals style show in his backyard for his retirement. Yeah.... so this happened.... again






    If im missing credits plz let me know
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  22. This track is based on the 1989 USHRA event at the Riverfront Coliseum in Cininnati, Ohio. This track contains two versions:

    -Cincinnati 1989 USHRA - includes "crushable" crush cars & breakable banners/poles around the mud pit
    -Cincinnati 1989 USHRA Online - includes solid crush cars & non-collidable banners/poles for online multiplayer

    This track has race timers. To use, make sure you have "enable races" selected in the Gameplay tab of the Settings menu. The sets of orange cones at the starting line & finish line are the checkpoint markers. There are two sets of timers for the monster truck timed course and the mud pit. The monster truck timed course is a counter-clockwise U-turn course over the two sets of cars, starting at the orange cone on the right side of the mud pit and finishing at the orange cone on the left side of the mud pit. The mud pit starts at the orange cones and finishes at the white poles.

    Credits:
    Arena Model - @DiggerFan
    Crush Cars - @DiggerFan
    Banners/Signs/Poles - @DiggerFan
    Prop People - @DiggerFan
    Prop Bulldozer - Malibu350/Terminal Reality
    Dirt Textures - @DiggerFan
    Concrete Textures - @DiggerFan
    Crowd Textures - @AaronLurie, seat colours modified by @DiggerFan
    Grandstand Tarp Textures - @maxdman, colour & transparency modified by @DiggerFan
    Press Box/Concourse Textures - @AaronLurie
    Hockey Board "scuff marks", roof beam metal texture - Rockcrwlr
    Other arena model textures - @DiggerFan

    Also thanks to Damian Bowers for all of the testing & feedback on the mud pit.

    If I forgot anyone, please let me know as soon as possible.
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  23. This is a custom TNT Motorsports-inspired track, set in Cininnati's Riverfront Coliseum. The track layout is loosely based on the Day 1 track layout from the 1988 Louisville Freedom Hall TNT Motorsports event.

    This track has race timers. To use, make sure you have "enable races" selected in the Gameplay tab of the Settings menu. The sets of orange cones at the starting line & finish line are the checkpoint markers. There are separate timers on the left & right lanes.
    Credits:
    Arena Model - @DiggerFan
    Crush Cars - @DiggerFan
    Banners/Signs - @DiggerFan
    Dirt Textures - @DiggerFan
    Concrete Textures - @DiggerFan
    Crowd Textures - @AaronLurie, seat colours modified by @DiggerFan
    Press Box/Concourse Textures - @AaronLurie
    Hockey Board "scuff marks", roof beam metal texture - Rockcrwlr
    Other arena model textures - @DiggerFan
    If I forgot anyone, please let me know as soon as possible.
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  24. This track is based on the January 1986 USHRA event at the Riverfront Coliseum in Cincinnati, Ohio. This track contains three versions:

    -Cincinnati 1986 USHRA - includes "crushable" crush cars
    -Cincinnati 1986 USHRA Online - includes solid crush cars for online multiplayer
    -Cincinnati 1986 USHRA Pulling - spawns with the pulling sled

    NOTE: To spawn the pulling sled on the "Pulling" version of the track, you will need to have the USHRA Pulling Sled Pack:

    Credits:
    Arena Model - @DiggerFan
    Crush Cars - @DiggerFan
    Banners/Signs - @DiggerFan
    Inflatable Budweiser Can - @DiggerFan
    Prop People - @DiggerFan
    Prop Pickup Truck - @Hot Shoe
    Prop Bulldozer - Malibu350/Terminal Reality
    Dirt Textures - @DiggerFan
    Concrete Textures - @DiggerFan
    Crowd Textures - @AaronLurie, seat colours modified by @DiggerFan
    Press Box/Concourse Textures - @AaronLurie
    Hockey Board "scuff marks", roof beam metal texture - Rockcrwlr
    Other arena model textures - @DiggerFan

    If I forgot anyone, please let me know as soon as possible.
    111 0
  25. Monster Jam roared into the Georgia Dome for the first show of 2016 with the all new Fox Sports 1 Stadium Championship Series! A world finals caliber lineup put on a great show for the Atlanta fans with the first ever backflip attempt coming from Dustin Brown in the all new Junkyard Dog! The event would be a fun one with multiple awesome moments coming from racing and donuts, along with freestyle. Huge shoutout to @maxdman who made some of the original textures from his OG Atlanta 2016. 

    Versions of the Track:
    - Racing
    - Freestyle
    371 2



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