By AaronLurieOn September 10, 2010, Sim-Monsters.com was born. Over the past decade, this website has played host to some of the largest events in virtual monster trucks. From the early days of All-Monsters Eve and Fall Madness, to leagues like MROR, SSRS, KOTH, and SMRA, to modern leagues like NAMT, TLG, GZT, and ROR-MTP, this community has been rich with competition and The Monster Blog Truck Fest is no different! For the first time since 2014, The Monster Blog Truck Fest will host one of the largest events in the history of Sim-Monsters.
This event will feature a two day, two stage racing competition that will test the skill of every driver and a freestyle competition that will push the limits of every truck on the track. On Night One of racing, for the first time ever, a Round Robin bracket will used to narrow the field to 24 drivers for Night Two. Night Two will be a showdown of the 24 best from Night One, competing in a single elimination racing bracket and freestyle competition to crown the champions of The Monster Blog Truck Fest.
We would like to thank @TheMonsterBlog for sponsoring this event. Way back in 2014, we hosted the first TMB Truck Fest and The Monster Blog was there to give us a big name to support the event and they are back again to give this event the promotion it deserves. Be sure to check out The Monster Blog on their website (http://themonsterblog.us/) and Facebook page (https://www.facebook.com/themonsterblog).
Sign up and find more info on the event here:
Day 1 Track X:
Day 2 Track X:
There is a full quality version of the track and an FPS version.
PLEASE NOTE, THE FPS VERSION OF THIS TRACK LOOKS INTENTIONALLY TERRIBLE AND LACKS MANY FEATURES OF THE FULL VERSION, BUT THERE SHOULD BE A SIGNIFICANT PERFORMANCE IMPROVEMENT
Thank you to everyone who helped along the way with this track. This would not have been possible without everyone that either made something or helped test the track and make sure it's up to a standard that this event deserves.
By AaronLurieThis is definitely a track. Surely one of them.
I spent too long on this.
This track is only guaranteed to work on Rigs of Rods 0.4.8
These are the people that have their content on this track:
Other people who provided various goods and services:
Julio Vellon Jr
Joshua "m1cks" Micks
A few things to note:
This track has working shadows on the meshes, which you can take advantage of by enabling "PSSM" in your settings in version 0.4.8.
There are working timed races on the racing version that work in ROR 0.4.8.
If you cross the start line before the race, simply reset your truck to cancel the current race.
Yeah, that should be everything.
I appreciate everyone that has helped get this project to the level that it's at.
By Chris BWorld Finals 18 Freestyle! Is it perfect... not at all. Is it damn good... hell yeah! Worked hard on this over the past month to get this old project of mine completed, and here she is!
Keep in mind that this is a high quality track, so if your computer is known for running things below say 30 FPS, you're gonna have a bad time. There is no low quality version because I simply didn't feel it was necessary. Feel free to resize textures on your own if you are having troubles running it. But this is way more optimized for performance that the crappy racing course in terms of vertices and texture sizing.
Two Versions: Part 1 (after about 10 trucks have went) and Part 2 (muddy mess!)
Now the credits!
Rockcrawler (Klayton) - the cars, the bus, the original stadium model, dirt textures, various little textures
Maxdman- props like bulldozers and hybrid obstacles, some textures, a lot of inspiration in terms of baking and decreasing amounts of verts
Me- the track itself (like the ramps), putting it all together, material and odef files
Google Images- mini photos and various logos
Chazzymp (Mason)- the exterior posters and some entertaining snaps to looks at when I got bored
Rigs of Rods dev team- help with some code things
Monster Jam's Youtube Channel- The "fathers day rewind" that gave me all my reference shots
Mcdonalds- Food for when I was hungry
Instagram- a constant distraction
Don't roll in the turn
By AaronLurieAnother track.
This is jersey style, the monster jam one. You start on the turning obstacles.
Big ups to my guys over at the sketchup warehouse.
By KingmaTHIS IS THE TRACK FOR THE FIRST EVER RIGS OF RODS INSANITY LEAGUE WORLD FINALS
I Really Liked How This Track Turned Out Besides The Fact That I Could Not Fix The Stretched Textures On The Balloons.
Other Than That I Am Excited To See This Competition Go Down!
THE QUALIFYING TRACK IS JUST FOR SHOW, THERE IS NO TIMER.
By RORMADNESSYes there is already a .4 converted version of this track, but I decided to go in and fix the green car on the table top. (I did nothing else to the track other than getting rid of the back faced car on the center jump)
If you have the old version of the track replace it with this.
A revamap of this classic monster truck course from 2011
Klayton Edy Google Forgot somebody? Yeah tell it
By Alex FerruloThis track was made by @maxdman
Here's my World Finals 6 Replica. Really enjoyed making this track and it's one of my personal favorites to drive on. I really wanted to put some trees in Thunder Alley but my toolkit isn't working properly so this'll have to do for the time being
If anyone has any problems pm me, aim me or post it below. Enjoy!
I converted this because every others one link was down
By Mario_OrtegaHere is one of the first ever Monster Truck Wars tracks to be uploaded on Sim-Monster, in one of the nostalgic venues, Wawa Coliseum. Thanks to @Goldberg6734 for texture help and some advice. Hope you all enjoy!
By Mario_OrtegaHere is another Hot Wheels Monster Trucks Live track! This is what I feel like they would have if they used dirt. Once again thank you to @Chris B, @TheOnlyTjrich, and others for giving me tips and helping me improve. Hope you all enjoy it!
By AaronLurieTrack Conversation by Zach Nicholas
Klayton Haylog: Alpha Splatting idea, Dirt texture, Car models and textures, Stadium textures, Stadium model, Other various textures
Danny Mackey: LED Ribbon Board Texture and Help on Alpha Splatting
Johan Seminario: Edited the Monster Jam logos on the tarp
Me (Aaron): Track model and paint
Sorry if I forgot anyone.
By Hot ShoeOnce again we visit the glory days of the Renegades/TNT Monster Truck circuit at the historic Mankato Speedway. This event features two different venues: The famous Figure 8, and a U-Turn course. Racing takes place both during the day and the night.
Get ready, cause it's gonna be a war at Mankato Speedway - Renegades/TNT!
Track Conversion by @THATONEGAMER2K20
Original Creator - Hot Shoe
And the SM Community
By erhminerAnother idea I brainstormed and came up with real quick, skybox on fs never smoothed plz ignore
First track on the site woohoo! Thanks to the people who taught me along the way!
Just a little Hotwheels track i did to try and build a somewhat proper stadium model.
I added two versions, one with a race script and one without.
By RORMADNESSWell here is a track Ive been working on a little bit now, I wanted to experiment with 2008 era tracks and thought this was perfect!
Track isnt the best and is missing a few things but I love how it turned out!
Comes with 3 versions, Racing, Freestyle Part 1, and Freestyle Part 2.
By erhminerI Spur of the moment decided to make a custom Syracuse, this in no way references any real shows, just the era. Enjoy! Whoever did slicks old cars comment who you are and Ill add you to the credits!
By erhminerI'm going to address from the start, there are some texture issues (The ramps are smoothed; it just baked in a very strange way), I am working on them, for now it's not as clean as I would like it, but it is playable and fun. Enjoy!
If I forgot anyone In credits lmk. Thx! Umm Credits wont update but thank you @AaronLurie for fixing the crowd!
By erhminerWell another custom track request fulfilled, this time came in from my boy @Trenton Ray so we made a simple TNT Style 3 way straight line event, ikik old cars, blah I'm on my laptop; enjoy!
If I forgot anybody let me know!
By AaronLurieI am actually releasing another track. Unreal.
Brand new Metlife Stadium model that I made a very long time ago with a track that I made a very long time ago.
Big shout out to @RockCrwlr for the Path of Destruction wall banners and @maxdman for the stadium lighting structure that I took from his stadium model
By AaronLurieTHIS TRACK WAS A COLLABORATION BETWEEN ME AND @Edy, WITHOUT HIM, THIS TRACK AND STADIUM WOULD NOT HAVE BEEN POSSIBLE.
After a week of sending a blend file back and forth, Edy and I have finally finished our version of Ford Field. To christen the new model, we decided to recreate a classic show, Detroit 2009.
Let is be known that this was truly a collaboration, both Edy and I have numerous hours of work in every part of this track, from the stadium to the obstacles.
I hope you all enjoy this track that @Edy and I worked really hard on.
Here is a more detailed list of contributions for this track:
Stadium Construction: @AaronLurie and @Edy
Stadium Textures: @AaronLurie, @Edy, @JackMProductions, @RockCrwlr, @DannyMackey, @Chris B, @maxdman
Track Construction: @AaronLurie
Track Paint: @Edy
Track Props: @AaronLurie
By RORMADNESSYup, I'm serious.
I don't know why but I was in the mood to create a huge track for Rigs, and why not choose one of the largest floor sizes and one of the newest stadiums to put it in!
This track is based on Salt Lake City in the Amazing Monster Jam Steel Titans game.
I might make more this is kinda fun to do to be honest.
I decided to teach myself Photoshop with this track too so there's some new tire wear and flour lines.
As the first track in this New Orleans I can say it is a fun model to use!
By EdyTrack from the CFP Winter Nationals 2017.
For @Double.D ッ
By ABgamerXAfter maybe like 2 years of not posting any tracks, here is another one that I put together. Some of my favorite Monster Jam shows are ones such as Vancouver 2007 and 2008. What made shows like those ones more unique than the others is that they were stadium events that used concrete floors and crush cars, vans, and buses instead of dirt. So I had a vision to create a more modern/fantasy version of what it could've become. So if you love beautiful car destruction, then this track should fill those needs, lol.
I do realize the finish line is pretty close to the wall, so if you want (this is optional if you plan on doing a fun run on this track), you can add in a 5 second penalty if you tap the wall at the end. Not only could it be a test of speed, but also a good test of control of your truck at the finish line (since sending it too fast off the final ramp will ram you into the wall). Idk how else to put it, you can take my suggestion or don't, idc.
Also thanks to @maxdman for letting me use his RV model for my tracks. The rest of the vehicles on this track are from the Testmobile pack that @DannyMackey uploaded:
This is the Rigs Of Rods Monster Jam Live World Finals 3. I made it for @TheOnlyTjrich's world finals he was hosting for his league. It includes qualifying, racing, skills, high jump, and freestyle part 1 and 2. Pretty tough track to drive on considering there is no space to breathe in freestyle. The freestyle track also includes four of the longest crush cars ever used in a world finals track. Let me know if I missed anyone in the credits. Enjoy1!11!
Check out the action at the Rigs Of Rods Monster Jam Live YouTube Channel!
Stadium Model - @AaronLurie
Various Textures - @RockCrwlr
Various Textures - @DannyMackey
Various Textures, Track Props, and AC Unit Model - @maxdman
Vehicle Props - @DannyMackey
Container Model - @Chris B
Fountain - @Edy
Highest Rated Submitters
2 files ·