Just thought I'd make this track. Sorry for the different spawn points on R and FS, my toolkit wouldnt allow me to open them and correct it. But anyways, hope you enjoy
Credits
Casey - Stadium/stadium textures
Credits
Casey - Oakland2011 stadium/stadium textures
DCW - Exporting to own terrain
If i forgot you pls tell me.
Sorry guys, I meant to release this back in December. This stadium model has been completely redone since my last Arlington track. Enjoy
Credits: Me, Google, Hot Shoe, Casey
This was my 1st track that I made for what was Season 3. More tracks to come. Enjoy.
1st - 2048
2nd - 1024
Credits:
Casey, Brian, Me
So I came across this and it was never released. It was unfinished and just something to play around on. Its about 2 years old I think.
Textures to their respective owners
Need to upload this before I forget. It's a fun little track with loads of detail. Enjoy
Credtis: Everything is mine with the exception of the door on the Saloon, Crowd texture is both mine and Hot Shoe's, and the Skyline texture is from Torque3D.
Well I completely forgot that I was supposed to make part of the stadium non contactable and didn't have enough time to do so. Anyways, enjoy!
Mirror 2 - FPS
Credits: Me, Google, Hot Shoe (Original crowd texture, edited by me)
I kinda forgot about these. These are the tires that were made for V4.5:
3 Sets of SIRs
2 Sets of Firestones
1 Set of Goodyears
Credits:
SIRs and Textures - Me
Goodyear/Firestone Model - Matt
Goodyear/Firestone Texture - Me
Heres Toronto 2014 have fun.
original creator ( RockCrwlr)
Convention(trent)
Yeah decided to convert
Well after becoming irritated about my FPS dropping over obstacles, I have lowered the polys on my car models. I got rid of the bumpers and bevels on all of them.
******Make sure you get rid of my old car models*******
Here's the tire model that was made for V5. Hopefully they aren't too terrible . I highly suggest you delete my other set, textures will conflict with each other.
*Paste this in the .truck file under managedmaterials, if you don't the tires will be white ingame!*
SOLID/TEX/UKtire.dds mesh_standard UKtire.dds UKtire-spec.dds
The flexbodies section at the end of the .truck file should be something like this:
flexbodies
67,73,154, 0.49, 0, 0, 0, 0, 180, UKtire.mesh
forset 67, 73, 131-154
42,48,182, 0.49, 0, 0, 0, 0, 180, UKtire.mesh
forset 42, 48, 179-202
62,72,159, 0.49, 0, 0, 0, 0, 0, UKtire.mesh
forset 62, 72, 155-178
37,47,205, 0.49, 0, 0, 0, 0, 0, UKtire.mesh
forset 37, 47, 203-226
Here's the F-150 body I made a long time ago. Terrible but still better than the V4 ones. Have fun.
All paints are Casey's with the exception of the grungy dark grey on Grinder and the Deegan logo on Mulisha
Finally got the uploader to work. If anyone downloaded the one from Mediafire, nothing has changed.
Just replace the .mesh name in the .truck file. You may or may not need to change the rotation of them.
Here are the shock models I made for when we started doing V5.
These are also the models that Johan and Mark used to make their models.
You may or may not need to change the rotation of them.
Add this to the managedmaterials line in the .truck file:
shockbody mesh_standard Feldshockbody.png Feldshockbody-spec.png
shockbody2 mesh_standard Feldshockbody2.png Feldshockbody2-spec.png
shockshaft mesh_standard Feldshocks.png Feldshocks-spec.png
My old Ukraine models.
Here is my new transmissison I made a few months back. Been meaning to upload it. Anyways, here ya go
THERE ARE 2 VERSIONS:
Use 2014tranny249.blend if you use Blender 2.49
Use 2014tranny.blend if you use Blender 2.6 or higher
Both will need to be sized down to an appropriate size
This is the transmission that Johan used on his Bearfoot and new Armed Forces. Please use this one instead of importing the one used in his versions as this comes complete with edge splits, etc
New optima battery model. Enjoy
Comes with the .blend and .png