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JJfan48

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Posts posted by JJfan48

  1. Exactly how do I get the trucks to work, is the entire pack of trucks working, just drop it in the packs folder or are the only the trucks in the .4 download area able to work in this version of the game,

    I have not had RoR in years and figured to come back and try it again on my new gaming computer.

     

    Thanks in advance, sorry if its a stupid question.

    Nice to see this place is still up and running.

  2. I am, sorry for the super late reply...anyways...after some drama with the team

    *cough no payments, cheated a contract and with held promises cough cough*...should get that cough checked out...

    [2e61ec03-dcaf-466b-a441-2af5ac54d981.jpg

     

     

     

    LONG story short this my scheme copied by an artist they wont give the name to. So he's enjoying my credit...

    This is a denied scheme from last year that I sent with 3 others. The "artist" copied over the scheme. 

    Yes its Davey Allison's scheme but when I re-created it I drew the lines to certain spots to tell my work from others.

    For one you'll notice the roof doesn't have the gold strip and doesnt fit the body and A-Pillar correctly, the JGL Racing logo on the rear fender on the back panel view.

    Copy and paste work from my own layouts. Biggest giveaway is the logo which I did approve of...however the scheme was given away as I had the color combo on that logo

    on my own render. 

     

    Note to self, dont send cars print ready unless they are approved...graphic design is the worst to do sometimes. 

     

    NASCAR is like a government 

  3. Sorry to bump but I wanted to come out of hiding and add my two cents onto this. I think in 2011 I helped with the testing of the game. On facebook they ran a contest and the winners became official beta testers of the game. They said the names would be in the final game which was planned to be a huge PC monster truck game with wheel compatibility and realistic physics as to like the game rigs of rods thanks none other but this community. 

    Being it wasn't a large group at the time, it was easy to climb up and make sure I had a spot in the top 10 to get my copy, one catch was to review the game on their forum to continue receiving updates. 2 people did... I finished 2nd out of the 500 something that entered the beta contest and me and some other guy had the chance to review the game. At the time I had the game on my old dell inspiron with a nvidia geforce 6400...yeah...old school...the graphics haven't changed since early testing (which only ran through 3 versions) However I will say that they absolutely killed the game!

    Before in the testing days you spawned in the middle of a stadium that much resembled Qualcomm Stadium in San Diego, your truck was a blank grey ford, cars were crushable, the body was had a decent damage model, the physics were okay but still the most realistic of a game released at the time. In the beta versions you had many camera options like in the full version except for one, free roam. Another key aspect they drained out was the fact that you slider option menu to tweak the truck and world physics. 

    This ranged from the damage model and how hard it was for the truck to receive damage. You could also adjust the gravity, the trucks weight, how the shocks, springs, and everything worked (except the power of the engine). The height and center of gravity of the truck, camera height in the roosterpit. It was a brilliant aspect for the simulation part of the game. On their facebook there are early screenshots of the more "monster jam" set up they had in mind with the more realistic stadiums that they had built.

     

    Here is the major let down folks. In the end it was suppose to be a PC, PS3 and Xbox 360 Monster Truck simulation. You started with a low end truck competing in fair grounds, you built it up to handle the bigger venues with the higher jumps and expectations of freestyle, and be fast enough to qualify for racing. Throughout the game you could always modify the physics and even paint your own truck by importing a .tga version into the game. They had a database set up momentarily to upload your truck for others to use, you could see the truck in a unity 3D model and rate and comment and download the schemes to your game (PC only). Great hopes, great expectations. 

    My noted issues to them before they could start making the gameplay versions: crushcars ate the trucks when they were crushed to the ground, once the truck was out of the play area you couldn't reset the truck, force restart.

    Then came along the Monster X Tour sponsorship...and they wanted it to be a mobile game to compete with Monster Jam's console game...woooo...there go the hopes and dreams of a Monster Truck game that could be remotely realistic. Better yet Monster Jam would compete with this game by making a mobile game instead of a console game...woooo. Took away the custom trucks, lied about the contests they stated and had made, and turned the game into something completely different. 

    So...they took their PC game, stopped all testing immediately, patched it up, asked no questions to the fanbase and redesigned the stadiums to be like the ones in Monster Jam games, easy for huge air, insanely unrealistic, and worst of all...mobile transactions...

    PC/Console Simulation > Mobile Game > PC Mobile Port

    Oh and...of course...our names are not in the credits, despite the countless hours we played...giving huge long feedbacks and videos of the incidents and recommendations to advance the game, hell we gave the garage idea...no proof of anything now, they took down the forums and deleted our accounts with the MXT Sponsorship. 

    OddGames has dirty people running the place. Its sad though, it had major potential at the start, it could have been MTM3, who knows. Wish I still had my old copy of the game, I'd upload it here for everyone to play and see how it was. Seriously had such great potential. 

  4. I own an offline league for a game called NR2003
    for those who don't know what that is, you make a car on a template and send it to me and the computer AI
    runs as yourself. I live stream and commentate the race with fellow others. Its like fantasy NASCAR but, a little more user active. Makes it more interesting.

    Its an ARCA styled league using 3 mods to give it the ARCA touch (I'm sure you know what that means)
    If you want to take a look, please do so, you may find me on Facebook, or email me (contacts part of the website) if you want to join.
    We are a very friendly look, all the drivers talk with one another in a big facebook chat, we encourage the fun and makeshift rivalry's.
    Something to look forward to on the weekends. We have a lot that goes on behind the scenes to make it enjoyable for you.
    We are relaxed but we can be serious, its meant for fun with a professional standpoint.
    If  you want to check us out, you can here, feel free to join: arcaoffline.weebly.com/ (facebook info will be in the responding email in the contact page) (you can PM me here as well if you like)

    Extras we do for the experience:
    -Live streams that include (twitch)
    --custom TV overlays
    --modified NR2003 UI for TV feel
    --live commentary and talks with the drivers via chat/skype

    -Modded game characteristics
    --Super Speedway set AI
    --Regular season, modded AI
    --Custom ratings system for different styles of racing
    --modified track .ini files for more realistic racing

    -Graphical notes
    --core modified game files to show actual size images (no blur, at all)
    --modified reflections and track .mip to keep up to date
    --updated mod .mip for better details to the cars

    This is a good example to see, this was the last league I was in control of, streaming wise and set up wise.

    https://www.youtube.com/watch?v=6qs_9O3RX20

  5. That's pretty awesome that you get to see your designs running on the track, I've always wondered how difficult it would be to get into doing that for a race team. Congrats! B)

     

    Sucks any time a car gets tore up like that but I found it somewhat amusing seeing that and then your signature that says potato.... oddly fitting somehow. :lol:

    I didn't connect the two, thats quite amusing haha

     

    Its taken a lot of work. I do the marketing for team, like getting hotels and merchandising (once we get the sponsor to order everything)

    in return they wrap the designs I make for them. Its a cool experience, this team really deserves a sponsor, we have a secret weapon coming up at Bristol though!

  6. I have been hired onto JGL Racing, very proud of what I have done and become. Just posting the layout format of the cars, its like template for people to print out and wrap the cars basically for those who don't know.

    They are full season cars until further inquiry with sponsors. Also...something at the bottom..I just have to clarify

     

    886038.jpg8348667.jpg

     

    Bottom is my brothers, top is mine, just the person I had convert the cars to layout forgot to change the name. For those with OCD, the JGL Racing logos on the back of the 26 are tilted correctly, unlike the right side one in the back.

    Also...I am RORMJMAXD

    Crazy how far people can come with years of practice? I look back on my old work and laugh my butt off.

     

    Critiques to the schemes?

    • Upvote 2
  7. Me and my pal are starting an iRacing league.. Feel free to join us

     

    http://members.iracing.com/jforum/posts/list/3272585.page

     

    URDnew_zpsfd2baaa9.png

     

    Hello everyone, We at United Racing Designs are looking to host some new leagues for the remaining year. We will be having 2 divisions, an oval series, and a Road Course Series.

    The Oval series will see the Chevrolet Impala National running on a great variety of tracks. Night races start at 8:30 EST
    Day races start at 7:00 EST on Saturdays. It will consist of a 10 race schedule.

    The Sport Series will be using the Riley DP for the P class, and the BMW and Corvette for the GT class. Races will be held Wednesday nights as 8pm EST. It will consist of an 8 race schedule.

    Sponsorship will be on a first come first serve basis. Schedules will not be released until a decent amount of entries are registered.

    We are new to this type of thing so we are also looking for people to not only race, but to help us out with race officials and other staff positions.

     

    Up to 4 drivers so far

  8. BeamNG is preparing for a rather major update.

    They already have underwent some good overhauls.

    The physics engine is in the works for new friction models and tire work etc,

    The game now has a working User Interface and not needing to memorize controls as much as the earlier alpha.

    Current update is 0.3.4.0 aka "Pre-Race"

    The Race Update will include a working racing system for laps and timing as well as an AI racing system.

    This is something RoR did not have. Offline play will now be key as well for Sim-Monsters, the game preprograms the AI.

  9. It has been a while but I think I have really gotten better with cars,

    below are my three latest replicas

    Bottom two renders are by Todd Casteel Designs on Facebook

     

    *simple but pretty to look at*

    Robby Gordon Speed Sugar Free Talladega

    Track2_zps8609df00.jpg

     

    Dale Earnhardt Jr. KBB Sonoma

    Single2_zps00aab224.jpg

     

    Jimmie Johnson Lowe's Daytona B

    2CarShowroom-Daytona_zpsce00f735.jpg

  10. Name: Power Forward
    Body: 2002 Chevy S10
    Chassis: Custom Race Sourse (same as wrecking crew and brutus)
    Paint (images of color/graphics):

    https://www.youtube.com/watch?v=aM5Vl8lskUU

    p698506503-2.jpg

    powfor1204a4.jpg
    Other details:
    2 Veteran flags in the back

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