This is a custom TNT Motorsports-inspired track set in the New Orleans Superdome. Note that to get the pulling sleds you will need to have the TNT Motorsports Pulling Sled Pack:
This track has race timers. To use, make sure you have "enable races" selected in the Gameplay tab of the Settings menu. The sets of orange cones at the starting line & finish line are the checkpoint markers. There are separate timers on the left & right lanes.
Credits:
Superdome Model - @Edy, removable grandstand section added by @DiggerFan
Crush Cars - @DiggerFan
Banners/Fences/Signs - @DiggerFan
Haybales - nodebeam by @DiggerFan, model/textures by @Hot Shoe
Dirt Textures - @DiggerFan
Concrete Textures - @DiggerFan
This track is based on the November 1-2, 1985 USHRA event at the Pittsburgh Civic Arena. The monster truck lineup for this event included:
-Cyclops
-Lon-Ranger
-Michigan Ice Monster
-Skoal Bandit
-Virginia Giant
The zip contains three versions of the track:
-Pulling
-Monster Trucks (with flexbody crushable cars)
-Monster Trucks (Online) (with solid crush car props for online play)
Note: For the pulling sled to spawn in the "Pulling" track you will need to have the USHRA Pulling Sled Pack installed.
Credits
Arena Model - @DiggerFan
Crush Cars (flexbody) - @DiggerFan
Crush Cars (solid props) - @DiggerFan
Pull Track Signs - @DiggerFan
Pulling Tractor Props - @DiggerFan
Ground Floor Spectator Props - @DiggerFan
Dirt Textures - @DiggerFan
Concrete Floor Textures - @DiggerFan
Hockey Board Textures - @DiggerFan
Arena Roof Textures - @DiggerFan
Tunnel Entrance Textures - @DiggerFan
Concourse, Concrete Wall, Crowd Textures - @maxdman, @DannyMackey
Also, thanks to @CIDRA racer for testing this track
If I forgot anyone, please let me know
A collection of pulling sleds based on those used at TNT Motorsports events in the 1980s. Included are 4 sleds/variations:
-Schaefer Sled Rentals "Super Sled"
-Decision Maker (pre-1988)
-Decision Maker (1988 "Renegades" version)
-Old Ironsides
Note that these are non-driveable vehicles. To use the sleds, grab the hook on the end of the chain and drag it towards the pulling hitch on one of the monster trucks, then press "L" to lock the hook to the hitch. When the sled is connected to the truck, press F11 to advance the weight box forwards on the sled, or F12 to return the weight box to the back of the sled.
Credits:
Nodebeam - @DiggerFan
Sled Models - @DiggerFan
Textures - @DiggerFan
A collection of pulling sleds based on those used at USHRA events in the 1980s. Included are 5 sleds/variations:
-USHRA Sled 1 ("Go For It" version) - 1984-1985
-USHRA Sled 1 (Ford/Budweiser version) - mid-1985 to early 1986
-USHRA Sled 1 (Duraliner version) - 1986-1988
-USHRA Sled 2 ("Can/Am Circuit of Champions" version) - 1985
-USHRA Sled 2 (Duraliner version) - 1986-1988
Note that these are non-driveable vehicles. To use the sleds, grab the hook on the end of the chain and drag it towards the pulling hitch on one of the monster trucks, then press "L" to lock the hook to the hitch. When the sled is connected to the truck, press F11 to advance the weight box forwards on the sled, or F12 to return the weight box to the back of the sled.
Credits:
Nodebeam - @DiggerFan
Sled Models - @DiggerFan
Textures - @DiggerFan
This is a replica of the Auto Value King Krunch monster truck, as driven by Scott Stephens in 1990-1991, and Rob Grossman in 1992.
Credits:
Nodebeam - @DiggerFan
Paint - @DiggerFan
Sounds - @JackMProductions
Props/Meshes
Body - @DiggerFan
Chassis - @DiggerFan
Tires - @John Dough
Rims - @DiggerFan
Axles - @DiggerFan
Engine - @DiggerFan
Seat - @DiggerFan
Gauges - @DiggerFan
Pedals - @DiggerFan
Ignition Switch Box - @DiggerFan
Fire Extinguisher - @DiggerFan
Shifter - @DiggerFan
Flags - @DiggerFan, wrinkled surface texture by @WorpeX
This is a replica of the skinny-bodied Awesome Kong, as driven by Steve Dane & Steve Cain from 1988 to 1990.
Credits:
Nodebeam - @DiggerFan
Body - @DiggerFan
Frame - @DiggerFan
Axles - @DiggerFan
Tires - RockCrwlr, tread pattern modified by @DiggerFan
Rims - @DiggerFan
Engine - @DiggerFan
Shocks - @DiggerFan
Seat - @DiggerFan
Onboard Tanks - @DiggerFan
Batteries - @DiggerFan
Fire Extinguisher - @DiggerFan
Gas/Brake Pedals - @DiggerFan
Gauges - @DiggerFan
Engine Sounds - @JackMProductions
This is a custom TNT Motorsports-inspired track, set in Cininnati's Riverfront Coliseum. The track layout is loosely based on the Day 1 track layout from the 1988 Louisville Freedom Hall TNT Motorsports event.
This track has race timers. To use, make sure you have "enable races" selected in the Gameplay tab of the Settings menu. The sets of orange cones at the starting line & finish line are the checkpoint markers. There are separate timers on the left & right lanes.
Credits:
Arena Model - @DiggerFan
Crush Cars - @DiggerFan
Banners/Signs - @DiggerFan
Dirt Textures - @DiggerFan
Concrete Textures - @DiggerFan
Crowd Textures - @AaronLurie, seat colours modified by @DiggerFan
Press Box/Concourse Textures - @AaronLurie
Hockey Board "scuff marks", roof beam metal texture - Rockcrwlr
Other arena model textures - @DiggerFan
If I forgot anyone, please let me know as soon as possible.
This track is based on the 1989 USHRA event at the Riverfront Coliseum in Cininnati, Ohio. This track contains two versions:
-Cincinnati 1989 USHRA - includes "crushable" crush cars & breakable banners/poles around the mud pit
-Cincinnati 1989 USHRA Online - includes solid crush cars & non-collidable banners/poles for online multiplayer
This track has race timers. To use, make sure you have "enable races" selected in the Gameplay tab of the Settings menu. The sets of orange cones at the starting line & finish line are the checkpoint markers. There are two sets of timers for the monster truck timed course and the mud pit. The monster truck timed course is a counter-clockwise U-turn course over the two sets of cars, starting at the orange cone on the right side of the mud pit and finishing at the orange cone on the left side of the mud pit. The mud pit starts at the orange cones and finishes at the white poles.
Credits:
Arena Model - @DiggerFan
Crush Cars - @DiggerFan
Banners/Signs/Poles - @DiggerFan
Prop People - @DiggerFan
Prop Bulldozer - Malibu350/Terminal Reality
Dirt Textures - @DiggerFan
Concrete Textures - @DiggerFan
Crowd Textures - @AaronLurie, seat colours modified by @DiggerFan
Grandstand Tarp Textures - @maxdman, colour & transparency modified by @DiggerFan
Press Box/Concourse Textures - @AaronLurie
Hockey Board "scuff marks", roof beam metal texture - Rockcrwlr
Other arena model textures - @DiggerFan
Also thanks to Damian Bowers for all of the testing & feedback on the mud pit.
If I forgot anyone, please let me know as soon as possible.
This track is based on the January 1986 USHRA event at the Riverfront Coliseum in Cincinnati, Ohio. This track contains three versions:
-Cincinnati 1986 USHRA - includes "crushable" crush cars
-Cincinnati 1986 USHRA Online - includes solid crush cars for online multiplayer
-Cincinnati 1986 USHRA Pulling - spawns with the pulling sled
NOTE: To spawn the pulling sled on the "Pulling" version of the track, you will need to have the USHRA Pulling Sled Pack:
Credits:
Arena Model - @DiggerFan
Crush Cars - @DiggerFan
Banners/Signs - @DiggerFan
Inflatable Budweiser Can - @DiggerFan
Prop People - @DiggerFan
Prop Pickup Truck - @Hot Shoe
Prop Bulldozer - Malibu350/Terminal Reality
Dirt Textures - @DiggerFan
Concrete Textures - @DiggerFan
Crowd Textures - @AaronLurie, seat colours modified by @DiggerFan
Press Box/Concourse Textures - @AaronLurie
Hockey Board "scuff marks", roof beam metal texture - Rockcrwlr
Other arena model textures - @DiggerFan
If I forgot anyone, please let me know as soon as possible.
The axle from my Auto Value King Krunch replica. Mesh & Blender files included.
An older-style monster truck racing seat. Mesh & Blender files included.
A model I put together of the Cincinnati Riverfront Coliseum. Signage on the upper deck and overall appearance is based on the mid-1980s.
Texture Credits:
Crowd Textures - @AaronLurie, seat colours modified by @DiggerFan
Press Box/Concourse Textures - @AaronLurie
Hockey Board "scuff marks", roof beam metal texture - RockCrwlr
Other textures by @DiggerFan