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DannyMackey

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Files posted by DannyMackey

  1. Well here's Detroit from January 2013. One of my favorite replicas to date. Thanks to Johan for painting the track.

    Credits:
    Danny Mackey (Models, Textures, Exporting)
    Johan Seminario (Textures)
    Mark Colineri (Models, Textures)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)

    Got lazy and left some textures in the zips, so use them if you wish.
    1,294 2
  2. This is the 12th and final track of the NAMT 2020 Season.  I want to thank @AaronLurie and @Edy for all their work making the first 8 tracks and assisting on the final 4 tracks I made.  Once again @AaronLurie provided the paint for the track.  @Edy provided the house, paying homage to the previous Grand Championship track and 4Corners Coliseum 2015.  Really wanted to go out with a bang for the last event, hopefully this lives up to the expectations.
     
    The racing design is originally from Mankato Speedway - Criss Crossover-Rama by @Hot Shoe.  Jr Seasock was the mind behind the race course style itself.
    I wanted to bring this classic design back and where better than the last event of the NAMT Playoff Series.
    846 2
  3. Here's another updated stadium model to go along with the 2015 version of TR Stadium. Again this was a track originally ran in 2013 as apart of the first SSRS Play-Off Series, and it is being used again for that very purpose. Hope everyone enjoys!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Aaron Lurie (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    554 2
  4. Here is the first custom event of the SSRS Custom Series. This is also the first track to use the Jersey Style Racing Course, designed by Julio Vellon Jr. Expect to see more Jersey Style as the season progress. Hope you guys enjoy!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Sketchup Warehouse (Models, Textures)
    Johan Seminario (Textures, Paints)
    Tharindu Don (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    679 2
  5. Well here comes another one of those year old tracks I made for ORL. Closest track I get to a hometown track, so it was nice getting to make it. Had sometime and changed the car models, now they're a bit easier to hit. Also got a bit creative so freestyle wouldn't be boring. One of the most bare-bones arena you'll find out there so I hope you enjoy.

    Credits:
    Models:
    Stadium: Mark
    Cars: Danny

    Textures:
    Stadium: Mark. Danny, Sim-Monsters
    Track Floor: Danny

    First Download is 2048
    Second Download is 1024
    621 2
  6. Just about 5 years after I released my previous personal truck, Haulin' Heat, I have a new ride for Sim-Monsters competition.
    This is Speed Energy.
    Featuring a Jeep Trophy Truck body inspired by Casey Currie's Jeep Pro Lite Truck, this truck sports a paint I originally painted almost 5 years ago for rFactor.  I then followed up with the design about 3 years later.  The truck made its way in-game, but never got close to completion, but now it's done.  With the base truck coming from @Double.D ッ's newest Deja Vu, I finally completed a truck that has been 5 years in the making.  I will be using this truck going forward for the few events I ever run in anymore.  Hope you guys enjoy!
     
    NAMT UPDATE
    I finally got the NAMT version of this truck complete to use for FBS NEO.  I am using new Toyo Tires that @SealedGecko modeled and @Edy textured.  There is a second download for this update.
     
    *THIS IS NOT AN OPEN CUSTOM*
    620 1
  7. This track was made by @Edy for NAMT.  He wanted me to upload it for him.  I just added the checkpoints.
    709 1
  8. This is a collection of open customs for everyone to use for any event that is using the new NAMT Settings.  I would like to thank the work of @AaronLurie, @CMDeerfoot, @Double.D ッ, @Edy, @JackMProductions, and @Doomed User.  There are already 31 trucks in this first upload and there will be more added soon!
    Included Trucks:
    Pack 1:
    4 Wheel Parts - (Cohen) - Aaron Lurie Big Red - (DKP) - Devin Doss Brenthel Racing - (CRD) - Aaron Lurie Chillout - (PEI) - Edy Beltran Colin McRae Vision - (Concussion) - Devin Doss Dirtfish - (CRD) - Devin Doss Driving Skool - (PEI) - Aaron Lurie Eclipse - (DKP) - Edy Beltran El Chupacabra - (Concussion) - Edy Beltran Fare Play - (PEI) - Rocco/Chadwick Deerfoot Fastenal Racing Fast Track - (Cohen) - Devin Doss Fiberwerx Trophy Truck - (Concussion) - Devin Doss Fox Racing - (CRD) - Aaron Lurie Heatwave - (Concussion) - Devin Doss HPI Blitz - (PEI) - Aaron Lurie Intruder - (DKP) - Jack Meredith JDM Concept - (PEI) - Devin Doss Maximizer - (Concussion) - Aaron Lurie Maxxis Racing - (PEI) - Aaron Lurie No Label 44 - (Rummel) - Devin Doss Octon8er - (CRD) - Edy Beltran Pure Breed - (Willman) - Edy Beltran Pure Muscle - (DKP) - Aaron Lurie Pure Muscle 99 - (Racesource) - Aaron Lurie Spin Master - (CRD) - Devin Doss Steer Clear - (Cohen) - Devin Doss Surf Monster - (PEI) - Edy Beltran SWAT - (Rummel) - Edy Beltran Tonka - (Rummel) - Aaron Lurie Traxxas SST - (Racesource) - Devin Doss Wonder's Monster Loaf - (Cohen) - Edy Beltran Pack 2:
    Big Delivery - (Cohen) - Edy Beltran/Aaron Lurie Hang 10 - (Concussion) - Danny Mackey Lawson Station - (DKP) - Chadwick Deerfoot Nitemare Expresss (PEI) - Edy Beltran No Limit - (Concussion) - Chadwick Deerfoot NOS Energy - (CRD) - Chadwick Deerfoot Poison - (PEI) - Andrew Wamsley Rat Fink - (CRD) - Andrew Wamsley (Original Design: Marcel Degen) Surf's Up - (Concussion) - Danny Mackey Udder Madness - (Cohen) - Edy Beltran THESE TRUCKS ARE ALL OPEN CUSTOMS.  ANYONE CAN USE THESE WITHOUT NEEDING PERMISSION FROM THE CREATORS.
    4,870 1
  9. This is the final release for the truck settings that will be used for the upcoming season of NAMT!  These trucks have seen many iterations and changes over the past few months in the open beta, and I am very proud of the outcome.  The handling of these trucks are drastically different from trucks normally used for Rigs of Rods.
    In order to make building trucks with these settings as easy as possible, each truck is propped and textured so all that is needed is a body.  Further, the trucks use a single texture to color many parts of the truck, including the chassis, shocks, swaybars, fourlinks, and rims.  This will allow for retexturing these components to be faster and easier.  Of course, those more experienced with truck building and Blender are welcome to add/change props used as they need.
    The second zip in the download list is for building trucks.  The zip contains 8 separate folders with all the files required to make a single, standalone truck for NAMT.
    You can read about how to put a truck together here:
    Included chassis:
    Cohen Concussion CRD DKP (Dark Knight Performance) PEI Racesource Rummel Willman Changes made to these trucks from previous V4 trucks:
    Total weight reduced from ~22,000 lbs to ~12,300 lbs Total RPM increased from ~4,200 rpm to ~8,100 rpm Top speed reduced from ~68 mph to ~59 mph Currently tuned for standard stadium floor size Tire grip was tuned appropriately and more balanced between front and rear Each chassis uses a fitted node beam to improve geometry, suspension settings, and prop placement Total shock travel lengths reduced to more accurate length New flag structure that is visually realistic, weighs less, and is non-contactable New muffler sounds Working RII lights (CTRL+1, CTRL+2) Each truck is tuned with a specific suspension setting The Willman also features a more forward center of gravity as it is a front engine truck Trucks sport open and split differentials Trucks are tuned using shocks3 section instead of shocks2 (read more about them here: https://docs.rigsofrods.org/vehicle-creation/fileformat-truck/#shocks3) This has been a long and tedious process and I would like to thank all of you for your patience in waiting for this and NAMT to get going.  I would also like to thank @Wambo for all his help building and tuning these trucks, as they would not be as good as they are without him.  Lastly, thank you to all my beta testers and other contributors:
    @AaronLurie (also provided new sounds)
    @rockgod88
    @Chris B
    @CMDeerfoot
    @Double.D ッ
    @Andrew
    @iZonarYT
    @fernBurn
    @JonnyZimmer
    @Zach Nicholas
    @Edy
    @CIDRA racer
    @Ruiner
    @Jack Merkle
    @RKM
    @monsterjamcod0329
    @Steele
    2,026 1
  10. Here is El Paso 2013 from March. Thanks to Tharindu for the waremarks. Tried something a little different for the FPS Version, all the textures are half the size of the regular version, regardless of it being 2048 or 1024.

    Credits:
    Danny Mackey (Models, Painting, Textures, Exporting)
    Klayton Halog (Models, Textures)
    Tharindu Don (Painting)
    Sim-Monsters (Textures)
    MTM2 (Textures)

    If it doesn't show what version is which, the first listed is the regular version and the second is the FPS.
    1,176 1
  11. Well here's the mine and ORL's last stadium event for Season 2. Had fun making this one especially. The track runs as any other So-Cal course would.

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Klayton Halog (Textures)
    Mark Colineri (Models, Textures)
    Sim Monsters (Models, Textures)
    614 1
  12. Here is the first track of the East Tour of SMRA Season 2. It is a standard So-Cal course, with some more unique obstacles to give it a custom twist. Hope you all enjoy!

    Credits:
    Danny Mackey (Models, Textures, Paint)
    Klayton Halog (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    Aaron Lurie (Textures, Paint)
    Chadwick Deerfoot (Textures)
    1,292 1
  13. Here's the fifth track for NAMT.  Racing is a bit of a throwback to anyone who raced in SSRS, as it's the same racing course as the one used at TR Stadium.  Freestyle mixes up the direction of the jumps a bit, while trying to keep room for everything.  Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,036 0
  14. Here's the sixth track for NAMT.  Racing this time is a custom S-Course where both drivers do not run side-by-side but instead racing more like a mix of Chicago Style and J-Hook.  Freestyle should allow for some nice air and some cool transfers.  There's also a pond jump.  Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,392 0
  15. Here's the eighth track for NAMT.  Racing this time is another modified Figure 8.  Freestyle has some smaller obstacles and two backflip walls.  Hope you guys enjoy, as there is just one more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,138 0
  16. Here is a pack of higher quality vehicles for everyone to use on their tracks.  I modeled mesh colliders for each vehicle to help you guys get started with this pack.  Be sure to use them and set the vehicles themselves as non-collidable to avoid lag.
    Feel free to edit the models, textures, or mesh colliders as you wish (some of the tires are better than others).
    These vehicles were made by Testmobile on the Unity Asset Store, be sure to check out his work:
    https://assetstore.unity.com/publishers/1334
    This pack was originally in the UAA - City Props - Vehicle asset package, which can be found here:
    https://assetstore.unity.com/packages/3d/vehicles/land/uaa-city-props-vehicles-120339
    If you use this pack either use the following credits or link to this download when uploading to the site!
    Credits:
    Testmobile - Vehicle Models and Textures (https://assetstore.unity.com/packages/3d/vehicles/land/uaa-city-props-vehicles-120339)
    Danny Mackey - Mesh Colliders and Vehicle Organization
    439
  17. Here's the fourth track for NAMT.  I based this layout off of the one I used for NAMT Syracuse, but I tried to make it more open.  I also made sure to leave some room in the middle of the floor for freestyle.  Hope you guys enjoy, as there is more to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,424 0
  18. This stadium was originally constructed in 2013 to host the final event of the inaugural SSRS Play-Off Series and nearly 7 years later, it has been reconstructed to host the Sim-Monsters All Star Challenge.  After @AaronLurie put together a phenomenal track last week, I have put together this track for the second event in the All Star Challenge.
    Credit:
    @DannyMackey - Stadium Model, Track Model, testmobile vehicles
    @AaronLurie - Track Paint, All Star Challenge Logo
    @Double.D ッ - Stadium Logo, Team Logos
    @Edy - Cement Truck, Lava Animation, Volcano Model and Texture
    @Chris B - School Bus Model and Texture
    @maxdman - Telephone Pole Texture
    @RockCrwlr - Stadium Textures
    textures.com - Stadium Textures
    cgbookcase.com - Stone Brick Texture
    turbosquid - Picnic Table, Airplane

    2,288 0
  19. Originally used in SMRA Season 2, this is a custom So-Cal track at Tampa.  I updated this to include new grip settings and race timers.  Also added the skidmarks for the grip settings that have a similar color to the dirt.
    Track X:

    Credits:
    Danny Mackey (Models, Textures, Paint)
    Klayton Halog (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    Aaron Lurie (Textures, Paint)
    Chadwick Deerfoot (Textures)
    847 0
  20. Here's the second track for NAMT.  It features a custom racing course and a fair variety of obstacles for freestyle.  I used as much space as I could so you guys have a fast racing course and a wild freestyle track.  Hope you guys enjoy, as there is more to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, maxdman, Sim-Monsters
    Textures: Danny Mackey, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,448 0
  21. Well these are the first trucks I've made since Haulin' Heat, and I'm pretty proud of how they came out.
    Hope you guys enjoy!
    Credits:
    Danny Mackey - Paint, Assembly
    Andrew Sheets - Body, Tires, Engine, Headers, Fuel Cell
    Fernando Martinez - Engine, Headers, Fuel Cell
    Zach Steele - Mapped Body
    Kozak - Chassis
    Johan Seminario - Rims
    Beau Smith - Sounds
    If I forgot to mention someone, I'm sorry.  Message me and I'll add you!
    These are OPEN CUSTOM!  Anyone may run these trucks in a custom league!  You do not need my permission to use these trucks!
    429 0
  22. This is the tool used for Sim-Monsters Anti Cheat.  This will change the contents of your config.cfg file in your Rigs of Rods folder inside your My Games folder in your Documents.  By changing what API server you tell Rigs of Rods to use, you can send lap times, a hash of your truck file, a hash of your race script, and some other information to another location.  Doing this allows for Sim-Monsters to verify that no one is modifying their truck file illegally.
    You can read more about how this works here:
    The program relies on the file "savedServers.json" which should be located in the same folder as the .exe file.  This is where the custom servers you enter are saved.  If the file cannot be read correctly, then it will be reset to a default to prevent errors.  If the savedServers.json file is missing, a new one will be created when you open the tool.
    INSTALLATION:
    Unzip all files into a folder. Run "Sim-Monsters Anti Cheat.exe" HOW TO USE A CUSTOM API SERVER:
    Close Rigs of Rods if it is currently open Open "Sim-Monsters Anti Cheat.exe" Enter a provided url in one of the three text boxes Select the corresponding option Click apply changes (this will also save) Open Rigs of Rods HOW TO RESET TO THE DEFAULT RIGS OF RODS API SERVER:
    Close Rigs of Rods if it is currently open Open "Sim-Monsters Anti Cheat.exe" Select the first option for "Default (http://api.rigsofrods.org) Click apply changes (this will also save) Open Rigs of Rods TROUBLESHOOTING:
    "I have no multiplayer servers showing up in-game" Either you are not connecting to a server that is up or the server is not passing the available multiplayer servers to you. Contact the person hosting the API server if this is the case. REMEMBER TO RESET TO DEFAULT WHEN ANOTHER SERVER IS NOT AVAILABLE OR YOU WISH TO SEND RACE TIMES TO THE RIGS OF RODS WEBSITE! Message me on Discord (DannyMackey#5142) with any questions!
    714
  23. This track was made by @Edy for NAMT.  He wanted me to upload it for him.
    771 0
  24. After a long 9 event Regular Season, NAMT moves into its first Playoff Series.  This is the first of 3 tracks for said Playoff Series, sporting a unique racing layout and wild freestyle track.  Hope you all enjoy!
    As always, thanks to @AaronLurie for the track paint and NAMT animations.
    733 0
  25. First track of the new year and second to last track of the NAMT 2020 season.  Didn't get to have the event in Sam Boyd, so I decided to bring a similar design to Raymond James Stadium.
    804 0
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