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DannyMackey

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Files posted by DannyMackey

  1. Here's the second track for NAMT.  It features a custom racing course and a fair variety of obstacles for freestyle.  I used as much space as I could so you guys have a fast racing course and a wild freestyle track.  Hope you guys enjoy, as there is more to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, maxdman, Sim-Monsters
    Textures: Danny Mackey, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,448 0
  2. Here is the last event of the NAMT 2020 Regular Season.  Thanks to @Edy for making the stadium model.  @AaronLurie also did a great job on the paint.
    949 2
  3. This track was made by @Edy for NAMT.  He wanted me to upload it for him.  I just added the checkpoints.
    709 1
  4. Well it's finally here, the last NAMT track of 2018.
    For the NAMT Grand Championship the idea was to go big or go home.  To do so I made an absolutely enormous center fountain jump, a turn that goes into the stands, and even put a backflip ramp at the top.
    It's been a long two months working on a new track every week.  I think this has been the most challenging project I've taken on since starting track making.  I don't know many who would make 9 tracks over 2 and a half months, but I can say I did.  I hope you guys have enjoyed the tracks I made for NAMT, I know some were better than others.  I don't know the next time I make a track, but I'm definitely taking a well needed break from it. 
    I also want to give a big thank you to @Chris B for getting me his updated Sam Boyd model, he did a great job adding so much detail to what had been a very empty stadium.
    Credits:
    Models: Danny Mackey, Chris B, Aaron Lurie, maxdman, Sim-Monsters
    Textures: Danny Mackey, Chris B, Aaron Lurie, maxdman, Klayton Halog, Sim-Monsters, MTM2
    House: Aaron Lurie
    If I missed someone, let me know.
    Enjoy!
    3,382 4
  5. This track was made by @Edy for NAMT.  He wanted me to upload it for him.
    771 0
  6. Here's the fifth track for NAMT.  Racing is a bit of a throwback to anyone who raced in SSRS, as it's the same racing course as the one used at TR Stadium.  Freestyle mixes up the direction of the jumps a bit, while trying to keep room for everything.  Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,036 0
  7. This is a collection of open customs for everyone to use for any event that is using the new NAMT Settings.  I would like to thank the work of @AaronLurie, @CMDeerfoot, @Double.D ッ, @Edy, @JackMProductions, and @Doomed User.  There are already 31 trucks in this first upload and there will be more added soon!
    Included Trucks:
    Pack 1:
    4 Wheel Parts - (Cohen) - Aaron Lurie Big Red - (DKP) - Devin Doss Brenthel Racing - (CRD) - Aaron Lurie Chillout - (PEI) - Edy Beltran Colin McRae Vision - (Concussion) - Devin Doss Dirtfish - (CRD) - Devin Doss Driving Skool - (PEI) - Aaron Lurie Eclipse - (DKP) - Edy Beltran El Chupacabra - (Concussion) - Edy Beltran Fare Play - (PEI) - Rocco/Chadwick Deerfoot Fastenal Racing Fast Track - (Cohen) - Devin Doss Fiberwerx Trophy Truck - (Concussion) - Devin Doss Fox Racing - (CRD) - Aaron Lurie Heatwave - (Concussion) - Devin Doss HPI Blitz - (PEI) - Aaron Lurie Intruder - (DKP) - Jack Meredith JDM Concept - (PEI) - Devin Doss Maximizer - (Concussion) - Aaron Lurie Maxxis Racing - (PEI) - Aaron Lurie No Label 44 - (Rummel) - Devin Doss Octon8er - (CRD) - Edy Beltran Pure Breed - (Willman) - Edy Beltran Pure Muscle - (DKP) - Aaron Lurie Pure Muscle 99 - (Racesource) - Aaron Lurie Spin Master - (CRD) - Devin Doss Steer Clear - (Cohen) - Devin Doss Surf Monster - (PEI) - Edy Beltran SWAT - (Rummel) - Edy Beltran Tonka - (Rummel) - Aaron Lurie Traxxas SST - (Racesource) - Devin Doss Wonder's Monster Loaf - (Cohen) - Edy Beltran Pack 2:
    Big Delivery - (Cohen) - Edy Beltran/Aaron Lurie Hang 10 - (Concussion) - Danny Mackey Lawson Station - (DKP) - Chadwick Deerfoot Nitemare Expresss (PEI) - Edy Beltran No Limit - (Concussion) - Chadwick Deerfoot NOS Energy - (CRD) - Chadwick Deerfoot Poison - (PEI) - Andrew Wamsley Rat Fink - (CRD) - Andrew Wamsley (Original Design: Marcel Degen) Surf's Up - (Concussion) - Danny Mackey Udder Madness - (Cohen) - Edy Beltran THESE TRUCKS ARE ALL OPEN CUSTOMS.  ANYONE CAN USE THESE WITHOUT NEEDING PERMISSION FROM THE CREATORS.
    4,868 1
  8. After a long 9 event Regular Season, NAMT moves into its first Playoff Series.  This is the first of 3 tracks for said Playoff Series, sporting a unique racing layout and wild freestyle track.  Hope you all enjoy!
    As always, thanks to @AaronLurie for the track paint and NAMT animations.
    733 0
  9. Here's the fourth track for NAMT.  I based this layout off of the one I used for NAMT Syracuse, but I tried to make it more open.  I also made sure to leave some room in the middle of the floor for freestyle.  Hope you guys enjoy, as there is more to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,424 0
  10. Here's the first track for NAMT.  It features a custom racing course and a fair variety of obstacles for freestyle.  The course is smaller than most stadium tracks, so racing will be tight and freestyle will be a test of skill.  Hope you guys enjoy, as there is more to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, maxdman, Sim-Monsters
    Textures: Danny Mackey, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,073 6
  11. Here's the eighth track for NAMT.  Racing this time is another modified Figure 8.  Freestyle has some smaller obstacles and two backflip walls.  Hope you guys enjoy, as there is just one more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,138 0
  12. First track of the new year and second to last track of the NAMT 2020 season.  Didn't get to have the event in Sam Boyd, so I decided to bring a similar design to Raymond James Stadium.
    804 0
  13. This is the final release for the truck settings that will be used for the upcoming season of NAMT!  These trucks have seen many iterations and changes over the past few months in the open beta, and I am very proud of the outcome.  The handling of these trucks are drastically different from trucks normally used for Rigs of Rods.
    In order to make building trucks with these settings as easy as possible, each truck is propped and textured so all that is needed is a body.  Further, the trucks use a single texture to color many parts of the truck, including the chassis, shocks, swaybars, fourlinks, and rims.  This will allow for retexturing these components to be faster and easier.  Of course, those more experienced with truck building and Blender are welcome to add/change props used as they need.
    The second zip in the download list is for building trucks.  The zip contains 8 separate folders with all the files required to make a single, standalone truck for NAMT.
    You can read about how to put a truck together here:
    Included chassis:
    Cohen Concussion CRD DKP (Dark Knight Performance) PEI Racesource Rummel Willman Changes made to these trucks from previous V4 trucks:
    Total weight reduced from ~22,000 lbs to ~12,300 lbs Total RPM increased from ~4,200 rpm to ~8,100 rpm Top speed reduced from ~68 mph to ~59 mph Currently tuned for standard stadium floor size Tire grip was tuned appropriately and more balanced between front and rear Each chassis uses a fitted node beam to improve geometry, suspension settings, and prop placement Total shock travel lengths reduced to more accurate length New flag structure that is visually realistic, weighs less, and is non-contactable New muffler sounds Working RII lights (CTRL+1, CTRL+2) Each truck is tuned with a specific suspension setting The Willman also features a more forward center of gravity as it is a front engine truck Trucks sport open and split differentials Trucks are tuned using shocks3 section instead of shocks2 (read more about them here: https://docs.rigsofrods.org/vehicle-creation/fileformat-truck/#shocks3) This has been a long and tedious process and I would like to thank all of you for your patience in waiting for this and NAMT to get going.  I would also like to thank @Wambo for all his help building and tuning these trucks, as they would not be as good as they are without him.  Lastly, thank you to all my beta testers and other contributors:
    @AaronLurie (also provided new sounds)
    @rockgod88
    @Chris B
    @CMDeerfoot
    @Double.D ッ
    @Andrew
    @iZonarYT
    @fernBurn
    @JonnyZimmer
    @Zach Nicholas
    @Edy
    @CIDRA racer
    @Ruiner
    @Jack Merkle
    @RKM
    @monsterjamcod0329
    @Steele
    2,025 1
  14. After first making this track back in 2013, I have created the 2015 version for this year's SSRS Play-Off Series. It features a similar racing layout to the old one, just reversed. The stadium has been remodeled and looks far better than its original. The paint takes from the 2015 Monster Jam track colors of Purple and Orange. Hope everyone enjoys!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Aaron Lurie (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    899 5
  15. Well here's the mine and ORL's last stadium event for Season 2. Had fun making this one especially. The track runs as any other So-Cal course would.

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Klayton Halog (Textures)
    Mark Colineri (Models, Textures)
    Sim Monsters (Models, Textures)
    614 1
  16. Well here's Week 2 of Outlaws Racing League, Minneapolis, Minnesota. This is a custom track with a Chicago Style freestyle layout, but a right turn, St. Louis Style on the outside for racing. Freestyle also has an additional camper stack, and short bus stack. Something new that I recently made is an entrance banner. It is entirely non-collidable, so I made sure you guys aren't locked out of the entrance.

    Mirror 1 is the 1024. Mirror 2 is 2048.

    Credits:
    Models:
    Danny Mackey: Vehicles, Obstacles, Entrance Banner.
    Mark Colineri: Stadium.

    Textures:
    Danny Mackey: Dirt Floor, ORL Entrance Banner, Vehicle Textures (Recoloring/Ware Version)
    Mark Colineri: Stadium Crowd, Outlaws Racing League 2013 LED Banner.
    Klayton Halog: Original Dirt Texture.
    Sim-Monsters: Wall Banners, Crowd, Plastic, Metal Beams.

    Hope you guys enjoy.
    805 3
  17. Made for CFMTS. First full replica that I've modeled. Was asked to make it about a week ago, so don't expect perfection (or any effort put into the image on the download page). Might be a little unrealistic, but it's a fun little track to drive on.

    Credits:
    Models:
    Me
    Textures:
    Me, Klayton, Mark, Sim-Monsters
    809 4
  18. One of those last minute tracks, still came out pretty well though, hope you enjoy!

    Credits:
    Danny Mackey (Textures, Models)
    Aaron Lurie (Paints)
    Klayton Halog (Textures, Models)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    1,183 13
  19. This stadium was originally constructed in 2013 to host the final event of the inaugural SSRS Play-Off Series and nearly 7 years later, it has been reconstructed to host the Sim-Monsters All Star Challenge.  After @AaronLurie put together a phenomenal track last week, I have put together this track for the second event in the All Star Challenge.
    Credit:
    @DannyMackey - Stadium Model, Track Model, testmobile vehicles
    @AaronLurie - Track Paint, All Star Challenge Logo
    @Double.D ッ - Stadium Logo, Team Logos
    @Edy - Cement Truck, Lava Animation, Volcano Model and Texture
    @Chris B - School Bus Model and Texture
    @maxdman - Telephone Pole Texture
    @RockCrwlr - Stadium Textures
    textures.com - Stadium Textures
    cgbookcase.com - Stone Brick Texture
    turbosquid - Picnic Table, Airplane

    2,288 0
  20. Well after 2 weeks of incredible action the last track for the Sim-Monsters All Star Challenge is finally here.  Featuring a racing course originally designed by Alex Parrish (@Xander DP) and adjusted for the massive floor at 4Corners Coliseum, this weeks track should provide the most challenges for its competitors.  I would like to thank @AaronLurie for painting the tracks and putting together these preview videos and @Edy for making the animated water and the speedboat for this track.
    Track X:
    You run one complete lap by finishing in the lane you start.

    1,049 8
  21. This is the tool used for Sim-Monsters Anti Cheat.  This will change the contents of your config.cfg file in your Rigs of Rods folder inside your My Games folder in your Documents.  By changing what API server you tell Rigs of Rods to use, you can send lap times, a hash of your truck file, a hash of your race script, and some other information to another location.  Doing this allows for Sim-Monsters to verify that no one is modifying their truck file illegally.
    You can read more about how this works here:
    The program relies on the file "savedServers.json" which should be located in the same folder as the .exe file.  This is where the custom servers you enter are saved.  If the file cannot be read correctly, then it will be reset to a default to prevent errors.  If the savedServers.json file is missing, a new one will be created when you open the tool.
    INSTALLATION:
    Unzip all files into a folder. Run "Sim-Monsters Anti Cheat.exe" HOW TO USE A CUSTOM API SERVER:
    Close Rigs of Rods if it is currently open Open "Sim-Monsters Anti Cheat.exe" Enter a provided url in one of the three text boxes Select the corresponding option Click apply changes (this will also save) Open Rigs of Rods HOW TO RESET TO THE DEFAULT RIGS OF RODS API SERVER:
    Close Rigs of Rods if it is currently open Open "Sim-Monsters Anti Cheat.exe" Select the first option for "Default (http://api.rigsofrods.org) Click apply changes (this will also save) Open Rigs of Rods TROUBLESHOOTING:
    "I have no multiplayer servers showing up in-game" Either you are not connecting to a server that is up or the server is not passing the available multiplayer servers to you. Contact the person hosting the API server if this is the case. REMEMBER TO RESET TO DEFAULT WHEN ANOTHER SERVER IS NOT AVAILABLE OR YOU WISH TO SEND RACE TIMES TO THE RIGS OF RODS WEBSITE! Message me on Discord (DannyMackey#5142) with any questions!
    714
  22. Here is the first track of the East Tour of SMRA Season 2. It is a standard So-Cal course, with some more unique obstacles to give it a custom twist. Hope you all enjoy!

    Credits:
    Danny Mackey (Models, Textures, Paint)
    Klayton Halog (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    Aaron Lurie (Textures, Paint)
    Chadwick Deerfoot (Textures)
    1,292 1
  23. Originally used in SMRA Season 2, this is a custom So-Cal track at Tampa.  I updated this to include new grip settings and race timers.  Also added the skidmarks for the grip settings that have a similar color to the dirt.
    Track X:

    Credits:
    Danny Mackey (Models, Textures, Paint)
    Klayton Halog (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    Aaron Lurie (Textures, Paint)
    Chadwick Deerfoot (Textures)
    847 0
  24. Just about 5 years after I released my previous personal truck, Haulin' Heat, I have a new ride for Sim-Monsters competition.
    This is Speed Energy.
    Featuring a Jeep Trophy Truck body inspired by Casey Currie's Jeep Pro Lite Truck, this truck sports a paint I originally painted almost 5 years ago for rFactor.  I then followed up with the design about 3 years later.  The truck made its way in-game, but never got close to completion, but now it's done.  With the base truck coming from @Double.D ッ's newest Deja Vu, I finally completed a truck that has been 5 years in the making.  I will be using this truck going forward for the few events I ever run in anymore.  Hope you guys enjoy!
     
    NAMT UPDATE
    I finally got the NAMT version of this truck complete to use for FBS NEO.  I am using new Toyo Tires that @SealedGecko modeled and @Edy textured.  There is a second download for this update.
     
    *THIS IS NOT AN OPEN CUSTOM*
    620 1
  25. Here is the first custom event of the SSRS Custom Series. This is also the first track to use the Jersey Style Racing Course, designed by Julio Vellon Jr. Expect to see more Jersey Style as the season progress. Hope you guys enjoy!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Sketchup Warehouse (Models, Textures)
    Johan Seminario (Textures, Paints)
    Tharindu Don (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    679 2
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