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DannyMackey

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Files posted by DannyMackey

  1. Well after a bit of delay to upload, here is Julio Vellon Jr.'s Empire 2.5. Originally a paint design he made for Fall Madness 3 on a Raptor body, the theme has been given a bit of an update and is now on a Dodge Ram 2500. This is currently Julio's truck for SMRA Season 1, and may or may not be his ride for SSRS Season 2. He likes it, and I think I did a good job for my first finished truck paint.

    YOU MUST HAVE MOPAR MAGIC 2.0 FOR THIS TRUCK TO WORK. YOU CAN GET MOPAR MAGIC 2.0 HERE:

    http://sim-monsters.com/index.php?/files/file/1237-mopar-magic-custom-20/

    Credits:
    Johan Seminario - Rims, Swaybars, Fourlinks, Swaybar Links, Driveshaft, Shocks, Flags, Various Textures
    Klayton Halog - Body, Axles, Tires, Shock Help, Original Lexan Texture
    Danny Mackey - Empire 2.5 Paint
    Nick Kozak - Chassis
    V4 Staff - Other Parts

    Enjoy!

    This is Julio Vellon Jr.'s truck, please ask him for permission to run this in events.

    Here are the older version of Empire:
    Empire:
    http://sim-monsters.com/index.php?/files/file/889-empire/
    Empire 2.0:
    http://www.mediafire.com/download/qh2d1v2ldnkk10r/Empire2.0.zip
    268
  2. First track of the new year and second to last track of the NAMT 2020 season.  Didn't get to have the event in Sam Boyd, so I decided to bring a similar design to Raymond James Stadium.
    804 0
  3. This track was made by @Edy for NAMT.  He wanted me to upload it for him.
    771 0
  4. This is a collection of open customs for everyone to use for any event that is using the new NAMT Settings.  I would like to thank the work of @AaronLurie, @CMDeerfoot, @Double.D ッ, @Edy, @JackMProductions, and @Doomed User.  There are already 31 trucks in this first upload and there will be more added soon!
    Included Trucks:
    Pack 1:
    4 Wheel Parts - (Cohen) - Aaron Lurie Big Red - (DKP) - Devin Doss Brenthel Racing - (CRD) - Aaron Lurie Chillout - (PEI) - Edy Beltran Colin McRae Vision - (Concussion) - Devin Doss Dirtfish - (CRD) - Devin Doss Driving Skool - (PEI) - Aaron Lurie Eclipse - (DKP) - Edy Beltran El Chupacabra - (Concussion) - Edy Beltran Fare Play - (PEI) - Rocco/Chadwick Deerfoot Fastenal Racing Fast Track - (Cohen) - Devin Doss Fiberwerx Trophy Truck - (Concussion) - Devin Doss Fox Racing - (CRD) - Aaron Lurie Heatwave - (Concussion) - Devin Doss HPI Blitz - (PEI) - Aaron Lurie Intruder - (DKP) - Jack Meredith JDM Concept - (PEI) - Devin Doss Maximizer - (Concussion) - Aaron Lurie Maxxis Racing - (PEI) - Aaron Lurie No Label 44 - (Rummel) - Devin Doss Octon8er - (CRD) - Edy Beltran Pure Breed - (Willman) - Edy Beltran Pure Muscle - (DKP) - Aaron Lurie Pure Muscle 99 - (Racesource) - Aaron Lurie Spin Master - (CRD) - Devin Doss Steer Clear - (Cohen) - Devin Doss Surf Monster - (PEI) - Edy Beltran SWAT - (Rummel) - Edy Beltran Tonka - (Rummel) - Aaron Lurie Traxxas SST - (Racesource) - Devin Doss Wonder's Monster Loaf - (Cohen) - Edy Beltran Pack 2:
    Big Delivery - (Cohen) - Edy Beltran/Aaron Lurie Hang 10 - (Concussion) - Danny Mackey Lawson Station - (DKP) - Chadwick Deerfoot Nitemare Expresss (PEI) - Edy Beltran No Limit - (Concussion) - Chadwick Deerfoot NOS Energy - (CRD) - Chadwick Deerfoot Poison - (PEI) - Andrew Wamsley Rat Fink - (CRD) - Andrew Wamsley (Original Design: Marcel Degen) Surf's Up - (Concussion) - Danny Mackey Udder Madness - (Cohen) - Edy Beltran THESE TRUCKS ARE ALL OPEN CUSTOMS.  ANYONE CAN USE THESE WITHOUT NEEDING PERMISSION FROM THE CREATORS.
    4,873 1
  5. Here's the sixth track for NAMT.  Racing this time is a custom S-Course where both drivers do not run side-by-side but instead racing more like a mix of Chicago Style and J-Hook.  Freestyle should allow for some nice air and some cool transfers.  There's also a pond jump.  Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,392 0
  6. After a long season, the MRoR World Tour concludes at Las Vegas, Nevada in Sam Boyd Stadium. Mixing up last year's course and adding some new things to this year's course to keep a custom feeling for something that could be done in real life. Hope you guys enjoy!

    Credits:
    Danny Mackey (Models, Textures)
    Klayton Halog (Models, Textures)
    Aaron Lurie (Paint)
    Sim-Monsters (Models, Textures)
    2,105 9
  7. Here's the seventh track for NAMT.  Racing this time is a clover leaf design as seen before in Fall Madness and SSRS.  Freestyle has a giant backflip wall and an enormous double that jumps across the table top.  Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    992 2
  8. Here's the fourth track for NAMT.  I based this layout off of the one I used for NAMT Syracuse, but I tried to make it more open.  I also made sure to leave some room in the middle of the floor for freestyle.  Hope you guys enjoy, as there is more to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,424 0
  9. Wish I was able to have more time to work on these tracks, but it still seems pretty good. Hope everyone enjoys!

    Credits:
    Danny Mackey (Textures, Models)
    Aaron Lurie (Paints)
    Klayton Halog (Textures, Models)
    Tharindu Don (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    859 5
  10. This is the first track I've ever made for a release. This is a pretty exciting moment for me. I hope you guys like it as much as I do.

    Credits:
    Textures: Me
    Track Creation: Me

    Special thanks to Mark for teaching me how to texture everything.

    *EDIT: New jammers have been added to reduce lag.*
    1,046 6
  11. Here is the first track of the East Tour of SMRA Season 2. It is a standard So-Cal course, with some more unique obstacles to give it a custom twist. Hope you all enjoy!

    Credits:
    Danny Mackey (Models, Textures, Paint)
    Klayton Halog (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    Aaron Lurie (Textures, Paint)
    Chadwick Deerfoot (Textures)
    1,292 1
  12. Here is the first custom event of the SSRS Custom Series. This is also the first track to use the Jersey Style Racing Course, designed by Julio Vellon Jr. Expect to see more Jersey Style as the season progress. Hope you guys enjoy!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Sketchup Warehouse (Models, Textures)
    Johan Seminario (Textures, Paints)
    Tharindu Don (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    679 2
  13. Here's the MRoR Season 4 Finale track in Sam Boyd Stadium. Been working on trying to get an original layout going for this years track and I think I did a good job at that. Hope you guys enjoy!

    Credits:
    Danny Mackey (Models, Textures)
    Klayton Halog (Models, Textures)
    Johan Seminario (Paint)
    Tharindu Don (Paint, Textures)
    Sim-Monsters (Models, Textures)
    1,482 0
  14. Welcome to the third edition of Sim-Monsters Fall Madness. This years track takes place in Vermont on a massive fairground bringing a whole new perspective on the historic special event.

    Credits:
    Danny Mackey (Modeling, Textures, Paints)
    Michael Murray (Track Design, Mud, Modeling, Textures)
    Tharindu Don (Trees, Procrastinating)
    Mark Colineri (Textures)
    MTM2 (Textures)
    Sim-Monsters (Textures)
    RoR Repository (Textures)
    631 3
  15. Well here's the mine and ORL's last stadium event for Season 2. Had fun making this one especially. The track runs as any other So-Cal course would.

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Klayton Halog (Textures)
    Mark Colineri (Models, Textures)
    Sim Monsters (Models, Textures)
    614 1
  16. Well here's Detroit from January 2013. One of my favorite replicas to date. Thanks to Johan for painting the track.

    Credits:
    Danny Mackey (Models, Textures, Exporting)
    Johan Seminario (Textures)
    Mark Colineri (Models, Textures)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)

    Got lazy and left some textures in the zips, so use them if you wish.
    1,294 2
  17. Made for CFMTS. First full replica that I've modeled. Was asked to make it about a week ago, so don't expect perfection (or any effort put into the image on the download page). Might be a little unrealistic, but it's a fun little track to drive on.

    Credits:
    Models:
    Me
    Textures:
    Me, Klayton, Mark, Sim-Monsters
    809 4
  18. One of those last minute tracks, still came out pretty well though, hope you enjoy!

    Credits:
    Danny Mackey (Textures, Models)
    Aaron Lurie (Paints)
    Klayton Halog (Textures, Models)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    1,185 13
  19. Here is El Paso 2013 from March. Thanks to Tharindu for the waremarks. Tried something a little different for the FPS Version, all the textures are half the size of the regular version, regardless of it being 2048 or 1024.

    Credits:
    Danny Mackey (Models, Painting, Textures, Exporting)
    Klayton Halog (Models, Textures)
    Tharindu Don (Painting)
    Sim-Monsters (Textures)
    MTM2 (Textures)

    If it doesn't show what version is which, the first listed is the regular version and the second is the FPS.
    1,176 1
  20. Well here's Week 2 of Outlaws Racing League, Minneapolis, Minnesota. This is a custom track with a Chicago Style freestyle layout, but a right turn, St. Louis Style on the outside for racing. Freestyle also has an additional camper stack, and short bus stack. Something new that I recently made is an entrance banner. It is entirely non-collidable, so I made sure you guys aren't locked out of the entrance.

    Mirror 1 is the 1024. Mirror 2 is 2048.

    Credits:
    Models:
    Danny Mackey: Vehicles, Obstacles, Entrance Banner.
    Mark Colineri: Stadium.

    Textures:
    Danny Mackey: Dirt Floor, ORL Entrance Banner, Vehicle Textures (Recoloring/Ware Version)
    Mark Colineri: Stadium Crowd, Outlaws Racing League 2013 LED Banner.
    Klayton Halog: Original Dirt Texture.
    Sim-Monsters: Wall Banners, Crowd, Plastic, Metal Beams.

    Hope you guys enjoy.
    805 3
  21. Here's the third track for NAMT.  It features a familiar, but custom racing course and a good mix of obstacles for freestyle.  I tried to mix up the racing course a bit by adding a massive table top to drive over.  Hope you guys enjoy, as there is more to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, maxdman, Sim-Monsters
    Textures: Danny Mackey, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,191 2
  22. So this track dates back to SSRS.  Somehow managed to never upload this to the site from what I can see.
    Credits:
    Danny Mackey - Models, Textures
    Johan Seminario - Textures
    Andrew Field - Stadium Model
    Sim-Monsters - Textures
    MTM2 - Textures
     
    1,692 3
  23. Here is a pack of higher quality vehicles for everyone to use on their tracks.  I modeled mesh colliders for each vehicle to help you guys get started with this pack.  Be sure to use them and set the vehicles themselves as non-collidable to avoid lag.
    Feel free to edit the models, textures, or mesh colliders as you wish (some of the tires are better than others).
    These vehicles were made by Testmobile on the Unity Asset Store, be sure to check out his work:
    https://assetstore.unity.com/publishers/1334
    This pack was originally in the UAA - City Props - Vehicle asset package, which can be found here:
    https://assetstore.unity.com/packages/3d/vehicles/land/uaa-city-props-vehicles-120339
    If you use this pack either use the following credits or link to this download when uploading to the site!
    Credits:
    Testmobile - Vehicle Models and Textures (https://assetstore.unity.com/packages/3d/vehicles/land/uaa-city-props-vehicles-120339)
    Danny Mackey - Mesh Colliders and Vehicle Organization
    439
  24. Well here's something 10 months in the making (literally). This track was not only held in early March of 2012, but was built from mid-March to early April in Blender. After waiting nearly a year, it's finally being ran as Week 4 of ORL. Since this is an old track, I only made a 1024 version.

    Credits:
    Models:
    Danny Mackey: Track, Entrance Banner, Dumpsters.
    Mark Colineri: Stadium.
    Sim-Monsters: Vehicle Models.

    Textures:
    Danny Mackey: Vehicle Colors, Dirt Floor (Chalk Lines), Crowd,Wall Banners (Remade).
    Johan Seminario: Dirt Floor (Design).
    Mark Colineri: Roof Metal, LED Banner.
    Sim-Monsters: Dirt, Vehicle Textures, Original Banners, Plastic, Crowd, Dumbsters, Concrete
    872 2
  25. This track was made by @Edy for NAMT.  He wanted me to upload it for him.  I just added the checkpoints.
    722 3
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