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DannyMackey

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Files posted by DannyMackey

  1. This is the first track I've ever made for a release. This is a pretty exciting moment for me. I hope you guys like it as much as I do.

    Credits:
    Textures: Me
    Track Creation: Me

    Special thanks to Mark for teaching me how to texture everything.

    *EDIT: New jammers have been added to reduce lag.*
    1,046 6
  2. This is the 12th and final track of the NAMT 2020 Season.  I want to thank @AaronLurie and @Edy for all their work making the first 8 tracks and assisting on the final 4 tracks I made.  Once again @AaronLurie provided the paint for the track.  @Edy provided the house, paying homage to the previous Grand Championship track and 4Corners Coliseum 2015.  Really wanted to go out with a bang for the last event, hopefully this lives up to the expectations.
     
    The racing design is originally from Mankato Speedway - Criss Crossover-Rama by @Hot Shoe.  Jr Seasock was the mind behind the race course style itself.
    I wanted to bring this classic design back and where better than the last event of the NAMT Playoff Series.
    847 2
  3. This track was made by @Edy for NAMT.  He wanted me to upload it for him.  I just added the checkpoints.
    709 1
  4. Here is the third Play-Off track for this years SSRS Play-Off Series. Keeping with the original design, it features a clover-leaf racing layout. Hope everyone enjoys!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Johan Seminario (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    586 7
  5. Well here's AME 3. Here you will find yet another all new race layout, featuring a car pad and a long straigt line to the finish. Enjoy the special new stuff thrown in for freestyle. First Mirror is the 1024, the second is the 2048.

    Credits:
    Danny Mackey:
    Models: Racing Stacks, Car Models, Stadium, Short Bus
    Textures: Dirt floor, Crowd, Sim-Monsters.com Logo

    Mark Colineri:
    Models: Freestyle Obstacles, Car Models, Train, Plane
    Textures: Tires, ORL Logo

    Klayton Halog:
    Models: Car Models
    Textures: Car Textures, Dirt Texture

    Sim-Monsters:
    Textures: Crowd, Banners, Cars, League Logos

    And if you want to have it, and haven't gotten it yet, just for poopy and giggles here's the link to the qualifying version of the track: Click Here
    1,285 4
  6. Here is the last event of the NAMT 2020 Regular Season.  Thanks to @Edy for making the stadium model.  @AaronLurie also did a great job on the paint.
    949 2
  7. Originally used in SMRA Season 2, this is a custom So-Cal track at Tampa.  I updated this to include new grip settings and race timers.  Also added the skidmarks for the grip settings that have a similar color to the dirt.
    Track X:

    Credits:
    Danny Mackey (Models, Textures, Paint)
    Klayton Halog (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    Aaron Lurie (Textures, Paint)
    Chadwick Deerfoot (Textures)
    847 0
  8. This stadium was originally constructed in 2013 to host the final event of the inaugural SSRS Play-Off Series and nearly 7 years later, it has been reconstructed to host the Sim-Monsters All Star Challenge.  After @AaronLurie put together a phenomenal track last week, I have put together this track for the second event in the All Star Challenge.
    Credit:
    @DannyMackey - Stadium Model, Track Model, testmobile vehicles
    @AaronLurie - Track Paint, All Star Challenge Logo
    @Double.D ッ - Stadium Logo, Team Logos
    @Edy - Cement Truck, Lava Animation, Volcano Model and Texture
    @Chris B - School Bus Model and Texture
    @maxdman - Telephone Pole Texture
    @RockCrwlr - Stadium Textures
    textures.com - Stadium Textures
    cgbookcase.com - Stone Brick Texture
    turbosquid - Picnic Table, Airplane

    2,288 0
  9. Well it's finally here, the last NAMT track of 2018.
    For the NAMT Grand Championship the idea was to go big or go home.  To do so I made an absolutely enormous center fountain jump, a turn that goes into the stands, and even put a backflip ramp at the top.
    It's been a long two months working on a new track every week.  I think this has been the most challenging project I've taken on since starting track making.  I don't know many who would make 9 tracks over 2 and a half months, but I can say I did.  I hope you guys have enjoyed the tracks I made for NAMT, I know some were better than others.  I don't know the next time I make a track, but I'm definitely taking a well needed break from it. 
    I also want to give a big thank you to @Chris B for getting me his updated Sam Boyd model, he did a great job adding so much detail to what had been a very empty stadium.
    Credits:
    Models: Danny Mackey, Chris B, Aaron Lurie, maxdman, Sim-Monsters
    Textures: Danny Mackey, Chris B, Aaron Lurie, maxdman, Klayton Halog, Sim-Monsters, MTM2
    House: Aaron Lurie
    If I missed someone, let me know.
    Enjoy!
    3,383 4
  10. Here's the eighth track for NAMT.  Racing this time is another modified Figure 8.  Freestyle has some smaller obstacles and two backflip walls.  Hope you guys enjoy, as there is just one more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,138 0
  11. Here's the seventh track for NAMT.  Racing this time is a clover leaf design as seen before in Fall Madness and SSRS.  Freestyle has a giant backflip wall and an enormous double that jumps across the table top.  Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    992 2
  12. Here's the fifth track for NAMT.  Racing is a bit of a throwback to anyone who raced in SSRS, as it's the same racing course as the one used at TR Stadium.  Freestyle mixes up the direction of the jumps a bit, while trying to keep room for everything.  Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,036 0
  13. First track I've competed in almost a year now, fun to get to make stuff again.  This features a brand new racing layout, similar to the hairpin turns on a So-Cal course, just doubled on both sides.  Hope you guys enjoy!
    Track X:

    Credits:
    @DannyMackey (Models, Textures, Paints)
    @MJFanatic (Textures)
    @monsterjamcod0329 (Paints)
    @NavySonicShell (Textures)
    @RockCrwlr (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    2,234 0
  14. Here is the fourth and final Play-Off track for this years SSRS Play-Off Series. Decided to change up the racing layout this year with some more chicane turns. Hope everyone enjoys!
    Credits:
    Danny Mackey (Models, Textures, Paints)
    Aaron Lurie (Models, Textures)
    Mark Colineri (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    805 4
  15. Welcome to the longest running special event in simulation monster truck racing, Fall Madness. Here you can download the track for this years Fall Madness. The racing layout is the same, classic clover-leaf course, made larger with more obstacles in racing to give a brand new look to the track. Freestyle features many never before seen obstacles, offering the drivers a new perspective for their freestyle. Hope everyone enjoys this years track! Enjoy!

    Credits:
    Danny Mackey (Models, Textures, Paint)
    Michael Murray (Mud Pit)
    Aaron Lurie (Paint)
    Devin Doss (Textures)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    Rigs of Rods Repository (Textures)
    MTM2 (Textures)
    1,345 3
  16. Well after a bit of delay to upload, here is Julio Vellon Jr.'s Empire 2.5. Originally a paint design he made for Fall Madness 3 on a Raptor body, the theme has been given a bit of an update and is now on a Dodge Ram 2500. This is currently Julio's truck for SMRA Season 1, and may or may not be his ride for SSRS Season 2. He likes it, and I think I did a good job for my first finished truck paint.

    YOU MUST HAVE MOPAR MAGIC 2.0 FOR THIS TRUCK TO WORK. YOU CAN GET MOPAR MAGIC 2.0 HERE:

    http://sim-monsters.com/index.php?/files/file/1237-mopar-magic-custom-20/

    Credits:
    Johan Seminario - Rims, Swaybars, Fourlinks, Swaybar Links, Driveshaft, Shocks, Flags, Various Textures
    Klayton Halog - Body, Axles, Tires, Shock Help, Original Lexan Texture
    Danny Mackey - Empire 2.5 Paint
    Nick Kozak - Chassis
    V4 Staff - Other Parts

    Enjoy!

    This is Julio Vellon Jr.'s truck, please ask him for permission to run this in events.

    Here are the older version of Empire:
    Empire:
    http://sim-monsters.com/index.php?/files/file/889-empire/
    Empire 2.0:
    http://www.mediafire.com/download/qh2d1v2ldnkk10r/Empire2.0.zip
    268
  17. Here's the double backflip encore version of the MRoR WF 4 track. Feel free to try to land a double backflip if you can.

    Credits:
    Danny Mackey (Models, Textures)
    Klayton Halog (Models, Textures)
    Johan Seminario (Paint)
    Tharindu Don (Paint, Textures)
    Sim-Monsters (Models, Textures)
    2,294 6
  18. Here is El Paso 2013 from March. Thanks to Tharindu for the waremarks. Tried something a little different for the FPS Version, all the textures are half the size of the regular version, regardless of it being 2048 or 1024.

    Credits:
    Danny Mackey (Models, Painting, Textures, Exporting)
    Klayton Halog (Models, Textures)
    Tharindu Don (Painting)
    Sim-Monsters (Textures)
    MTM2 (Textures)

    If it doesn't show what version is which, the first listed is the regular version and the second is the FPS.
    1,176 1
  19. Well here comes another one of those year old tracks I made for ORL. Closest track I get to a hometown track, so it was nice getting to make it. Had sometime and changed the car models, now they're a bit easier to hit. Also got a bit creative so freestyle wouldn't be boring. One of the most bare-bones arena you'll find out there so I hope you enjoy.

    Credits:
    Models:
    Stadium: Mark
    Cars: Danny

    Textures:
    Stadium: Mark. Danny, Sim-Monsters
    Track Floor: Danny

    First Download is 2048
    Second Download is 1024
    621 2
  20. Well here's Week 2 of Outlaws Racing League, Minneapolis, Minnesota. This is a custom track with a Chicago Style freestyle layout, but a right turn, St. Louis Style on the outside for racing. Freestyle also has an additional camper stack, and short bus stack. Something new that I recently made is an entrance banner. It is entirely non-collidable, so I made sure you guys aren't locked out of the entrance.

    Mirror 1 is the 1024. Mirror 2 is 2048.

    Credits:
    Models:
    Danny Mackey: Vehicles, Obstacles, Entrance Banner.
    Mark Colineri: Stadium.

    Textures:
    Danny Mackey: Dirt Floor, ORL Entrance Banner, Vehicle Textures (Recoloring/Ware Version)
    Mark Colineri: Stadium Crowd, Outlaws Racing League 2013 LED Banner.
    Klayton Halog: Original Dirt Texture.
    Sim-Monsters: Wall Banners, Crowd, Plastic, Metal Beams.

    Hope you guys enjoy.
    805 3
  21. Well these are the first trucks I've made since Haulin' Heat, and I'm pretty proud of how they came out.
    Hope you guys enjoy!
    Credits:
    Danny Mackey - Paint, Assembly
    Andrew Sheets - Body, Tires, Engine, Headers, Fuel Cell
    Fernando Martinez - Engine, Headers, Fuel Cell
    Zach Steele - Mapped Body
    Kozak - Chassis
    Johan Seminario - Rims
    Beau Smith - Sounds
    If I forgot to mention someone, I'm sorry.  Message me and I'll add you!
    These are OPEN CUSTOM!  Anyone may run these trucks in a custom league!  You do not need my permission to use these trucks!
    429 0
  22. Here's the first track for NAMT.  It features a custom racing course and a fair variety of obstacles for freestyle.  The course is smaller than most stadium tracks, so racing will be tight and freestyle will be a test of skill.  Hope you guys enjoy, as there is more to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, maxdman, Sim-Monsters
    Textures: Danny Mackey, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,073 6
  23. First track I've competed in almost a year now, fun to get to make stuff again.  This features a brand new racing layout, similar to the hairpin turns on a So-Cal course, just doubled on both sides.  Hope you guys enjoy!
    Track X:

    Credits:
    @DannyMackey (Models, Textures, Paints)
    @MJFanatic (Textures)
    @monsterjamcod0329 (Paints)
    @NavySonicShell (Textures)
    @RockCrwlr (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    742 0
  24. Here is a pack of higher quality vehicles for everyone to use on their tracks.  I modeled mesh colliders for each vehicle to help you guys get started with this pack.  Be sure to use them and set the vehicles themselves as non-collidable to avoid lag.
    Feel free to edit the models, textures, or mesh colliders as you wish (some of the tires are better than others).
    These vehicles were made by Testmobile on the Unity Asset Store, be sure to check out his work:
    https://assetstore.unity.com/publishers/1334
    This pack was originally in the UAA - City Props - Vehicle asset package, which can be found here:
    https://assetstore.unity.com/packages/3d/vehicles/land/uaa-city-props-vehicles-120339
    If you use this pack either use the following credits or link to this download when uploading to the site!
    Credits:
    Testmobile - Vehicle Models and Textures (https://assetstore.unity.com/packages/3d/vehicles/land/uaa-city-props-vehicles-120339)
    Danny Mackey - Mesh Colliders and Vehicle Organization
    439
  25. This track was made by @Edy for NAMT.  He wanted me to upload it for him.  I just added the checkpoints.
    722 3
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