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DannyMackey

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Files posted by DannyMackey

  1. Well these are the first trucks I've made since Haulin' Heat, and I'm pretty proud of how they came out.
    Hope you guys enjoy!
    Credits:
    Danny Mackey - Paint, Assembly
    Andrew Sheets - Body, Tires, Engine, Headers, Fuel Cell
    Fernando Martinez - Engine, Headers, Fuel Cell
    Zach Steele - Mapped Body
    Kozak - Chassis
    Johan Seminario - Rims
    Beau Smith - Sounds
    If I forgot to mention someone, I'm sorry.  Message me and I'll add you!
    These are OPEN CUSTOM!  Anyone may run these trucks in a custom league!  You do not need my permission to use these trucks!
    429 0
  2. First track I've competed in almost a year now, fun to get to make stuff again.  This features a brand new racing layout, similar to the hairpin turns on a So-Cal course, just doubled on both sides.  Hope you guys enjoy!
    Track X:

    Credits:
    @DannyMackey (Models, Textures, Paints)
    @MJFanatic (Textures)
    @monsterjamcod0329 (Paints)
    @NavySonicShell (Textures)
    @RockCrwlr (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    2,234 0
  3. First track I've competed in almost a year now, fun to get to make stuff again.  This features a brand new racing layout, similar to the hairpin turns on a So-Cal course, just doubled on both sides.  Hope you guys enjoy!
    Track X:

    Credits:
    @DannyMackey (Models, Textures, Paints)
    @MJFanatic (Textures)
    @monsterjamcod0329 (Paints)
    @NavySonicShell (Textures)
    @RockCrwlr (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    742 0
  4. Here is the fourth and final Play-Off track for this years SSRS Play-Off Series. Decided to change up the racing layout this year with some more chicane turns. Hope everyone enjoys!
    Credits:
    Danny Mackey (Models, Textures, Paints)
    Aaron Lurie (Models, Textures)
    Mark Colineri (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    805 4
  5. Here is the third Play-Off track for this years SSRS Play-Off Series. Keeping with the original design, it features a clover-leaf racing layout. Hope everyone enjoys!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Johan Seminario (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    586 7
  6. Here's another updated stadium model to go along with the 2015 version of TR Stadium. Again this was a track originally ran in 2013 as apart of the first SSRS Play-Off Series, and it is being used again for that very purpose. Hope everyone enjoys!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Aaron Lurie (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    554 2
  7. After first making this track back in 2013, I have created the 2015 version for this year's SSRS Play-Off Series. It features a similar racing layout to the old one, just reversed. The stadium has been remodeled and looks far better than its original. The paint takes from the 2015 Monster Jam track colors of Purple and Orange. Hope everyone enjoys!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Aaron Lurie (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    900 5
  8. Wish I was able to have more time to work on these tracks, but it still seems pretty good. Hope everyone enjoys!

    Credits:
    Danny Mackey (Textures, Models)
    Aaron Lurie (Paints)
    Klayton Halog (Textures, Models)
    Tharindu Don (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    859 5
  9. One of those last minute tracks, still came out pretty well though, hope you enjoy!

    Credits:
    Danny Mackey (Textures, Models)
    Aaron Lurie (Paints)
    Klayton Halog (Textures, Models)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    1,185 13
  10. Well after racing in Rigs of Rods for nearly 4 years, I've finally put together a truck for myself that I'm not ashamed of. This is Haulin' Heat. Originally a custom 1:64 scale Hot Wheels Monster Jam toy, then a V3 custom, and now a new, more-custom, version for V4. This was my first custom ride way back in Sim-Monsters Season 2, so why not bring it back now, as my new ride for SMRA.

    This is a PRIVATE CUSTOM! You must get permission from me to run this truck!

    Credits:
    Chassis: Kozak (assembled by me)
    Paint: Me (Devin Doss for the bonus surprise)
    Body: Johan Seminario (modified to be a Suburban by Wambo)
    Tires: John Dough
    Driver Model: Wambo (painted by me)
    Various Parts: Johan Seminario, Kozak, Wambo, Klayton Halog, SMV4 Pack, others

    If I missed someone, please let me know.

    Enjoy!
    622
  11. After a long season, the MRoR World Tour concludes at Las Vegas, Nevada in Sam Boyd Stadium. Mixing up last year's course and adding some new things to this year's course to keep a custom feeling for something that could be done in real life. Hope you guys enjoy!

    Credits:
    Danny Mackey (Models, Textures)
    Klayton Halog (Models, Textures)
    Aaron Lurie (Paint)
    Sim-Monsters (Models, Textures)
    2,104 9
  12. Here is the first track of the East Tour of SMRA Season 2. It is a standard So-Cal course, with some more unique obstacles to give it a custom twist. Hope you all enjoy!

    Credits:
    Danny Mackey (Models, Textures, Paint)
    Klayton Halog (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    Aaron Lurie (Textures, Paint)
    Chadwick Deerfoot (Textures)
    1,292 1
  13. Welcome to the longest running special event in simulation monster truck racing, Fall Madness. Here you can download the track for this years Fall Madness. The racing layout is the same, classic clover-leaf course, made larger with more obstacles in racing to give a brand new look to the track. Freestyle features many never before seen obstacles, offering the drivers a new perspective for their freestyle. Hope everyone enjoys this years track! Enjoy!

    Credits:
    Danny Mackey (Models, Textures, Paint)
    Michael Murray (Mud Pit)
    Aaron Lurie (Paint)
    Devin Doss (Textures)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    Rigs of Rods Repository (Textures)
    MTM2 (Textures)
    1,345 3
  14. Here is the first custom event of the SSRS Custom Series. This is also the first track to use the Jersey Style Racing Course, designed by Julio Vellon Jr. Expect to see more Jersey Style as the season progress. Hope you guys enjoy!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Sketchup Warehouse (Models, Textures)
    Johan Seminario (Textures, Paints)
    Tharindu Don (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    679 2
  15. Well after a bit of delay to upload, here is Julio Vellon Jr.'s Empire 2.5. Originally a paint design he made for Fall Madness 3 on a Raptor body, the theme has been given a bit of an update and is now on a Dodge Ram 2500. This is currently Julio's truck for SMRA Season 1, and may or may not be his ride for SSRS Season 2. He likes it, and I think I did a good job for my first finished truck paint.

    YOU MUST HAVE MOPAR MAGIC 2.0 FOR THIS TRUCK TO WORK. YOU CAN GET MOPAR MAGIC 2.0 HERE:

    http://sim-monsters.com/index.php?/files/file/1237-mopar-magic-custom-20/

    Credits:
    Johan Seminario - Rims, Swaybars, Fourlinks, Swaybar Links, Driveshaft, Shocks, Flags, Various Textures
    Klayton Halog - Body, Axles, Tires, Shock Help, Original Lexan Texture
    Danny Mackey - Empire 2.5 Paint
    Nick Kozak - Chassis
    V4 Staff - Other Parts

    Enjoy!

    This is Julio Vellon Jr.'s truck, please ask him for permission to run this in events.

    Here are the older version of Empire:
    Empire:
    http://sim-monsters.com/index.php?/files/file/889-empire/
    Empire 2.0:
    http://www.mediafire.com/download/qh2d1v2ldnkk10r/Empire2.0.zip
    268
  16. All four of the SSRS Play-Off tracks from last year. Been meaning to get this done and released a while ago, but I've been procrastinating. Regardless here it is. This download gives you access to all four tracks with the qualifying version and an optional FPS version to everything. This is a total of 16 possible downloads, but you shouldn't need everything. Hope everyone enjoys and was able to handle the wait.

    Credits:
    Danny Mackey: Models, Textures, Paints
    Klayton Halog: Textures
    Tharindu Don: Textures, Paints
    Mark Colineri: Textures
    Sim-Monsters: Textures
    MTM2: Textures




    1,257 3
  17. Here's the double backflip encore version of the MRoR WF 4 track. Feel free to try to land a double backflip if you can.

    Credits:
    Danny Mackey (Models, Textures)
    Klayton Halog (Models, Textures)
    Johan Seminario (Paint)
    Tharindu Don (Paint, Textures)
    Sim-Monsters (Models, Textures)
    2,294 6
  18. Here's the MRoR Season 4 Finale track in Sam Boyd Stadium. Been working on trying to get an original layout going for this years track and I think I did a good job at that. Hope you guys enjoy!

    Credits:
    Danny Mackey (Models, Textures)
    Klayton Halog (Models, Textures)
    Johan Seminario (Paint)
    Tharindu Don (Paint, Textures)
    Sim-Monsters (Models, Textures)
    1,482 0
  19. Welcome to the third edition of Sim-Monsters Fall Madness. This years track takes place in Vermont on a massive fairground bringing a whole new perspective on the historic special event.

    Credits:
    Danny Mackey (Modeling, Textures, Paints)
    Michael Murray (Track Design, Mud, Modeling, Textures)
    Tharindu Don (Trees, Procrastinating)
    Mark Colineri (Textures)
    MTM2 (Textures)
    Sim-Monsters (Textures)
    RoR Repository (Textures)
    631 3
  20. Here is El Paso 2013 from March. Thanks to Tharindu for the waremarks. Tried something a little different for the FPS Version, all the textures are half the size of the regular version, regardless of it being 2048 or 1024.

    Credits:
    Danny Mackey (Models, Painting, Textures, Exporting)
    Klayton Halog (Models, Textures)
    Tharindu Don (Painting)
    Sim-Monsters (Textures)
    MTM2 (Textures)

    If it doesn't show what version is which, the first listed is the regular version and the second is the FPS.
    1,176 1
  21. Well here's the mine and ORL's last stadium event for Season 2. Had fun making this one especially. The track runs as any other So-Cal course would.

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Klayton Halog (Textures)
    Mark Colineri (Models, Textures)
    Sim Monsters (Models, Textures)
    614 1
  22. Well here's Detroit from January 2013. One of my favorite replicas to date. Thanks to Johan for painting the track.

    Credits:
    Danny Mackey (Models, Textures, Exporting)
    Johan Seminario (Textures)
    Mark Colineri (Models, Textures)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)

    Got lazy and left some textures in the zips, so use them if you wish.
    1,294 2
  23. Well here comes another one of those year old tracks I made for ORL. Closest track I get to a hometown track, so it was nice getting to make it. Had sometime and changed the car models, now they're a bit easier to hit. Also got a bit creative so freestyle wouldn't be boring. One of the most bare-bones arena you'll find out there so I hope you enjoy.

    Credits:
    Models:
    Stadium: Mark
    Cars: Danny

    Textures:
    Stadium: Mark. Danny, Sim-Monsters
    Track Floor: Danny

    First Download is 2048
    Second Download is 1024
    621 2
  24. Made for CFMTS. First full replica that I've modeled. Was asked to make it about a week ago, so don't expect perfection (or any effort put into the image on the download page). Might be a little unrealistic, but it's a fun little track to drive on.

    Credits:
    Models:
    Me
    Textures:
    Me, Klayton, Mark, Sim-Monsters
    809 4
  25. Well here's something 10 months in the making (literally). This track was not only held in early March of 2012, but was built from mid-March to early April in Blender. After waiting nearly a year, it's finally being ran as Week 4 of ORL. Since this is an old track, I only made a 1024 version.

    Credits:
    Models:
    Danny Mackey: Track, Entrance Banner, Dumpsters.
    Mark Colineri: Stadium.
    Sim-Monsters: Vehicle Models.

    Textures:
    Danny Mackey: Vehicle Colors, Dirt Floor (Chalk Lines), Crowd,Wall Banners (Remade).
    Johan Seminario: Dirt Floor (Design).
    Mark Colineri: Roof Metal, LED Banner.
    Sim-Monsters: Dirt, Vehicle Textures, Original Banners, Plastic, Crowd, Dumbsters, Concrete
    872 2
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