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DannyMackey

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Files posted by DannyMackey

  1. Here's the third track for NAMT.  It features a familiar, but custom racing course and a good mix of obstacles for freestyle.  I tried to mix up the racing course a bit by adding a massive table top to drive over.  Hope you guys enjoy, as there is more to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, maxdman, Sim-Monsters
    Textures: Danny Mackey, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,191 2
  2. Here's the seventh track for NAMT.  Racing this time is a clover leaf design as seen before in Fall Madness and SSRS.  Freestyle has a giant backflip wall and an enormous double that jumps across the table top.  Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    992 2
  3. Well here's Detroit from January 2013. One of my favorite replicas to date. Thanks to Johan for painting the track.

    Credits:
    Danny Mackey (Models, Textures, Exporting)
    Johan Seminario (Textures)
    Mark Colineri (Models, Textures)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)

    Got lazy and left some textures in the zips, so use them if you wish.
    1,294 2
  4. Here's the first track for NAMT.  It features a custom racing course and a fair variety of obstacles for freestyle.  The course is smaller than most stadium tracks, so racing will be tight and freestyle will be a test of skill.  Hope you guys enjoy, as there is more to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, maxdman, Sim-Monsters
    Textures: Danny Mackey, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,073 6
  5. All four of the SSRS Play-Off tracks from last year. Been meaning to get this done and released a while ago, but I've been procrastinating. Regardless here it is. This download gives you access to all four tracks with the qualifying version and an optional FPS version to everything. This is a total of 16 possible downloads, but you shouldn't need everything. Hope everyone enjoys and was able to handle the wait.

    Credits:
    Danny Mackey: Models, Textures, Paints
    Klayton Halog: Textures
    Tharindu Don: Textures, Paints
    Mark Colineri: Textures
    Sim-Monsters: Textures
    MTM2: Textures




    1,257 3
  6. Here's another updated stadium model to go along with the 2015 version of TR Stadium. Again this was a track originally ran in 2013 as apart of the first SSRS Play-Off Series, and it is being used again for that very purpose. Hope everyone enjoys!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Aaron Lurie (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    554 2
  7. Just about 5 years after I released my previous personal truck, Haulin' Heat, I have a new ride for Sim-Monsters competition.
    This is Speed Energy.
    Featuring a Jeep Trophy Truck body inspired by Casey Currie's Jeep Pro Lite Truck, this truck sports a paint I originally painted almost 5 years ago for rFactor.  I then followed up with the design about 3 years later.  The truck made its way in-game, but never got close to completion, but now it's done.  With the base truck coming from @Double.D ッ's newest Deja Vu, I finally completed a truck that has been 5 years in the making.  I will be using this truck going forward for the few events I ever run in anymore.  Hope you guys enjoy!
     
    NAMT UPDATE
    I finally got the NAMT version of this truck complete to use for FBS NEO.  I am using new Toyo Tires that @SealedGecko modeled and @Edy textured.  There is a second download for this update.
     
    *THIS IS NOT AN OPEN CUSTOM*
    620 1
  8. Well here's Week 2 of Outlaws Racing League, Minneapolis, Minnesota. This is a custom track with a Chicago Style freestyle layout, but a right turn, St. Louis Style on the outside for racing. Freestyle also has an additional camper stack, and short bus stack. Something new that I recently made is an entrance banner. It is entirely non-collidable, so I made sure you guys aren't locked out of the entrance.

    Mirror 1 is the 1024. Mirror 2 is 2048.

    Credits:
    Models:
    Danny Mackey: Vehicles, Obstacles, Entrance Banner.
    Mark Colineri: Stadium.

    Textures:
    Danny Mackey: Dirt Floor, ORL Entrance Banner, Vehicle Textures (Recoloring/Ware Version)
    Mark Colineri: Stadium Crowd, Outlaws Racing League 2013 LED Banner.
    Klayton Halog: Original Dirt Texture.
    Sim-Monsters: Wall Banners, Crowd, Plastic, Metal Beams.

    Hope you guys enjoy.
    805 3
  9. Well here's something 10 months in the making (literally). This track was not only held in early March of 2012, but was built from mid-March to early April in Blender. After waiting nearly a year, it's finally being ran as Week 4 of ORL. Since this is an old track, I only made a 1024 version.

    Credits:
    Models:
    Danny Mackey: Track, Entrance Banner, Dumpsters.
    Mark Colineri: Stadium.
    Sim-Monsters: Vehicle Models.

    Textures:
    Danny Mackey: Vehicle Colors, Dirt Floor (Chalk Lines), Crowd,Wall Banners (Remade).
    Johan Seminario: Dirt Floor (Design).
    Mark Colineri: Roof Metal, LED Banner.
    Sim-Monsters: Dirt, Vehicle Textures, Original Banners, Plastic, Crowd, Dumbsters, Concrete
    872 2
  10. This is the 12th and final track of the NAMT 2020 Season.  I want to thank @AaronLurie and @Edy for all their work making the first 8 tracks and assisting on the final 4 tracks I made.  Once again @AaronLurie provided the paint for the track.  @Edy provided the house, paying homage to the previous Grand Championship track and 4Corners Coliseum 2015.  Really wanted to go out with a bang for the last event, hopefully this lives up to the expectations.
     
    The racing design is originally from Mankato Speedway - Criss Crossover-Rama by @Hot Shoe.  Jr Seasock was the mind behind the race course style itself.
    I wanted to bring this classic design back and where better than the last event of the NAMT Playoff Series.
    847 2
  11. Here is El Paso 2013 from March. Thanks to Tharindu for the waremarks. Tried something a little different for the FPS Version, all the textures are half the size of the regular version, regardless of it being 2048 or 1024.

    Credits:
    Danny Mackey (Models, Painting, Textures, Exporting)
    Klayton Halog (Models, Textures)
    Tharindu Don (Painting)
    Sim-Monsters (Textures)
    MTM2 (Textures)

    If it doesn't show what version is which, the first listed is the regular version and the second is the FPS.
    1,176 1
  12. Well after racing in Rigs of Rods for nearly 4 years, I've finally put together a truck for myself that I'm not ashamed of. This is Haulin' Heat. Originally a custom 1:64 scale Hot Wheels Monster Jam toy, then a V3 custom, and now a new, more-custom, version for V4. This was my first custom ride way back in Sim-Monsters Season 2, so why not bring it back now, as my new ride for SMRA.

    This is a PRIVATE CUSTOM! You must get permission from me to run this truck!

    Credits:
    Chassis: Kozak (assembled by me)
    Paint: Me (Devin Doss for the bonus surprise)
    Body: Johan Seminario (modified to be a Suburban by Wambo)
    Tires: John Dough
    Driver Model: Wambo (painted by me)
    Various Parts: Johan Seminario, Kozak, Wambo, Klayton Halog, SMV4 Pack, others

    If I missed someone, please let me know.

    Enjoy!
    622
  13. First track of the new year and second to last track of the NAMT 2020 season.  Didn't get to have the event in Sam Boyd, so I decided to bring a similar design to Raymond James Stadium.
    804 0
  14. This is the tool used for Sim-Monsters Anti Cheat.  This will change the contents of your config.cfg file in your Rigs of Rods folder inside your My Games folder in your Documents.  By changing what API server you tell Rigs of Rods to use, you can send lap times, a hash of your truck file, a hash of your race script, and some other information to another location.  Doing this allows for Sim-Monsters to verify that no one is modifying their truck file illegally.
    You can read more about how this works here:
    The program relies on the file "savedServers.json" which should be located in the same folder as the .exe file.  This is where the custom servers you enter are saved.  If the file cannot be read correctly, then it will be reset to a default to prevent errors.  If the savedServers.json file is missing, a new one will be created when you open the tool.
    INSTALLATION:
    Unzip all files into a folder. Run "Sim-Monsters Anti Cheat.exe" HOW TO USE A CUSTOM API SERVER:
    Close Rigs of Rods if it is currently open Open "Sim-Monsters Anti Cheat.exe" Enter a provided url in one of the three text boxes Select the corresponding option Click apply changes (this will also save) Open Rigs of Rods HOW TO RESET TO THE DEFAULT RIGS OF RODS API SERVER:
    Close Rigs of Rods if it is currently open Open "Sim-Monsters Anti Cheat.exe" Select the first option for "Default (http://api.rigsofrods.org) Click apply changes (this will also save) Open Rigs of Rods TROUBLESHOOTING:
    "I have no multiplayer servers showing up in-game" Either you are not connecting to a server that is up or the server is not passing the available multiplayer servers to you. Contact the person hosting the API server if this is the case. REMEMBER TO RESET TO DEFAULT WHEN ANOTHER SERVER IS NOT AVAILABLE OR YOU WISH TO SEND RACE TIMES TO THE RIGS OF RODS WEBSITE! Message me on Discord (DannyMackey#5142) with any questions!
    714
  15. Here is the first custom event of the SSRS Custom Series. This is also the first track to use the Jersey Style Racing Course, designed by Julio Vellon Jr. Expect to see more Jersey Style as the season progress. Hope you guys enjoy!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Sketchup Warehouse (Models, Textures)
    Johan Seminario (Textures, Paints)
    Tharindu Don (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    679 2
  16. Originally used in SMRA Season 2, this is a custom So-Cal track at Tampa.  I updated this to include new grip settings and race timers.  Also added the skidmarks for the grip settings that have a similar color to the dirt.
    Track X:

    Credits:
    Danny Mackey (Models, Textures, Paint)
    Klayton Halog (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    Aaron Lurie (Textures, Paint)
    Chadwick Deerfoot (Textures)
    847 0
  17. Here is the last event of the NAMT 2020 Regular Season.  Thanks to @Edy for making the stadium model.  @AaronLurie also did a great job on the paint.
    949 2
  18. Welcome to the third edition of Sim-Monsters Fall Madness. This years track takes place in Vermont on a massive fairground bringing a whole new perspective on the historic special event.

    Credits:
    Danny Mackey (Modeling, Textures, Paints)
    Michael Murray (Track Design, Mud, Modeling, Textures)
    Tharindu Don (Trees, Procrastinating)
    Mark Colineri (Textures)
    MTM2 (Textures)
    Sim-Monsters (Textures)
    RoR Repository (Textures)
    631 3
  19. First track I've competed in almost a year now, fun to get to make stuff again.  This features a brand new racing layout, similar to the hairpin turns on a So-Cal course, just doubled on both sides.  Hope you guys enjoy!
    Track X:

    Credits:
    @DannyMackey (Models, Textures, Paints)
    @MJFanatic (Textures)
    @monsterjamcod0329 (Paints)
    @NavySonicShell (Textures)
    @RockCrwlr (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    742 0
  20. This track was made by @Edy for NAMT.  He wanted me to upload it for him.  I just added the checkpoints.
    722 3
  21. After a long 9 event Regular Season, NAMT moves into its first Playoff Series.  This is the first of 3 tracks for said Playoff Series, sporting a unique racing layout and wild freestyle track.  Hope you all enjoy!
    As always, thanks to @AaronLurie for the track paint and NAMT animations.
    733 0
  22. This track was made by @Edy for NAMT.  He wanted me to upload it for him.  I just added the checkpoints.
    709 1
  23. Made for CFMTS. First full replica that I've modeled. Was asked to make it about a week ago, so don't expect perfection (or any effort put into the image on the download page). Might be a little unrealistic, but it's a fun little track to drive on.

    Credits:
    Models:
    Me
    Textures:
    Me, Klayton, Mark, Sim-Monsters
    809 4
  24. Well here's the mine and ORL's last stadium event for Season 2. Had fun making this one especially. The track runs as any other So-Cal course would.

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Klayton Halog (Textures)
    Mark Colineri (Models, Textures)
    Sim Monsters (Models, Textures)
    614 1
  25. This track was made by @Edy for NAMT.  He wanted me to upload it for him.
    771 0
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