Well here's AME 3 Qualfiying. Here you will find yet another all new race layout, featuring a car pad and a long straigt line to the finish. Expect to see a final version sometime today or early tomorrow.
Credits:
Danny Mackey:
Models: Racing Stacks, Car Models, Stadium.
Textures: Dirt floor, Crowd, Sim-Monsters.com Logo
Mark Colineri:
Models: Freestyle Obstacles, Car Models
Textures: Tires, ORL Logo
Klayton Halog:
Models: Car Models
Textures: Car Textures, Dirt Texture
Sim-Monsters:
Textures: Crowd, Banners, Cars, League Logos
Well here's something 10 months in the making (literally). This track was not only held in early March of 2012, but was built from mid-March to early April in Blender. After waiting nearly a year, it's finally being ran as Week 4 of ORL. Since this is an old track, I only made a 1024 version.
Credits:
Models:
Danny Mackey: Track, Entrance Banner, Dumpsters.
Mark Colineri: Stadium.
Sim-Monsters: Vehicle Models.
Textures:
Danny Mackey: Vehicle Colors, Dirt Floor (Chalk Lines), Crowd,Wall Banners (Remade).
Johan Seminario: Dirt Floor (Design).
Mark Colineri: Roof Metal, LED Banner.
Sim-Monsters: Dirt, Vehicle Textures, Original Banners, Plastic, Crowd, Dumbsters, Concrete
Here's the third track for NAMT. It features a familiar, but custom racing course and a good mix of obstacles for freestyle. I tried to mix up the racing course a bit by adding a massive table top to drive over. Hope you guys enjoy, as there is more to come from me for this season of NAMT!
Credits:
Models: Danny Mackey, maxdman, Sim-Monsters
Textures: Danny Mackey, maxdman, Klayton Halog, Sim-Monsters, MTM2
If I missed someone, let me know.
Enjoy!
So this track dates back to SSRS. Somehow managed to never upload this to the site from what I can see.
Credits:
Danny Mackey - Models, Textures
Johan Seminario - Textures
Andrew Field - Stadium Model
Sim-Monsters - Textures
MTM2 - Textures
This is the tool used for Sim-Monsters Anti Cheat. This will change the contents of your config.cfg file in your Rigs of Rods folder inside your My Games folder in your Documents. By changing what API server you tell Rigs of Rods to use, you can send lap times, a hash of your truck file, a hash of your race script, and some other information to another location. Doing this allows for Sim-Monsters to verify that no one is modifying their truck file illegally.
You can read more about how this works here:
The program relies on the file "savedServers.json" which should be located in the same folder as the .exe file. This is where the custom servers you enter are saved. If the file cannot be read correctly, then it will be reset to a default to prevent errors. If the savedServers.json file is missing, a new one will be created when you open the tool.
INSTALLATION:
Unzip all files into a folder.
Run "Sim-Monsters Anti Cheat.exe"
HOW TO USE A CUSTOM API SERVER:
Close Rigs of Rods if it is currently open
Open "Sim-Monsters Anti Cheat.exe"
Enter a provided url in one of the three text boxes
Select the corresponding option
Click apply changes (this will also save)
Open Rigs of Rods
HOW TO RESET TO THE DEFAULT RIGS OF RODS API SERVER:
Close Rigs of Rods if it is currently open
Open "Sim-Monsters Anti Cheat.exe"
Select the first option for "Default (http://api.rigsofrods.org)
Click apply changes (this will also save)
Open Rigs of Rods
TROUBLESHOOTING:
"I have no multiplayer servers showing up in-game"
Either you are not connecting to a server that is up or the server is not passing the available multiplayer servers to you. Contact the person hosting the API server if this is the case.
REMEMBER TO RESET TO DEFAULT WHEN ANOTHER SERVER IS NOT AVAILABLE OR YOU WISH TO SEND RACE TIMES TO THE RIGS OF RODS WEBSITE!
Message me on Discord (DannyMackey#5142) with any questions!