Well here comes another one of those year old tracks I made for ORL. Closest track I get to a hometown track, so it was nice getting to make it. Had sometime and changed the car models, now they're a bit easier to hit. Also got a bit creative so freestyle wouldn't be boring. One of the most bare-bones arena you'll find out there so I hope you enjoy.
Credits:
Models:
Stadium: Mark
Cars: Danny
Textures:
Stadium: Mark. Danny, Sim-Monsters
Track Floor: Danny
First Download is 2048
Second Download is 1024
Well these are the first trucks I've made since Haulin' Heat, and I'm pretty proud of how they came out.
Hope you guys enjoy!
Credits:
Danny Mackey - Paint, Assembly
Andrew Sheets - Body, Tires, Engine, Headers, Fuel Cell
Fernando Martinez - Engine, Headers, Fuel Cell
Zach Steele - Mapped Body
Kozak - Chassis
Johan Seminario - Rims
Beau Smith - Sounds
If I forgot to mention someone, I'm sorry. Message me and I'll add you!
These are OPEN CUSTOM! Anyone may run these trucks in a custom league! You do not need my permission to use these trucks!
Well here's AME 3 Qualfiying. Here you will find yet another all new race layout, featuring a car pad and a long straigt line to the finish. Expect to see a final version sometime today or early tomorrow.
Credits:
Danny Mackey:
Models: Racing Stacks, Car Models, Stadium.
Textures: Dirt floor, Crowd, Sim-Monsters.com Logo
Mark Colineri:
Models: Freestyle Obstacles, Car Models
Textures: Tires, ORL Logo
Klayton Halog:
Models: Car Models
Textures: Car Textures, Dirt Texture
Sim-Monsters:
Textures: Crowd, Banners, Cars, League Logos
Well after a bit of delay to upload, here is Julio Vellon Jr.'s Empire 2.5. Originally a paint design he made for Fall Madness 3 on a Raptor body, the theme has been given a bit of an update and is now on a Dodge Ram 2500. This is currently Julio's truck for SMRA Season 1, and may or may not be his ride for SSRS Season 2. He likes it, and I think I did a good job for my first finished truck paint.
YOU MUST HAVE MOPAR MAGIC 2.0 FOR THIS TRUCK TO WORK. YOU CAN GET MOPAR MAGIC 2.0 HERE:
http://sim-monsters.com/index.php?/files/file/1237-mopar-magic-custom-20/
Credits:
Johan Seminario - Rims, Swaybars, Fourlinks, Swaybar Links, Driveshaft, Shocks, Flags, Various Textures
Klayton Halog - Body, Axles, Tires, Shock Help, Original Lexan Texture
Danny Mackey - Empire 2.5 Paint
Nick Kozak - Chassis
V4 Staff - Other Parts
Enjoy!
This is Julio Vellon Jr.'s truck, please ask him for permission to run this in events.
Here are the older version of Empire:
Empire:
http://sim-monsters.com/index.php?/files/file/889-empire/
Empire 2.0:
http://www.mediafire.com/download/qh2d1v2ldnkk10r/Empire2.0.zip
Here is a pack of higher quality vehicles for everyone to use on their tracks. I modeled mesh colliders for each vehicle to help you guys get started with this pack. Be sure to use them and set the vehicles themselves as non-collidable to avoid lag.
Feel free to edit the models, textures, or mesh colliders as you wish (some of the tires are better than others).
These vehicles were made by Testmobile on the Unity Asset Store, be sure to check out his work:
https://assetstore.unity.com/publishers/1334
This pack was originally in the UAA - City Props - Vehicle asset package, which can be found here:
https://assetstore.unity.com/packages/3d/vehicles/land/uaa-city-props-vehicles-120339
If you use this pack either use the following credits or link to this download when uploading to the site!
Credits:
Testmobile - Vehicle Models and Textures (https://assetstore.unity.com/packages/3d/vehicles/land/uaa-city-props-vehicles-120339)
Danny Mackey - Mesh Colliders and Vehicle Organization