It's time people!!!! I think this is a treat for everyone. I hope you guys have fun on this track since you ALL wanted it. But I thought I'd mention this, my computer was not hacked, I made a huge flaw and somehow managed to put my WF13 mesh and material in the WF9 download (now fixed). So for those of you who didn't notice, Thank you lol. But anyways, Enjoy!!!!
Top is 1024
Bottom is 2048
Happy Thanksgiving guys. I wish I could have released my recent projects earlier, but midterms were more important. This is a revamped version of my old RCD stadium from last year with better obstacles and an overall better track to play on. Hope you guys enjoy!
Credits:
Hot Shoe - Letting me edit his crowd texture
Ethan Dean - Letting me use his racing idea he used for one of his old tracks
*NOTE* - You may use any of my textures as long as credits are given.
Well after many months of procrastinating, this track has finally made it's way back into Blender and now up for download. This is my first track I have released that uses my new skyline system and transparent lighting. Hope you guys enjoy!
You are free to use my railing, skyline, and transparent lighting textures as long as I am credited.
Mirror 1 - 2048
Mirror 2 - 1024
Credits: Me, Google, Liquidfire, Danny, and Hot Shoe.
So yea here's Oakland. Went through hell to make the stadium. Racing is a bit hard since the turn cars are a bit close to the edges of the turn...you'll see what I mean. Anyays have fun!
Credits: Me, Google, Liquidfire, Danny Mackey, Hot Shoe (Light bulb, crowd [edited by me]).
Yeah decided to convert
Really clean track layout and alot of fun to race on .
Mirror 1 - 2048
Mirror 2 - 1024
Credits:
Casey, Brian, Me
Heres Toronto 2014 have fun.
original creator ( RockCrwlr)
Convention(trent)
Well since an incredibly naive person somehow got his hands on some V4.5 stuff, here is the truck he was "trying" to show off. Oh well, congrats to him for getting this crappy Son Uva Digger. And when I mean crappy, it is crappy, outright terrible. This will be uploaded so he can't gloat about how he got "V5".
Also I don't know if it will work or not.
This should keep you guys satisfied for awhile. Also comes with the test version of Legend.
This version is setup on the old n/b I used before making a new one. It is by no means complete. All meshes besides Legend's body and SUD's chassis were modeled by me and all paints done by me.
WARNING: KNOWN ERRORS
Running out of memory, leading to a crash of RoR (Most likely the High Quality version)
Once in awhile you'll get a stiff rebound. This is caused by the limit strap node/beam. I cannot remove it without it messing up prop placements/settings
This is a standalone file. It does not need to be extracted. Simply put in vehicles folder.
**REQUIRES ROR 39.5 FOR PROPER HANDLING. 0.38 WORKS BUT WILL SCREW UP SETTINGS. HIGHLY MODIFIED NODE/BEAM, DO NOT USE IN LEAGUES**
Mirror 1 - HD
Mirror 2 - 1200
Mirror 3 - 2048
Credits:
Nicholas Kozak - Chassis, help with SUD paint
Andrew Sheets - Legend Body
Me - Everything else
Box5 - node beam (highly modified by me)
Chadwick (DirtyDawg) - SUD reference photos
John Dough - SUD reference photos
So here is this track. I made this back when I first started making tracks and is about a year and a half old.
Credit: Me and Liquidfire
So I came across this and it was never released. It was unfinished and just something to play around on. Its about 2 years old I think.
Textures to their respective owners
Public beta anyone? Some meshes were removed, no textures except a baked stadium, dirt and vehicle textures. The .blend will be uploaded once I finish the material file settings.
*Delete the old version*
Meant to upload this earlier but I was busy working (which means the start/finish poles are stupidly oversized ). Anyways, this track has been alpha splatted and uses a new dirt texture I have made. If you lag raise the numbers in the ground.material file under CBSdirt.png.
Mirror 2 - FPS
Credits: Me, Google, Liquidfire, Hot Shoe, Danny Mackey
The December 2012 Minneapolis show. I believe this is the first monster truck track in Rigs of Rods to use the Alpha Splatting technique to get higher quality textures (If not I really don't care). The dirt texture was made by me so if you want to use it you may. The track is not a 100% replica. Anyways, expect to see the rest of my tracks using this new system of texturing. Enjoy!
Credits: Me, Danny, Liquidfire, and Casey
Credits go to Captain Squidward (Mark Colineri) for the base of Paul Brown Stadium. I did multiple modifications to make the stadium stand out a bit more and made my own club box texture. Also Casey for his vehicles and a few of his stadium textures.
Even Racing Lanes Now
Here's a present to all SM users. Have a Merry Christmas and enjoy the track
Credits
Casey - Cars,vans,bus/vehicle textures
RKM - Camper
Justin Olander - Trailer
ARF - For letting me make an AME2 obstacle
*Texture for trailer was hand done by me*
Well I completely forgot that I was supposed to make part of the stadium non contactable and didn't have enough time to do so. Anyways, enjoy!
Mirror 2 - FPS
Credits: Me, Google, Hot Shoe (Original crowd texture, edited by me)
Another track that was made for S3. Enjoy.
Mirror 1 - 1024
Mirror 2 - 2048
Credits: Me and Casey (wallbanners and bottom half of the pressbox)
Time to start releasing some more tracks.
Mirror 1 - 2048
Mirror 2 - 1024
Credits:
Me, Google, Liquid/Casey, and K.Cmods (original scoreboard textures)
Who's ready for another season of SSRS?
Being that this was the last show to ever be held in the Metrodome, I thought I would go ahead and make it go out with a bang for Rigs of Rods. The stadium has been redone from ground up, added a concourse for the hell of it, and once again Alpha Splatted the track with another new dirt texture. I hope you guys enjoy
*NOTE FOR FPS USERS*
Go into the Minny2013.material, Minny2013FS.material, and 2013MinnyTarp.material files
Search for "material SOLID/TEX/Minny2013.png" and "material SOLID/TEX/2013MinnyTarp.png" and then raise the bolded numbers. Keep the ratio the same between the numbers (6 digit difference)
{
receive_shadows on
technique
{
// base pass
pass
{
lighting off
texture_unit
{
// we use the metal plates texture as the base, other textures are blended over it
texture 2014MinnyDirt.png
scale 0.03 0.09
}
}
// leaks pass
pass
{
lighting off
// blend with former pass
scene_blend alpha_blend
// only overwrite fragments with the same depth
depth_func equal
// alpha map for the leaks
texture_unit
{
texture 2013MinnyTarp.png
// use alpha from this texture
alpha_op_ex source1 src_texture src_texture
// and colour from last pass
colour_op_ex source2 src_texture src_texture
}
// detail texture
texture_unit
{
texture leak.png
// the scale is set to 1:1 because we don't want this texture to be tiled
scale 1 1
// alpha blend colour with colour from last pass
colour_op_ex blend_diffuse_alpha src_texture src_current
}
}
// lighting pass
pass
{
ambient 1 1 1
diffuse 2.3 2.3 2.3
depth_func equal
scene_blend zero src_colour
}
}
}
Credit:
Me
Danny
Liquidfire
Hot Shoe
Finally got the uploader to work. If anyone downloaded the one from Mediafire, nothing has changed.
Just replace the .mesh name in the .truck file. You may or may not need to change the rotation of them.
This was my 1st track that I made for what was Season 3. More tracks to come. Enjoy.
1st - 2048
2nd - 1024
Credits:
Casey, Brian, Me
Here is my new transmissison I made a few months back. Been meaning to upload it. Anyways, here ya go
THERE ARE 2 VERSIONS:
Use 2014tranny249.blend if you use Blender 2.49
Use 2014tranny.blend if you use Blender 2.6 or higher
Both will need to be sized down to an appropriate size
This is the transmission that Johan used on his Bearfoot and new Armed Forces. Please use this one instead of importing the one used in his versions as this comes complete with edge splits, etc
Well, I converted my old Red Digger from V3 into V4 and added some cool effects to it. Enjoy.
*NOTE: This is not a standalone file. Place into your V4 pack.
Credits: Us V4 staff people
Well I figured since that I have received my goal of a 1000 rep here on SM, I decided that I would release World Finals 4. I hope you guys enjoy this.
*ATTENTION: There are TWO versions of this track; a 1024 texture for FPS and a 2048 texture for those of you who run a very good FPS and for those of you who want some quality. You are free to use my container, garbage truck, semi trailer, RV, wallbanners, and the outside textures of Sam Boyd Stadium as long as if I am credited.
Credits go to Liquid for the original Sam Boyd Stadium (which i have edited to make it look fairly accurate) and his car models / textures (which are edited by me as well to make them look more like they have been scratched).