I made this a long long time ago. The track is a replica of the 2012 Southaven event ran by Toughest Monster Truck Tour. Enjoy!
Pretty simple track I made a few weeks ago for Dan Agosh. This was my first time painting with Photoshop and I was very pleased with the results. Thanks to Klayton for helping me out with Photoshop and Dan for helping me Beta test. Enjoy!
I made this track a really long time ago and I never released it. But here it is. Enjoy
Models-Me
Cars and Car Textures-Casey
Textures- Google and Me
I decided to paint 2 of my all time favorite trucks a few days ago and I am pretty pleased with the results of some of my first hand painted trucks I've done.
Credits:
Paints, Prop setup - Me
Shock Placement - Jon Cannon
Body - John Dough
Chassis - Kozak
Props - V4/V5 staff
Rims - Edy
Thanks to Chadwick, Jon, Dan, and Aaron for helping me test.
This is a track I made a few weeks ago, but never made it's way to the downloads section.
Note: IF YOU DOWNLOADED THIS IN THE SSRS THREAD, PLEASE REDOWNLOAD. IT IS UPDATED.
Credits:
Track model - Me
Car models - Klayton
Stadium Model - Klayton
Track Paint- Me
S3 Banners - Casey
Here is Virginia Beach 2014!
I loved the track layout so I decide to make this awesome track. The racing is straight line drag and the freestyle features a cool vegas style middle jump and 2 bus stacks.
Mirror 1 is High Resolution and Mirror 2 is the FPS version.
I hope you all enjoy!
Credits:
Track Model - Me
Track Texture - Klayton and Me
Car Models and Textures - Slick
Backhoe texture and model - Terminal Reality
Various textures on the track - Klayton, Google, Me
Mark Colineri - Jersey Barriers
And to everyone that tested this project.
Johan Seminario
Mark Colineri
Dan Agosh
Aaron Lurie
Julio Vellon
Devin Doss
Mason Watts
and more!
Well here it is! Farm Road 29. I really had fun making this track and I hope you guys have fun racing with friends! One thing I would like to note is that once you backspace, you will fall under the track. It does get very annoying when racing with other people so what my testers and I did was save our positions at each check point and we would spawn back to the most recent check point we past, So if I rolled in the middle of the 1st check point and 2nd check point, I would spawn back to the 1st check point. Thats basically
it! Any questions or comments? Please ask or comment.
Credits
Models: Me
Textures: Terminal Reality/Google
Track Designed by Terminal Reality
Thanks to my testers
Mark Colineri
Klayton Halog
Johan Seminario
Matt Wilkinson
Also want to thank:
Klayton for helping me set the spawn
AND Brian Langford for helping me get started.
Here is the Race course for those who don't know
http://www.youtube.com/watch?v=2B4pmtVjgrM
Enjoy!
This is my latest track. It is being released for the ORL season opener.
Track model: Me
Track Texture: Me
Skybox model and texture: Steve Harlow
Cars: Casey/Brian
Enjoy