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dd908
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Posts posted by dd908
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Good luck Nikolai, from your favorite part-time Feld Motorsports driver!
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Either he tried to turn in too early or the rear steering failed at a really bad time.
The way the truck whipped so hard towards the left, the hydraulics for the steering in the back of the truck had to take a poo.
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Wild Thang is back! That's so awesome! But who is going to drive the truck?
Doug Charles is now the owner and driver. Tony Farrell has no affiliation with this new build.
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https://www.facebook.com/photo.php?v=441009176045817&set=vb.100004102158511&type=2&theater
Not sure if everyone can see it, but here's the first video of a truck running down the track. Saigon Shaker driven by Ryan Disharoon. Solid run, for sure. -
inb4 I don't even care anymore
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Tony farrell anyone?
Tony isn't affiliated with this truck. It's owned and driven by Doug Charles.
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And take a look at what's coming back at the Finals...
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And take a look at what's re-debuting at the World Finals...
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Let's show some love to the EVO team here...
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Photo courtesy of Adam Anderson's Facebook.
*picture*
Bree took the picture, just as an FYI.
And the first practice round is now over, for those wondering.
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For those wondering, Joe Cypher is debuting a new Airborne Ranger body at Vegas.
Also, practice is going on now. Will try to get some updates.
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Get ready for a little surprise on Thursday from Vaters Motorsports and Truck Toyz Performance.......
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Not really, no. The show that comes here has been essentially the same layout since 1990. I still enjoy every single year I go. Track design has very little to do to decide how good a show is. It's what the drivers can do with it that matters.
Not saying that the drivers won't make the best of it and put on a show, I would just personally like to see them attack a different style of track for freestyle or even racing then what we see right now. The drivers they have out there are the best of the best, and the track builders and dirt crew deserve major props for putting in the time and effort and non-stop hours of work into making this track like the blueprints that they were handed. I just wish that these blueprints had a little variety in them every year for Vegas. Who knows, I may or may not enjoy the show. Last few years at Vegas, from what I've seen, have been kinda "meh", but I'm hoping this year is a change. So far, I'm not seeing a difference in terms of freestyle: one-hit wonders from few (because of obstacle size and angle), complete destruction of trucks by many if not all, and a show that some fans might just walk out of there completely amazed at.
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Why instead of complaining about the track, why don't you just enjoy the show?
Hard to enjoy when the track's essentially the same, haha.
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Okay, seriously? Do you ever have anything good to say about Monster Jam? We get it. You work for an indie team. Feld is the big bad corporation. We know that. I don't know what picture you're looking at, but the only thing that looks the same to me are the two containers on the scoreboard side. Other than that its almost a completely different track.
I have tons of good to say about Monster Jam. They know their stuff when it comes to marketing and putting on a good show. I'm just saying that if there was some variety to the course, it'd be slightly enjoyable.
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*picture*
Looking good, can't wait to see more
Wow, look at that. Same old track design with a few minor tweaks. Not surprising. Can't wait to see the one-hit wonders this year.
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Another angle of Titan from Devin Winfield
Photo was actually taken by Jacob Smallwood, but reposted by Devin Winfield.
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I know that they dont just carve dirt until it looks good. I have always wanted to help build a Monster Jam track..... i didmt mean to start an arguement...
No, I don't want to start an argument either. Just informing.
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Feld's dirt crew guys had to start moving in dirt last Wednesday, so this isn't just your average track (even though it kind of is in some senses)! These guys are far from your small promotions, where they just carve away at piles of dirt until the ramp looks good enough. They measure the length, angles, width, height, and more for each one of those ramps. They may have advertised two totally different tracks for racing and freestyle, they have to get a base started for practice, qualifying, and racing day so come freestyle day, they can add on top of where they started. But ultimately, they need to get all the permanent obstacles built come practice day, then freestyle day is when they can adjust ramp angles, ramp heights, and add cars, vans, RVs, and other crap out there at their and the drivers' discretion.
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File Name: Overkill Evolution
File Submitter: DanDon
File Submitted: 16 Mar 2014
File Category: V4 Replica
After about two months of very hard work, I can proudly say that Overkill Evolution is now released! This is probably my best work in Rigs of Rods to date, and I couldn't have done it without a great team of people behind me! Enough said, let's get to the credits so these people can get the recognition they deserve!
Building Team:
Daniel Donnelly (DanDon)
Mark Colineri (Mark Colineri)
Nicholas Kozak (Outlawed)
John Dough (John Dough)
Johan Seminario (acdcfan56)
Matt Wilkinson (SealedGecko)
Edy Beltran (Coconutmen)
Credits:
Body Model/Graphics - John Dough, acdcfan56
Chassis Model - Outlawed
Chassis Construction - DanDon, Mark Colineri
Chassis Texturing - Mark Colineri
Engine Model/Textures - SealedGecko, RockCrwlr, Mark Colineri
Transmission Model/Textures - acdcfan56
Transfer Case/Output Shafts Model/Texture - crazyman444 (modified by DanDon)
Lexan/Diamond Plate Models - DanDon (textured by Mark Colineri)
Pedals Model/Textures - acdcfan56
Shocks Model/Textures - Sim-Monsters V4 Pack Makers (modified by DanDon), Coconutmen
Tire Model/Texture - RockCrwlr
Rim Model/Texture - acdcfan56 (modified by Wambo, DanDon), Wambo
4-Link Bar, Steering Ram, Tie Rod, Driveshaft Model/Textures/Placement - DanDon
Axle Housing Model/Texture - crazyman444 (about 80% modified by DanDon), DanDon
Rear Steer Motor Model - DanDon
Coil Model/Texture - Sim-Monsters V4 Pack Makers, Coconutmen
Battery Model/Texture - Sim-Monsters V4 Pack Makers
Shock Placement - DanDon, SealedGecko
Suspension Set-Up - DanDon
If I forgot anyone or anything, I do apologize and let me know through a private message and I will be sure to update the list of credits!
Another big thanks to everyone involved and I hope everyone on the Sim-Monsters community enjoys this awesome truck!
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Like I said on Facebook, this is honestly the best looking Avenger body I've ever seen (besides the normal lighter green style), but what throws it off for me is the Fox Sports 1-esque logo around Avenger. Otherwise, great work by Garners Towing.
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from what i've heard, apparently the Dneps were too grippy and were tearing up stadium floors. so yeah that's kind of the point
That was one cause, but another cause was minor drivetrain issues where driveshafts, input shafts, and miscellaneous other things that were caused by the tires gripping too much on some landings or take-offs. A lot of people just choose not to "upgrade" to them because they're weak (bang on a sidewall of a Goodyear or Firestone, than bang on a sidewall of an EcoWork).
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Possible sighting of the new BKT tire on Spectra Max-D.
Those are indeed BKT tires.
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Finally got the rims done! Thanks to Andrew Wamsley (Wambo) for editing the rim models and making the texture! A few more minor texturing things to fix, then to do some shock adjustments, and this thing will be ready to release!
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World Finals XV Discussion
in Monster Trucks
Posted
It's already at the pit party without a tarp on it.