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Gabe2304

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Posts posted by Gabe2304

  1. Correct me if i'm wrong, but I believe USHRA is no longer associated with Monster Jam.

    All the "ADVANCED AUTO PARTS MONSTER JAM ADVANCED AUTO PARTS SERVICE IS OUR BEST PART MONSTER JAM MONSTER JAM TRUCK FREESTYLE" started when FELD Entertainment bought Monster Jam and AAP stepped up at the title sponsor.

    So, yes I do feel you on this issue, but then again, I've been going to (and enjoying) MJ shows for quite a while now, so i'm kind of a hypocrite.

    On the upside, they can have good ticket prices. I can go to a big stadium show for $20 where as a Checkered Flag Productions show at a small arena or speedway may cost me $30.

  2. Name: LoneStar Monster Truck Nationals

    Venue: Texas Motor Speedway (Forth Worth Texas)

    Racing Style: Straight line drag

    Replica or Custom: Replica

    Date Ran: October 19, 2013

    Other details: Jammer style obstacles had tires instead of cars. 

    Images/Video: 046_zps17c50760.jpg

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    Photo credit:

    Facebook- Event poster

    Me- First 6 pics

    Alex Bardin- Last 9 pics

  3. I like the idea of spintyres for the fact the ground reacts to trucks driving on it but the demo trucks are soo slow i cant tell if they really handle,for those that have not seen this yet  http://www.oovee.co.uk/games/upcoming-games/spin-tires/

    0_0 Dude, that game looks FREAKING AWESOME! The changing terrain reminds me of what THQ did with Mx vs ATV Reflex. This is something I would LOVE to see in a monster truck simulator.

  4. I warn you though. If you dont have a good computer like myself, these'll make your game crash after about 2 hits. I want to say I put them in the terrains folder, but i cant remember since I deleted them.

    The computer I use is decent (Sony VAIO laptop). I have a car pack that I use as crush cars and my game will lag if I spawn two or more cars at a time.

     

    EDIT: Nope it doesn't work if I add them into the terrains folder.

  5. The crush cars are really weird. They don't show up in the RoR Toolkit when trying to place them. So the easiest way I found to placing the crushable cars is you place a different mesh on a track in the toolkit, like for example a fence or cone and replacing the mesh name of the original mesh, with the mesh name of the crushcar. I did this a very long time ago for a leafer test track and it worked well. 

    How do I do that? Will this make them show up as in-game vehicles or terrain add-ons?

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