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Blender: Backfaces? Huh?


Roli Christinson

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They appear if the face(s) have been flipped or reversed. You'll notice them if you're in textured/solid mode and see a gap in the faces that shouldn't be there. Easy fix is selecting the vertices associated with the flipped face, and either recalculate inside/outside or flip normals.

Edit mode/W/Flip normals.

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Just to add to what Hot Shoe said here is a example with a ramp I made awhile back. You can seemly see through this jump but in fact you are looking at the backside of those faces, which is a untextured side. On bodies you have to model the inside so you do no see through it.

screenshot_411.png

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