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How to remove props


rad_rob

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So I have been working on modding a couple different trucks to try to learn this stuff and get better at it. I have been working on a truck based on the Westwind truck and so far its coming along ok. This is my first time painting and modding the files, so I feel like Im sorta getting the hang of it.

 

tpweyN1.jpg

syqyh4z.jpg

 

Basically I am curious if there is a way to remove the shell to make this into just a truck. Or is it baked into the body? Sorry if it sounds like a dumb question, but Im trying to get better at this. Thanks in advance for the help!

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Damn, I was hoping it would be easier than that. haha. If you don't mind, would you have a link to a tutorial on how to do that? I have been trying to get the .mesh file into Blender for a little while now and have not been successful yet.

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I would like to point out that simply painting over an already exported truck with an already exported paint will overwrite the original truck, as you possibly know. You will need to clone the truck, or start from scratch in Blender. As for your current skill level, try to find a truck that has the F150 body but without the cap. Copying over the paint is in no way the correct way to make a truck, but it will be a start for you, until you can understand Blender a bit more. I'm sure one of us would be happy to try to explain to you the very basics.

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I would like to point out that simply painting over an already exported truck with an already exported paint will overwrite the original truck, as you possibly know. You will need to clone the truck, or start from scratch in Blender. As for your current skill level, try to find a truck that has the F150 body but without the cap. Copying over the paint is in no way the correct way to make a truck, but it will be a start for you, until you can understand Blender a bit more. I'm sure one of us would be happy to try to explain to you the very basics.

 

I would really appreciate that. Yeah, I created a new .truck file for this one so I could still have the other truck in the game as well. I installed blender, but its all new to me, and so far most of the tutorials I have found on how to import .mesh files into blender haven't worked out for me yet. There may be something much simpler and I may just be doing it the hardest way possible. haha

 

The nice thing is that I work with CAD software all day at work, so as far as 3D space is concerned I have a very good grasp on that, and as Im sure as is with most software, I just need to learn the interface of Blender and hopefully the pieces will start falling into place.

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Ok, so here where I am at. I ended up getting the file imported into Blender. After some messing around with it, I got it where I would like it to be. Here is what I did:

 

I moved the .mesh file temporarily to my desktop to make it easier for now. In this case, it was WestWindPEI.mesh. I then used the XML converter so there was now the .mesh and the XML .mesh.

 

I then imported the WestWindPEI.mesh into blender and made the changes. 

 

mjEI5VM.jpg

 

So now I am lost on where to go. I thought I would have to export it, but whenever I follow the tutorials on here, this is what I get:

 

zVUYzmH.jpg

 

Youll notice at the bottom I get an "Exception caught..." error, and the resulting files are empty.

 

Am I doing something completely wrong here? 

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Ok, so I decided to experiment with some different options in the meantime. I succeeded! I ended up using the Doomsday truck and swapping the body and spending a little while placing the body in just the right spot. Then swapped the paint, wheels, and tires and Im pretty happy with the outcome. Still curious as to what was causing my error earlier, but Im pretty happy I at least made some progress!

 

71UsE4v.png

tSfzYtM.png

63NJxfX.png

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