So, I've been trying 2 nights to get a truck working in RoR, and managedmaterials have not been very nice.
After I exported the truck from blender (chassis and body together as one mesh) I borrowed the managedmaterial "codes" from another truck, and simply replaced the names of the textures, (and spectacular textures) with the names of my new textures. Then, I hopped into the material file, and got rid of all the lines containing textures that I had already placed in the managedmaterials lines (Again, I'm still trying to teach myself the most as possible about managedmaterials). Then, I hopped into RoR, and everything on the truck was white EXCEPT for the shocks, axles, lights and sponsor panels. I even tried clearing and regenerating the cache, and still no luck.
My main question is:
Why is almost every texture I used and added in blender white, even though they are all in the .zip file?
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IceCreamMan13
So, I've been trying 2 nights to get a truck working in RoR, and managedmaterials have not been very nice.
After I exported the truck from blender (chassis and body together as one mesh) I borrowed the managedmaterial "codes" from another truck, and simply replaced the names of the textures, (and spectacular textures) with the names of my new textures. Then, I hopped into the material file, and got rid of all the lines containing textures that I had already placed in the managedmaterials lines (Again, I'm still trying to teach myself the most as possible about managedmaterials). Then, I hopped into RoR, and everything on the truck was white EXCEPT for the shocks, axles, lights and sponsor panels. I even tried clearing and regenerating the cache, and still no luck.
My main question is:
Why is almost every texture I used and added in blender white, even though they are all in the .zip file?
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