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Monster truck Destruction Drama


Edy

Is this it for ODD Games?  

29 members have voted

  1. 1. Is this it for ODD Games?

  2. 2. Do you think Monster Truck Destruction will be removed from Steam?



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A rather strange situation, not sure what to make of it. I remember this game was originally developed for the PC. The company always seemed questionable to me as they kept delaying the release for the PC version, and only ended up releasing mobile versions (until the recent PC version on Steam which was apparently unplayable). I had a very early beta that seemed a lot like a revamped MTM2, or (what would have been) MTM3. I've always wondered if it was based on the MTM2/3 engine and the legality of it if so. (Back in 1999/2000, I was told by someone close to BIGFOOT that a number of teams had already signed contracts for MTM3, which if true then it must have been in development and someone must have beta copies somewhere. I don't remember why it was never finished.)

I did play MTD on an Android tablet recently and there were a ton of ads -- a very frustrating experience. I don't recall the iOS version being quite so bad a few years ago.

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1 hour ago, Helen Weales said:

A rather strange situation, not sure what to make of it. I remember this game was originally developed for the PC. The company always seemed questionable to me as they kept delaying the release for the PC version, and only ended up releasing mobile versions (until the recent PC version on Steam which was apparently unplayable). I had a very early beta that seemed a lot like a revamped MTM2, or (what would have been) MTM3. I've always wondered if it was based on the MTM2/3 engine and the legality of it if so. (Back in 1999/2000, I was told by someone close to BIGFOOT that a number of teams had already signed contracts for MTM3, which if true then it must have been in development and someone must have beta copies somewhere. I don't remember why it was never finished.)

I did play MTD on an Android tablet recently and there were a ton of ads -- a very frustrating experience. I don't recall the iOS version being quite so bad a few years ago.

I feel like I've heard of MTD being MTM3. It'd make sense because of the teams that are in their game (Bigfoot, Bearfoot, etc.)

Also you can disable ads by putting your device in airplane mode.

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I was just reading about how someone recently acquired the source code for MTM2 from a former member of Terminal Reality and is updating the game. Apparently TR owns/owned the source code (they are no longer in business), while Microsoft own the naming rights. So who knows, maybe MTD was made from the MTM source code after all.

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  • 3 weeks later...

I don't think MTD is MTM3. I've played both engines enough to see similarities but not enough to draw that conclusion. Maybe MTM on crack, the trucks in MTD are too powerful and unpredictable. At least in MTM2 when you hit a ramp you know which way you'll fly, but in MTD I've hit ramps straight on and was thrown in any random direction except backwards. It was so bad, I would actively avoid hitting cars or ramps in racing. There's no penalty, so why bother?

And as said, the later levels in the android version, and newly released IOS update, are almost impossible to unlock. The trucks are too unpredictable to win racing and the bars too high in freestyle. Plus, I had this strange bug where if I got a high combo in overtime, the game would break my combo like it reset my truck after a rollover, and it happened almost every time. All those elements together caused me to uninstall my copy. 

 

It's a good attempt, one of the better ones in recent years, but I'm still looking.

 

Might I suggest MMX Racing?

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  • 3 weeks later...

Sorry to bump but I wanted to come out of hiding and add my two cents onto this. I think in 2011 I helped with the testing of the game. On facebook they ran a contest and the winners became official beta testers of the game. They said the names would be in the final game which was planned to be a huge PC monster truck game with wheel compatibility and realistic physics as to like the game rigs of rods thanks none other but this community. 

Being it wasn't a large group at the time, it was easy to climb up and make sure I had a spot in the top 10 to get my copy, one catch was to review the game on their forum to continue receiving updates. 2 people did... I finished 2nd out of the 500 something that entered the beta contest and me and some other guy had the chance to review the game. At the time I had the game on my old dell inspiron with a nvidia geforce 6400...yeah...old school...the graphics haven't changed since early testing (which only ran through 3 versions) However I will say that they absolutely killed the game!

Before in the testing days you spawned in the middle of a stadium that much resembled Qualcomm Stadium in San Diego, your truck was a blank grey ford, cars were crushable, the body was had a decent damage model, the physics were okay but still the most realistic of a game released at the time. In the beta versions you had many camera options like in the full version except for one, free roam. Another key aspect they drained out was the fact that you slider option menu to tweak the truck and world physics. 

This ranged from the damage model and how hard it was for the truck to receive damage. You could also adjust the gravity, the trucks weight, how the shocks, springs, and everything worked (except the power of the engine). The height and center of gravity of the truck, camera height in the roosterpit. It was a brilliant aspect for the simulation part of the game. On their facebook there are early screenshots of the more "monster jam" set up they had in mind with the more realistic stadiums that they had built.

 

Here is the major let down folks. In the end it was suppose to be a PC, PS3 and Xbox 360 Monster Truck simulation. You started with a low end truck competing in fair grounds, you built it up to handle the bigger venues with the higher jumps and expectations of freestyle, and be fast enough to qualify for racing. Throughout the game you could always modify the physics and even paint your own truck by importing a .tga version into the game. They had a database set up momentarily to upload your truck for others to use, you could see the truck in a unity 3D model and rate and comment and download the schemes to your game (PC only). Great hopes, great expectations. 

My noted issues to them before they could start making the gameplay versions: crushcars ate the trucks when they were crushed to the ground, once the truck was out of the play area you couldn't reset the truck, force restart.

Then came along the Monster X Tour sponsorship...and they wanted it to be a mobile game to compete with Monster Jam's console game...woooo...there go the hopes and dreams of a Monster Truck game that could be remotely realistic. Better yet Monster Jam would compete with this game by making a mobile game instead of a console game...woooo. Took away the custom trucks, lied about the contests they stated and had made, and turned the game into something completely different. 

So...they took their PC game, stopped all testing immediately, patched it up, asked no questions to the fanbase and redesigned the stadiums to be like the ones in Monster Jam games, easy for huge air, insanely unrealistic, and worst of all...mobile transactions...

PC/Console Simulation > Mobile Game > PC Mobile Port

Oh and...of course...our names are not in the credits, despite the countless hours we played...giving huge long feedbacks and videos of the incidents and recommendations to advance the game, hell we gave the garage idea...no proof of anything now, they took down the forums and deleted our accounts with the MXT Sponsorship. 

OddGames has dirty people running the place. Its sad though, it had major potential at the start, it could have been MTM3, who knows. Wish I still had my old copy of the game, I'd upload it here for everyone to play and see how it was. Seriously had such great potential. 

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