Files posted by Chris B
Concept I had, came out really nice! Turn lights down, have fun
Me- Digital Screens, Rage logo, design and prop placement
Sweg- The original truck
Sim Monster Community
It's finally here! After many months of anticipation, here are the first tracks of WRA Season 4 tour...
This pack includes:
WRA Gaithersburg (1st link): Modified Chicago Style, less grip than usual, boats, buses, and big air!
WRA Birmingham (2nd link): Straight line drag, mini-flip ramp, and tons of 2-wheel opportunities!
WRA West Lebanon* (3rd link) : Perhaps the trickiest race course on this website, insane air opportunities, and a massive freestyle track!
Let me know if I forgot anyone!
Track Map for West Lebanon:
World Finals 18 Freestyle! Is it perfect... not at all. Is it damn good... hell yeah! Worked hard on this over the past month to get this old project of mine completed, and here she is!
Keep in mind that this is a high quality track, so if your computer is known for running things below say 30 FPS, you're gonna have a bad time. There is no low quality version because I simply didn't feel it was necessary. Feel free to resize textures on your own if you are having troubles running it. But this is way more optimized for performance that the crappy racing course in terms of vertices and texture sizing.
Two Versions: Part 1 (after about 10 trucks have went) and Part 2 (muddy mess!)
Now the credits!
Rockcrawler (Klayton) - the cars, the bus, the original stadium model, dirt textures, various little textures
Maxdman- props like bulldozers and hybrid obstacles, some textures, a lot of inspiration in terms of baking and decreasing amounts of verts
Me- the track itself (like the ramps), putting it all together, material and odef files
Google Images- mini photos and various logos
Chazzymp (Mason)- the exterior posters and some entertaining snaps to looks at when I got bored
Rigs of Rods dev team- help with some code things
Monster Jam's Youtube Channel- The "fathers day rewind" that gave me all my reference shots
Mcdonalds- Food for when I was hungry
Instagram- a constant distraction
Don't roll in the turn
Showtime's finally done! My truck for NAMT, SMRA and whatever other custom leagues come around. Have fun, and don't forget to turn the lights down and try driving around... she glows real nice
Me- assembly, material file, digital display, SUR emblem, some props, paint
Fern and Andrew- a good majority of the props used
Everything else- Sim Monsters community
Please remember that this is my personal custom and you may not run this for any leagues! Besides, you'd look pretty silly running a truck with my name on it!
DISCLAIMER (If you can really call it that)
This is a big file. You might experience some lag or not be able to run the track at all if you have your settings to the max. However, for your convenience, this upload includes an FPS version, which undoubtedly does not look as nice, but will get the job done for competitions as it aligns perfectly with the full version of the track.
If you are running the FPS version, and for some reason you still are getting lower than about 40 frames, then I highly encourage you to upgrade to .4.6 or higher. When being tested, I found that your frame rate drastically improves on this version (even when running at the high quality). For example, when spawning two high quality trucks in, I was still getting 80 frames on .4. With that scenario on .38, the game would literally crash and I wouldn't be able to spawn in. This is why I highly recommend just using .4 to avoid all lag altogether.
Finally, last thing I wanted to state was that I know there's a lot of "unnecessary" verts in the track. I would develop a new version of the track to try and get rid of some of these, but I have simply lost interest after working on this over the time of seven months (took two off for personal reasons). For this reason, I am open to sending any track makers or anyone at all the full .blend of the track. Then, if the lag-issue really is that great, it can be fixed by someone a bit more eager and willing. However, I'm 99% percent sure this won't be an issue, just wanted to clarify as other tracks of mine have been reported for immense lag that no one I talked to or tested with experienced. Thanks for reading this and enjoy the track!
- Chris Bialek
It's finally here! Monster Jam World Finals 18 Racing is out and looking good! Tons of time went into this track to assure that you guys get the most realistic Monster Jam experience possible. Tons of details never before seen on Sim Monsters are included as well. Have fun driving and exploring!
Chris B- All the modeling of jumps and a good majority of the detailing/texturing
Klayton- Original Sam Boyd Model and cars
Maxdman- Bulldozers, announcer stands, trophy, various props
Chazzymp- Exterior posters, frame rate testing
Nathan Smith, Levi Schones, Tom Deents- Frame rate testing
Note: Freestyle will come out in a few months
Now you have no excuse not to execute those perfect moonwalks 👌. Really like how this one came out, only took like 4 days to make, enjoy!
Me- Pad, wall textures, other textures
@RockCrwlr- Car textures
@maxdman- Some texturees and models
Idk who made the stadium model, can't find it
So Tom got really high one night and decided to put on a show in his backyard. Yeah.... so this happened
Probably a ton of other people I forgot
Racing is supposed to be difficult (you'll see, the turns are cut differently than normal). Just practice on it.
Should work on every version, but yeah... uhh idk lol.
Another thing. Pretty simple track to make, enjoy!
This should work on all versions, tested on .4.7 and .38
So this is finally done, yay!
Track works on all versions, if it doesn't oh well
Very fun project that's gonna be used for Carkiller458's RORFT World Finals II on YouTube. Track uses the 2-day format, has a boat, 6 backflip ramps, a perfect front flip opportunity, and more. One of the most fun tracks I've ever made.
This track will work on any version (tested on .38 and .4.7) This track uses a cool night time setting. Set "Sky type" in graphic settings to "sandstorm" to use The back of the LED boards for racing have been taken out for better vision in the turns
Me- Boat, banners, updated TV screen stuff, all the RORFT textures, etc
(Probably forgot a ton of people, tell me if so)
Low budget, hybrid style, indie track
Will work on any version you want (tested on .38 and .4.7)
Just wanted to make a 2002 track, ended up revamping Raymond James Stadium. What cha gonna do? ¯\_(ツ)_/¯ Track includes racing, freestyle, and a custom freestyle.
Now, this track has a ton of verts and textures. However, 90% of them are non collidable and have no effect on the truck. That being said, you should not get lag. I have tested the track running a 2012 stock Toshiba laptop, and was able to still get smooth fps (50-60) throughout (don't worry I just got a new computer tho ). Also, the track might a few seconds longer than others to load up in game. Don't worry, this is just due to the amount of textures the game has to render. Once loaded, the track should run perfectly smooth.
Just wanted to put that in there because I've had 3 tracks now where people have reported lag that did not occur when I tested them.
@Tom Deents (banners)
Bobamatic0, Dalton Hastings, MonsterMania.com, Wayback Machine- Reference videos/pics (da real mvps)
Myself (Pirate ship modeling and texturing, skull dude modeling and texturing, TV board edits, bracket board, neon glow signs, wall banners, some floor banners, etc)
(Just listed everything I made in case you wanna use them) (PM me for the updated model)
Prob forgot people, let me know if I did.
WORKS WITH .37, .38, .39, .4.5, .4.6 (Tested with .38 and .4.6)
The track that's gonna be ran for STS this summer. Turned out really nice and just fun to launch a truck around on. Enjoy!
Others I probably forgot, lemme know if it's you
- This track is for any version you want (so it's .4 compatible)
- Strongly recommend using sandstorm setting so you can get a nice night time looking track
Haven't seen an updated Toughest Monster Truck Tour track for a while, so I decided to make their 2016 season opener. It was cool to be able to make a stadium model and my first (released) replica. Enjoy!
Me- Updated pretty much everything on the Southaven stadium model, turning poles, textures, banners, Photoshop stuff
@RockCrwlr - cars, tarp texture
@maxdman - bulldozers
@Tom P. - Base stadium model
Probably some other people I forgot, let me know if so
- Highly recommend using "sandstorm" sky type to avoid some small shadow problems
- Has been tested on .38 and .4.6, should work for all versions
Welcome to the first annual IndieJam! There's no BKT's, no fan judging, and no corporate BS; just straight up racing and freestyling. I really wanted to honor the independents of this sport, and this was the best way I could think of! This took about 3 months to make and definitely the best track I've ever made (as of now). Hope you all have fun!
Myself- Stadium Model, Photoshop stuff, some textures, houses
Slickster/Hot Shoe- Cars/Mini Van
Klayton- Cars, busses, vans, etc
MaxdMan- Cool props (Semis, minivans, boxvans etc.)
Edy- Light Poles
*Let me know if I forgot to credit you
Racing Track Explanation:
I am well aware of the small weird transparency error on the sign and fence, if anyone knows how to fix it pls PM me If using with .37, .38, or .39, I highly recommend putting the sky type to "sandstorm" in config so you get a nighttime background Racing is not easy, so practice a little on it and you'll get it This will work on any version you want (.37, .38, .39, and .4)
Here's a little something to hold you guys over until I'm done with #IndieJam2016. Kind of just an overall fun track for racing and freestyle, not much else to say.
Stadium Model- Edy
Cars- Hot Shoe/Slickster
Cool props (Bulldozers, ambulance, haulers, box vans, Rvs, etc)- MaxDMan
Busses, vans, some cars, shipping container texture- Rock
Some textures- Danny and Aaron
Putting it all together, cool logos, and stuffz- Me
This will work on any version you want!
Boom, the first annual Stafford Monster Mania! For a first track, I think this turned out pretty well!
*Let me know if I forgot anyone
This track will work for .37, .38, and .4. Thanks to Simracer0055 for testing!
Have had this sitting around for a while now, why not upload it? It's a very fun truck to drive and the rust came out great. Expect maybe another rusted classic in the future! This is NOT an open custom and I might use it for a league, who knows!
Tires- Matt Wilkinson
All rusted paint, shock setup, placement, old logos- Me
ISP Seat- Crazy
V4/V4.5 makers- Shocks and Rims
Motor filters and some other parts- Edy
THIS IS A STANDALONE, if u want, doesn't have to be lol
Karl Malone wanted a monster truck, so Karl Malone got a monster truck.
Chassis- Nick Kozak
Paint (Body/tires), some placement, flag, rim texture, other textures- Me
Body- V4 pack makers
4-Links- V5 pack makers
Other things- V4 pack makers
*Let me know if I left out anyone so I can add them in!
THIS IS A STANDALONE!
Welp, after months and months, I finally got around to releasing my first truck!
Body- Steve Harlow
Chassis- Nick Kozak
4-links, drive shaft, tie rods, anything else I used from the Max-D pack- acdcfan56
Paint on body and tires, shock tuning, and some placement- Myself
Tires- John Dough
Crazy Props- Micheal Murray
Rims and everything else- SM V4 Creators
-This truck is NOT a standalone, put it in your v4 pack
-ACDCFan's Max D pack is highly recommended to have for this truck to work (w/o it, somethings might show up white)
-Special thanks to ZonR for creating the cloning tutorial right when I needed it!