Just wanted to make a 2002 track, ended up revamping Raymond James Stadium. What cha gonna do? ¯\_(ツ)_/¯ Track includes racing, freestyle, and a custom freestyle.
Now, this track has a ton of verts and textures. However, 90% of them are non collidable and have no effect on the truck. That being said, you should not get lag. I have tested the track running a 2012 stock Toshiba laptop, and was able to still get smooth fps (50-60) throughout (don't worry I just got a new computer tho ). Also, the track might a few seconds longer than others to load up in game. Don't worry, this is just due to the amount of textures the game has to render. Once loaded, the track should run perfectly smooth.
Just wanted to put that in there because I've had 3 tracks now where people have reported lag that did not occur when I tested them.
@Tom Deents (banners)
Bobamatic0, Dalton Hastings, MonsterMania.com, Wayback Machine- Reference videos/pics (da real mvps)
Myself (Pirate ship modeling and texturing, skull dude modeling and texturing, TV board edits, bracket board, neon glow signs, wall banners, some floor banners, etc)
(Just listed everything I made in case you wanna use them) (PM me for the updated model)
Prob forgot people, let me know if I did.
WORKS WITH .37, .38, .39, .4.5, .4.6 (Tested with .38 and .4.6)