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About This File

Haven't seen an updated Toughest Monster Truck Tour track for a while, so I decided to make their 2016 season opener. It was cool to be able to make a stadium model and my first (released) replica. Enjoy!

Credz:

Me- Updated pretty much everything on the Southaven stadium model, turning poles, textures, banners, Photoshop stuff

@RockCrwlr - cars, tarp texture

@maxdman - bulldozers

@Tom P. - Base stadium model

Probably some other people I forgot, let me know if so

 

Notes:

Highly recommend using "sandstorm" sky type to avoid some small shadow problems

- Has been tested on .38 and .4.6, should work for all versions

 

Have fun!


What's New in Version 1.0.1   See changelog

Released

Fixed Screenshots


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25 minutes ago, monsterjam9876 said:

i love it but its a little laggy

Really? I've already tested it online with a friend and we had smooth fps the whole way. We even had 6 trucks spawned at once. Anyone else think it's laggy?

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21 minutes ago, Chris B said:

Really? I've already tested it online with a friend and we had smooth fps the whole way. We even had 6 trucks spawned at once. Anyone else think it's laggy?

it's not for me (even thou my laptop's ok it still runs great!!!)
love the track chris, can't wait for more!!

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Really good looking track.  The only thing is you have an extreme amount of unnecessary verts all over the track.  The ramps look like they have been subdivided 10 times.  On the racing lanes you only need one face from each edge of the ramp, but you have 10 or 12 faces.  That increases the vert count by 10 or so times, and with that along every curve of every ramp adds up fast creating a useless amount of lag.  

Here's this if you don't know what I'm talking abut 

eZKz6gi.png

What I've outlined in green on top is what every face of each ramp should look like.  Since there is no change in the face from left side to right (meaning it does not move in any direction on the x, y and z axis) then the face of the ramp can be made up of four verts just like you have (shown in green).  On the bottom is what's littered through out the track.  Everything in the red box is useless.  All of the verts in the blue circles (and everything parallel to them) don't need to be there.  If you deleted  everything in blue, and used the four verts that are left on the outside of the ramp, that makes a face that looks and acts the exact same as everything you have now, just minus 10 verts.

The same goes for all of the other ramps, as well as the dirt ground.  You don't need any verts in the middle of the dirt floor because it should all be the same level, you only need the verts on the outside. 

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