Made for CFMTS. First full replica that I've modeled. Was asked to make it about a week ago, so don't expect perfection (or any effort put into the image on the download page). Might be a little unrealistic, but it's a fun little track to drive on.
Credits:
Models:
Me
Textures:
Me, Klayton, Mark, Sim-Monsters
Well here's something 10 months in the making (literally). This track was not only held in early March of 2012, but was built from mid-March to early April in Blender. After waiting nearly a year, it's finally being ran as Week 4 of ORL. Since this is an old track, I only made a 1024 version.
Credits:
Models:
Danny Mackey: Track, Entrance Banner, Dumpsters.
Mark Colineri: Stadium.
Sim-Monsters: Vehicle Models.
Textures:
Danny Mackey: Vehicle Colors, Dirt Floor (Chalk Lines), Crowd,Wall Banners (Remade).
Johan Seminario: Dirt Floor (Design).
Mark Colineri: Roof Metal, LED Banner.
Sim-Monsters: Dirt, Vehicle Textures, Original Banners, Plastic, Crowd, Dumbsters, Concrete
Well here's Week 2 of Outlaws Racing League, Minneapolis, Minnesota. This is a custom track with a Chicago Style freestyle layout, but a right turn, St. Louis Style on the outside for racing. Freestyle also has an additional camper stack, and short bus stack. Something new that I recently made is an entrance banner. It is entirely non-collidable, so I made sure you guys aren't locked out of the entrance.
Mirror 1 is the 1024. Mirror 2 is 2048.
Credits:
Models:
Danny Mackey: Vehicles, Obstacles, Entrance Banner.
Mark Colineri: Stadium.
Textures:
Danny Mackey: Dirt Floor, ORL Entrance Banner, Vehicle Textures (Recoloring/Ware Version)
Mark Colineri: Stadium Crowd, Outlaws Racing League 2013 LED Banner.
Klayton Halog: Original Dirt Texture.
Sim-Monsters: Wall Banners, Crowd, Plastic, Metal Beams.
Hope you guys enjoy.
Well here's AME 3. Here you will find yet another all new race layout, featuring a car pad and a long straigt line to the finish. Enjoy the special new stuff thrown in for freestyle. First Mirror is the 1024, the second is the 2048.
Credits:
Danny Mackey:
Models: Racing Stacks, Car Models, Stadium, Short Bus
Textures: Dirt floor, Crowd, Sim-Monsters.com Logo
Mark Colineri:
Models: Freestyle Obstacles, Car Models, Train, Plane
Textures: Tires, ORL Logo
Klayton Halog:
Models: Car Models
Textures: Car Textures, Dirt Texture
Sim-Monsters:
Textures: Crowd, Banners, Cars, League Logos
And if you want to have it, and haven't gotten it yet, just for poopy and giggles here's the link to the qualifying version of the track: Click Here
Well here's AME 3 Qualfiying. Here you will find yet another all new race layout, featuring a car pad and a long straigt line to the finish. Expect to see a final version sometime today or early tomorrow.
Credits:
Danny Mackey:
Models: Racing Stacks, Car Models, Stadium.
Textures: Dirt floor, Crowd, Sim-Monsters.com Logo
Mark Colineri:
Models: Freestyle Obstacles, Car Models
Textures: Tires, ORL Logo
Klayton Halog:
Models: Car Models
Textures: Car Textures, Dirt Texture
Sim-Monsters:
Textures: Crowd, Banners, Cars, League Logos