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DannyMackey

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Files posted by DannyMackey

  1. Well here's Week 2 of Outlaws Racing League, Minneapolis, Minnesota. This is a custom track with a Chicago Style freestyle layout, but a right turn, St. Louis Style on the outside for racing. Freestyle also has an additional camper stack, and short bus stack. Something new that I recently made is an entrance banner. It is entirely non-collidable, so I made sure you guys aren't locked out of the entrance.

    Mirror 1 is the 1024. Mirror 2 is 2048.

    Credits:
    Models:
    Danny Mackey: Vehicles, Obstacles, Entrance Banner.
    Mark Colineri: Stadium.

    Textures:
    Danny Mackey: Dirt Floor, ORL Entrance Banner, Vehicle Textures (Recoloring/Ware Version)
    Mark Colineri: Stadium Crowd, Outlaws Racing League 2013 LED Banner.
    Klayton Halog: Original Dirt Texture.
    Sim-Monsters: Wall Banners, Crowd, Plastic, Metal Beams.

    Hope you guys enjoy.
    805 3
  2. Well here's AME 3. Here you will find yet another all new race layout, featuring a car pad and a long straigt line to the finish. Enjoy the special new stuff thrown in for freestyle. First Mirror is the 1024, the second is the 2048.

    Credits:
    Danny Mackey:
    Models: Racing Stacks, Car Models, Stadium, Short Bus
    Textures: Dirt floor, Crowd, Sim-Monsters.com Logo

    Mark Colineri:
    Models: Freestyle Obstacles, Car Models, Train, Plane
    Textures: Tires, ORL Logo

    Klayton Halog:
    Models: Car Models
    Textures: Car Textures, Dirt Texture

    Sim-Monsters:
    Textures: Crowd, Banners, Cars, League Logos

    And if you want to have it, and haven't gotten it yet, just for poopy and giggles here's the link to the qualifying version of the track: Click Here
    1,285 4
  3. Well here's AME 3 Qualfiying. Here you will find yet another all new race layout, featuring a car pad and a long straigt line to the finish. Expect to see a final version sometime today or early tomorrow.

    Credits:
    Danny Mackey:
    Models: Racing Stacks, Car Models, Stadium.
    Textures: Dirt floor, Crowd, Sim-Monsters.com Logo

    Mark Colineri:
    Models: Freestyle Obstacles, Car Models
    Textures: Tires, ORL Logo

    Klayton Halog:
    Models: Car Models
    Textures: Car Textures, Dirt Texture

    Sim-Monsters:
    Textures: Crowd, Banners, Cars, League Logos
    442 3
  4. Thought there wasn't going to be a Fall Madness this year? WRONG. Here in this zip file is Fall Madness II, a track design like no other. Racing will hold a test to those capable of maneuvering through all forms of racing; tight U-Turns, long squared sections, and chicanes, together with table tops, car stacks, and a huge cross-over, will create the ultimate challenge for even the best of drivers. Freestyle will be a free-for-all on a course large enough for two Sam Boyd Stadiums. With giant step up doubles, plateaus, and bus jumps to even the simplest of pyramid stacks, wheelie cars, and sea container jumps; cross-threads, big air, and insane combos alike will become a common spectacle on this track.

    And what would a well made track be without proper credits to those who made it:
    Track Design:
    Danny Mackey

    Models:
    Danny Mackey (Track, Vehicles, Turn Poles, Banners)
    Mark Colineri (Stadium)

    Textures Made for Track:
    Danny Mackey: (Floor Dirt Textures, Crowd Textures)

    Textures:
    Danny Mackey: (Various Sponsor Banners, Turn Poles)
    Mark Colineri: (Bread Truck, Roof, Fall Madness II Logo, ORL Logo)
    Klayton Halog: (Club Box, Dirt Textures)
    Hot Shoe: (Banners)
    Travis Sewilo: (MLSM Logo)
    Sim-Monsters (Wall Banners, Crowd, LED Ad, Protective Plastic, Concrete)
    MTM2 (Vehicles)
    Rigs of Rods Repository (Sea Container)

    I think this pretty much sums everything up, want to thank everyone who helped out to make this a great track for a great event. Also thanks to everyone who choose this track to be home of Fall Madness II. It feels great to have someone use one of my tracks in an event, and Fall Madness of all of them. Enjoy and have fun everyone.
    2,287 6
  5. This is the first track I've ever made for a release. This is a pretty exciting moment for me. I hope you guys like it as much as I do.

    Credits:
    Textures: Me
    Track Creation: Me

    Special thanks to Mark for teaching me how to texture everything.

    *EDIT: New jammers have been added to reduce lag.*
    1,046 6
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