Week 4 of NAMT
Sorry for the late upload, had some stuff in the way.
Cars should be more crushsable than last week.
Please report any technical faults or problems in the comment section of the file and not the reviews.
Will relase the blend files for all the stadiums i've made for NAMT so far later in the month.
Have a happy day.
Bye.
I made this for Aaron's San Antonio 2021 track
@AaronLurie made the collision mesh and the tarp and banners work
One layer is the full stadium and the other is the collision mesh
This only works with Blender 2.79b and up
If the blend is laggy, hide the roofs beams
Cool thanks
After a 4 year sleep, i'm finally back.
Enjoy this track, hopefully it's fun.
Thanks to @CMDeerfoot for the opportunity that he gave to me, making tracks for the events that originally pulled me to Sim Monsters
Very big thanks to my friends that helped me out test this track:@Mark Colineri @RKM & @LordFrosting
And some amazingly big thanks to @DannyMackey and @AaronLurie for mentoring me.
Feel free to use any of my animated textures i made for your tracks!
UPDATE:
Here is a track explanation
An edit i made of Harlow's F150 to make the Del Schorco body
This includes the paint and the other assets for it
Enjoy!
An edit i did to Harlow's F150 body to make it look like the hot wheels firestorm body
This includes the one with the extended cab and the one without the extended cab
They are UV mapped
Here are the bakes/templates for each of them:
Body i made for Taz a while ago
It includes skins for Taz and Tasmanian devil
Feel free to make whatever edits you want
Willy's body i made a while ago
It includes a template for the body inside
Enjoy!
Batman body and paint i made a while ago
Works on Blender versions 2.79+
Feel free to make any edits to it etc.
Make good use of it
Probably my favorite trucks growing up
This use the NAMT settings
Also this are new zoomie sounds made by me
Enjoy
Week 3 for NAMT 2020
Have you ever wanted to try your hand at making replicas of an arena or very cool customs? Well now you can!
IMPORTANT:
THIS WILL ONLY WORK ON BLENDER 2.79B AND UP AND WILL NOT BE OF ANY USE IN OLDER VERSIONS OF BLENDER
LAYER ORGANIZATION:
LAYER 1 - ARENA MODEL
LAYER 2 - DIRT AND CONCRETE FLOORS
LAYER 3 - ARENA COLLSSION MESH
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE.
EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
Credits:
@AaronLurie
@DannyMackey
@RockCrwlr
@Edy
I've always liked the Superdome
IMPORTANT INFORMATION
PLEASE READ!!
Layer 1 - Inside
Layer 2 - Outside
Layer 3 - Stadium Collsion Mesh
Layer 4 - Inside floor & Dirt
Layer 9 - Alternate Screen with texture
THIS ONLY WORKS ON BLENDER 2.79 AND UP AND WILL NOT WORK ON 2.49
Now that is undestood here are the credits:
Stadium model - @Edy
Various textures- @RockCrwlr
Various textures - @DannyMackey
Various textures- @DiggerFan
Various textures- @maxdman
I'm very happy on how this model turned out, can't wait to see what replicas or crazy custom people make
Everything should be fine and dandy, if there's any isssues please let me know rigth away so i can update the file
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE.
EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
Track from the CFP Winter Nationals 2017.
For @Double.D ッ
Very simple track but with a lot of personality.
I hope you enjoy this track, it's a very fantasy like track and i love how it turned out.
Thanks to @CMDeerfoot for the opportunity that he gave to me, making tracks for the events that originally pulled me to Sim Monsters
This is my first upload to the site in 4 years, my truck for the All Star Challenge
Thanks a lot to @LordFrosting for literally building and proping the chassis and exporting everything into the game.
My rendition of Monster Truck Madness 2 track, Crazy 98.
I hope you have fun on this and enjoy playing on it, i recommend using the FPS version if you are playing online with friends!
This was a fun project to work on.
Extra credits because the credit system doesn't let me credit anyone that isn't on the site:
ashes48 - Dust Particle effect & Loader Sounds
LJFHutch - Tree models
free3d - Blimp Model
Terminal Reality - Dinosaur Model (Edited by me)
Texture Heaven, cc0textures, PBR Textures - Grass, metal, dirt textures & spec maps
Thanks to @4x4convoy & @CuriousMike for the support with the soundloads, particle systems and animations.
Thanks to my friends @RKM @LordFrosting @AaronLurie @Torque Easy @Double.D ッ @CIDRA racer @Wambo @Mark Colineri @CMDeerfoot @Chris Hamilton who helped me test this track.
AND A BIG BIG BIG thanks to @JackMProductions for all the help and references he gave me
Please send any bugs/crashes you find to me on Discord
FAQ
1.- You should make "X" track from MTM2
This track is the first track of my project to remake all the MTM2 tracks, that includes revamaping the ones i've done in the past
2.- How did you make the objects move/added sound/added particles?
I'll eventually do tutorials on how make these when i eventually "master" the topic
It's been a long time, but i finally finished it.
God bless America
Credits:
@Edy
@RockCrwlr
@MJFanatic
@DannyMackey
@Hot Shoe
@maxdman
@fernBurn
I want to thank everybody who helped me morally when making this track.
Special thanks to:
@CMDeerfoot
@DannyMackey
@Mark Colineri
@RockCrwlr
This has been one of my biggest projects, and i'm glad it's finally done and everything is going to be put to rest.
Works on 0.37+ & 0.4+
Bye.
Another one.
Currently remaking all shows from 2012 to 2016, i didn't liked how this turned out, and scrapped it.
Works only on 0.37
Sorry for no screenshot
A scrapped track.
Didn't felt like finishing it
Obstacles are too big
Gay.
I thougth you guys migth find some enjoyment in my attrocities.
Sorry for no screenshots.
Only works on 0.37 i think
Long time, no see
Works in 0.37 & 0.4 ( i think )
Credits:
Edy
Hotshoe
Blizzard
Klayton
Mark
Tharindu
Aaron
Google
The revamaped version of the Torture Pit i made, hope you guys like it
Only works on 0.37, sorry.
Feel free to try and convert it to 0.4
Credits:
Edy
Klayton
mtm2.com
Microsoft
Hotshoe
The revamaped version of the Graveyard i made, hope you guys like it
Works in 0.37 & 0.4
Credits:
Edy
Klayton
mtm2.com
Microsoft
Hotshoe
As requested by @Skyliner849
Santiago de Chile!!
Credits:
@Edy
@Hot Shoe
@RockCrwlr
@liquidfire215
@Slick
@Google
Thanks to @Mr. Beardman for testing
This track is 0.37, 0.38 & 0.4 friendly
Finally got this dimmaproject dimmafinished.
Originally requested by my good dimmafriend @NavySonicShell:
Credits:
@Edy
@RockCrwlr
@Hot Shoe
@Mark Colineri
http://malibu350.com/
Note: This track is 0.37, 0.38 & 0.4 dimmafriendly
Here it is! The remake of the old and classic PPRL Shell Shotout, one of the first tracks from MTM2 i attempted to make back in 2012 and now finally got time and revamaped it!
This track was originally made by the legendary @DaveTheSmasher, one of the most amazing and creative MTM2 creators, i'm so glad to bring this track back from MTM2 in a new revamaped version for Rigs Of Rods.
Link to the original track: http://www.mtm2.com/MTM2/Tracks/details.php?thistrack=4675
This a just racing track! It features a drag race style or a time course
This is how the time course is ran:
Original promo shot of the track:
Credits:
@DaveTheSmasher
@RockCrwlr
@Mark Colineri
@Edy
@Hot Shoe
Note: This track is 0.37 & 0.4 friendly!