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Posts posted by Helen Weales
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In my opinion, it's a million times more difficult and time-consuming to make models from scratch in Blender than in SketchUp. Blender is best for finishing touches and modeling, though. But you really should try out the SU extension called "RoundCorner", it will turn ramp-building into a task that takes seconds.
Edit: here is an example of a (very rough & quick) ramp similar to a section of yours using RoundCorner. I could have set this to use a lot less sides (this is just what I have it set to for something else I'm working on and didn't want to lose the setting):
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3 hours ago, erhminer said:
I know I'm not the best at this but hey at least I'm trying right? Anyway latest track project.
Nice to see another SketchUp user. You might be interested in a plug-in called RoundCorner. It will automatically round off corners and transitions. For instance it could be used on your track for the corners of the ramps and where they connect with the flat ground, which would otherwise have to be done manually which can be time consuming.
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I'll try to not post so many updates for this track from now on, but I'm pretty excited about the addition of the LED lights on the thruways. None of the colors are final, but I think they add something extra to the driving experience. I also made the geometric sculpture transparent pink "glass" (I really wish there was a way to make things simultaneously transparent and mirrored in RoR). I also added some actual terrain to one of the straights which can be pretty tricky if not driven through at a high enough speed, which can be seen in the last photo.
Edit: I would like the red LEDs under the finish to change from green to red once driven through -- does anyone know if this is possible?
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2 hours ago, Wambo said:
those were the only ones i had in blender, I would never put beadlocks on a bigfoot
I meant the fender cutouts.
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10 hours ago, Wambo said:
BF 4?! Awesome! And if I may, I would suggest making the wheel wells less square.
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1 hour ago, Connor Richardson said:
You are genuinely a top 5 content creator on this site, whenever the full pack gets released I will re-download ROR just to use it
Thank you very much.
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I've been painting cars and tweaking the terrain/textures. It's been really difficult getting the sand colors on the cars and the track texture to match because the cars use a spec image and the track doesn't, so they don't show up the same in RoR. Overall there are still lots of rough areas but I think it's coming along nicely.
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Track progress:
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Still very early in progress, but it's quickly coming together. This track is extremely difficult (and fun!) to drive.
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Finally started working on the Dakar-inspired track again. This is a VERY early version, but it has pinkish-colored sand and shiny geometric mountains, like faceted gemstones; as if they are growing out of the sand. I thought it would be fun to have another alien-looking track, like the one with blue dirt. This is one of the final tracks I need to finish before the entire POWERTRAX pack can be released.
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7 hours ago, Jackattack29 said:
I don't know how you make those things but they are freaking cool
Thank you. I use Sketchup and Blender for the modeling, CorelDRAW and Photoshop for the textures.
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I decided to close most of the grille on my electric F-150 and change the chrome to a dark mirrored-grey color, which I think seems more appropriate for an electric vehicle. The large honeycomb openings it had before always bothered me as it resembled an ICE vehicle too much, although there is still honeycomb in the back of the (now) small openings. Electric vehicles still need openings for cooling, but they don't need large ones (actually modern ICE vehicles don't either, it's mostly a marketing gimmick). I'm thinking a matte version of the same dark grey could look nice too, maybe better; as might using the body color for a sportier look (for other trucks at least, looked bad with this one).
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I just uploaded the second POWERTRAX preview beta pack for anyone interested.
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Apparently he doesn't respond to PMs.
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At this point, we might as well call this the Watch Garrett Stroke Himself Thread.
Still starting new projects daily.
Still ignoring all of the good advice received by various members.
Has seemingly learned nothing new.
Work still looks like what would be expected from a first-time project by anyone else -- at best.
Likely causing other contributors to post less (or maybe he just posts so much it seems that way).
¯\_(ツ)_/¯
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2 hours ago, Stephen Hopkins said:
Looks very good. Paint work is very clear and flows very well. Curious have you tried any other colors for the logo? Some contrasting color for that logo might make the name "pop" rather than blend in with the background. Like with other parts of the truck you used a white letter with a black outline. Not sure about white but maybe a light grey like the planes look to be with a subtle black outline? Something to just make it stand out. If you use the light grey you could do the fade thing thats going on with a darker more black grey for the same effect, obviously with the black outline I wouldn't go black but a charcoal ish color may not be bad for a similar effect. Also with the bits of grey you currently have it may tie the entire scheme together and be the cherry on top. Of course it may not but just something to consider.
I was thinking the exact same regarding the text. If not gray, maybe a color-shifting/chrome silver or something? Overall it looks very nice and clean, but there is some clashing throughout because there are so many blue hues being used simultaneously. For instance, the cyan portion that the name sits on clashes with the main body color, as do the shock and wheel trim as they add two extra types of blue. I would try taking the main body color, and adjusting only the lightness and saturation. Otherwise I think it looks really great.
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9 minutes ago, vegasfest said:
it got the message from nascarfan98 2007-2010 blue thunder pack
I would contact the author of the pack.
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5 minutes ago, vegasfest said:
where can i get yellowdshaftcage.mesh
I don't know, never heard of it.
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15 hours ago, Garrett Hanson said:
yes you and blasie were once one like me before, throw a truck together, put it on this thead and hope to get some recognition but in all honesty it looks god awful.
No, they weren't like you. While everyone has to start somewhere, most people take criticism received and use it to improve their content -- content that they create because they ENJOY it, not because they want recognition. That is the point of a thread like this, to receive feedback from other users to improve content. You have proven you do not listen, nor do you care what others think, and your work suffers because of it; and your current projects seemingly show no improvement over your first ones.
I'll give you one last piece of advice (even though you probably won't listen): If I were you, instead of starting a million new projects per week and posting updates every time you move a part a 1/16th of an inch, I would halt all projects and spend my time developing 3D modeling and graphic design skills; or I would stop making RoR content entirely and find some other way to pass the time.
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1 hour ago, cp2013 said:
officially it is listed as red primer and john deere yellow, so there problem solved.... back to your regular scheduled programing!!
Yes, red oxide primer.
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Okay, about Garrett's paint -- I think the main issue is he mostly uses the basic palette colors from whatever editing program being used. This often gives the illusion of looking "cheap" or reminds one of clip art whereas custom colors don't as much. Another issue is there is no sheen to anything on the trucks, everything is flat, I can only assume his graphic card doesn't allow for any more. If so, turning up the graphics up for screenshots would help immensely. But overall most of the colors being used also do not work well together.
Garrett, if you're serious about graphic design, I recommend reading a bit on color theory and studying existing designs that use lots of color (of any sort of object/product; painting, clothing, race cars, product packaging etc). One last thing I recommend (if you're serious about graphic design), find out if you have any sort of color blindness -- approximately 40% of men have some form of it so it's important to know. I hope none of this seems rude, I'm only trying to be helpful because I can tell you work very hard and are really trying. Keep it up, but take it slowly.
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Is it just me, or does something feel off about the speed and overall physics? I believe someone used the term "floaty" previously, that's how it seems to me.
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Stage 4 carbon fiber chassis, ultra lightweight. The cab portion of the body is a part of the chassis, with "pterodactyl" doors.
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So all of these were made using RoR models and textures, no?
Also, how is it performance wise compared to RoR? Does it use more or less system resources? RoR seems to hog a lot, but gives little in terms of graphics (IMO). My computer seems like it would fit the mid-performance requirements. The reason I ask is I haven't yet put my stage 4 trucks in RoR, so I'm wondering if I should bypass RoR and convert to BeamNG when the models are ready.
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Show Your Projects Chapter 58
in Monster Trucks
Posted
So awesome, great work!