Jump to content

Helen Weales

Members
  • Posts

    359
  • Joined

  • Last visited

  • Days Won

    35

Posts posted by Helen Weales

  1. That's a very cool photography room. It is big enough for monsters, but you can see the lights:

    wprCxfz.png

    Also, the instructions say to use the Sandstorm, but for trucks that don't have a high gloss finish, it looks very bad and flat. Seems like Caelum is the way to go, but it still requires the truck to be moved around to show different angles (because only specific position has perfect lighting). The user on the RoR forum says they don't want it modified or posted elsewhere, so I'm going to try and make a quick room like this (maybe in different colors) and upload it so any of us can use it.

    • Upvote 1
  2. I agree with Charlie. Another thing that helps is using terrains that "photograph" better. Tracks with lots of sponsors tend to make the screenshots look too busy and take away from the subject (in this case, the truck), and the lo-res textures on the track you're using takes away even more from your trucks. Just a thought.

    • Upvote 1
  3. Please do consider releasing the rims and tires on the scrapyard, I would love to try a few on my SMRA truck!

    Thanks, I'll consider it. These are 73" tires with odd-sized wheels, but maybe I will resize them to the standard for the scrapyard when I get everything worked out (having issues with the UV mapping).

  4. One of the only things I had not made for my project was tires because it seemed like such an intimidating task (which turned out to be rather quick and easy). These are road/hard dirt and loose dirt/sand/mud tires from three different brands. I'll improve the textures a bit to make them look worn, but here they are fresh out of the Blender factory in the showroom:

    fjmsu6D.pngvMWkrk5.pngmQJ2326.pngg1DQZhc.png

    pK2TpWM.png

    eEKE4Lj.png

     

     

    • Upvote 10
  5. I wish you would have posted that a day ago... I tried to install .37 and it deleted .38 and all of my projects... Whoops! Luckily file recovery software exists! I ended up upgrading to .39.5 and I too still had the same speed issues. I've never noticed this with any other trucks, but maybe it's been happening all along. Still, 80+ for a top speed doesn't seem too unrealistic. After all, 15,000 pound trucks in 1989 were reaching 70 MPH, and the world record for a modern monster is 99.

  6. By doing that the trucks will ride on the frame rails once you enter them, I would imagine you could use the other settings to alter it back to proper weighted ride height but have never done it so I cannot comment on how wacky the spring and damping would be.

    You're right, precompression caused the frame to drop near the ground. I think other settings can be altered to balance it but it's probably not important.

  7. Make sure you are looking at the correct numbers if you are using them as a gauge. My settings are about 10 MPH slower overall than stock V4, but the difference between 1st gear speed and 2nd gear speed may be what is throwing you off.

    3982368.png

    Perhaps I am missing something obvious here, but should 2nd gear not be used? For me, Maximum Destruction goes 152 KM/H (94 MP/H) in 2nd.

  8. Trucks spawn in unweighted at full suspension travel (I think this was fixed for 4.5), it just looks exaggerated because there is alot of suspension travel (in comparison to other ROR vehicles)

    Yes, but it takes an overly long time for the suspension to compress. I believe this has to do with the "precompression" settings under "Shocks2" but it has been a while since I have worked with this, but I know it's possible to fix this.

  9. So far I have tested Blue Thunder only using 0.38. A few things:

    I still got the "GraveDiggerredflare" error -- the .dds file is not actually needed, but the files "GraveDiggerredflare.material" and "GraveDiggerBand.dds" are a must. Without the later the tires show up white. Here is a thread I made with info and the files.

    Also, "grantchallenger.mesh" and "uktires.mesh" are missing, although for some reason RoR never gave me an error regarding the missing tires. Instead they were only invisible.

    As for the handling, this is a fun truck and seems to fix the speed and (lack of) acceleration issues that previous trucks had. It feels very similar to the electric trucks that I've been making. However there does seem to be a lack of grip, but maybe this is intentional. It would be nice if the initial tall height issue (for lack of better description) could be fixed.

  10. In an earlier post I mentioned going from an eight truck field to ten... I couldn't resist adding more, and now there are twelve. There is a new Praxis truck called SHADOW, and a new Straker truck called Tarasque (after the monster), which is the teammate of Taurus. I'm still working on the twelfth truck, which will likely be First Blood, based on the original paint scheme from the 1980s. While I was at it, I built new shocks for both the Praxis and Ford trucks, and cleaned the bodies up a lot. I also built new Ford wheels, new Praxis axles and added details here and there.

     

    SSq7lgF.png

     

    sFHhQ48.pngigvjDsC.png

    mAqBwya.png

    7NUETSa.pngUKSRQ0E.png5DfIi2S.png

    3rQAmxD.png

    ekrHwsE.png8mbU1km.pngspYgpp1.jpg

     

    • Upvote 14
  11. I would like to use these for a project that requires the tires to be resized. When importing these into Blender, they lose all smoothness, and manually smoothing/splitting is taking forever. Would it be possible to get a .blend file?

  12. Personally, I think the case of "King Krunch" is a bit different as having two words with the same first letter is playful and clever. However, "flys" is a common misspelling of "flies" -- I think it would be much different if it were "flyz" or something else, but to me "Time Flys" just looks wrong. But it doesn't matter, it could be an inside joke for all I know.

  13. Blimey! I dare say I'm as pumped about this project as I was about V4, it's amazing!

    I do have to ask, is there any special specs or tools we need to run or will it run on the base 0.37?

    I currently use 0.38.67, so I am not sure about compatibility with anything lower. However, I have decided to upgrade to 0.4.5.1 as it seems to be far superior in every way, from graphics to performance. Everything will be compatible with .38 and up, but they *might* work with .37. It's all completely standalone as everything (except the drivers and tires) were made from scratch, but even those were heavily edited. I made everything for .38 so I still need to convert the tracks to .45.

    Is that the only model arena that you've built? If there are more, could we maybe see those? Absolutely amazing stuff.

    Thanks, I built various prototypes but scratched them at the last minute when I thought of this design, I'm not sure if I even have the others. This one in particular is supposed to be a solar-powered purpose-built MT stadium in the desert.

    • Upvote 1
×
×
  • Create New...