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Helen Weales

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Posts posted by Helen Weales

  1. Wow, Awesome Kong is absolutely stunning and so fun to drive. Thank you!

    Speaking of AK -- the new driver models are finished and I will upload them very soon -- this is the male model in my Awesome Kong V electric truck. The texture mapping is still kind of a mess and might require some alterations depending on the fire suit pattern (I tried so hard to make it perfect, but I couldn't -- if anyone wants to take on this difficult task PM me please). I also gave the Straker trucks a carbon fiber seat and a new steering wheel -- this one has the digital dash built into the middle of the wheel. Also has paddles in the back, but instead of them being shifters they would be used to control the rear steering. And of course, I had to take a shot of AKII with AKV!

    The last photo is a new photography room and road tires.

     

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    • Upvote 8
  2. Nevermind the above, I was able to find it on another site.

    I now have the newest version (2.76b) running with the exporter installed, but it exports the files as "file.mesh.xml" rather than "file.mesh", with no material file. Is there a way to change this? The material file isn't such a huge issue, but I'd rather not have to use the OGRE XML converter every time I export something from Blender. Would someone mind posting a screenshot of their export settings?

  3. I agree. I think our truck format probably needs an overhaul in general.

    I just did a few tests, and yes, the flare section can be removed. However, a material file containing the GraveDiggerBand.dds (or whatever you want to rename it) properties must exist or else the white tires issue appears -- it does not matter which material file as long as it's part of the truck. I simply renamed mine "Band.dds" and put the properties in my main truck material file. Now I have nothing even mentioning Grave Digger in my truck archive, one less file, and everything works correctly!

    So a flare material is NOT needed (provided it's deleted from the .truck file), only a band texture and material file containing its properties is needed.

    Also, I updated the original post to make both of these issues more clear, and added a new download which contains both the wheel band texture and the material file for both GraveDiggerredflare and GraveDiggerBand.

  4. GraveDiggerredflare.dds is not actually needed. As I stated in the original post, the only files needed are GraveDiggerredflare.material and GraveDiggerBand.dds (for the white tire issue).

    At some point I think some of us should try and figure out a way to get rid of these files altogether. There seem to be far too many issues among users. For now people uploading trucks really should at least include these in the archives.

  5. That is very odd. I'm not too familiar with that version. I would try putting the textures in the same folder as the blend file -- I don't know how this could help but it's just a thought. I would also try switching between local and global view and saving it again.

  6. Interesting. Let me test and see if I can get the same problem.

     

    Edit: After replacing the textures and saving the original file, it appended correctly with textures. Are you sure you saved the original file?

  7. I just downloaded and tested it myself in 2.49b. It is indeed an issue with the texture location as I mentioned in my previous post. You need the replace all three textures in the UV/Image Editor. This happens when a .blend file is transferred to a different location, and Blender fails to load the textures when it can't find the directories in the file information. This has happened to me with most parts I've downloaded here.

  8. Are the textures in the right folder and directory? Just to be sure, I would "replace" (in the UV/Image Editor) the textures from wherever they are located on your computer and save the original file, then try appending.

  9. Here is BIGFOOT Racer with the regular cab, which I like a lot more. I don't like the idea of going completely "retro" (and I really hate that word), but I think some designs should have never changed entirely, specifically this livery and logo.

     

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    • Upvote 8
  10. I made the photography room (still have some bugs to get worked out before I release it) and a fastback for the F-150 regular cab. Gave it sort of a "sport" or Raptor package with a lightbar on top. All of this is a mock-up and this will eventually become "First Blood".

    Also, if anyone has a decently detailed Snake Bite body (only need the front clip) and would like to share it, please PM me! <_<

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    • Upvote 6
  11. I'm not the most experience either. I tried searching for the problem, but I'm not even sure how to phrase it so I came up with nothing... I have a feeling it's something that requires one click. When I delete a face and create a new one, the shading disappears. If all else fails, I can manually replace the faces which shouldn't take too long, but I'd love to know why this happened for future reference.

  12. I used the extrusion tool to rebuild the front of this truck. All looks well in solid mode, but when viewed in texture mode I get a strange gradient/shading effect for each face of this particular area (should be solid green). I've tried clearing and resetting the faces, but nothing seems to get rid of it. It's even there when the faces are not associated with a texture. Any ideas?

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