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Posts posted by rockgod88
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I really did start something......
hmmmm
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wuz board.
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Gettin there...
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whats has i started?
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Name: Preston Pérez
Truck: VP Mad Scientist
TeamSpeak: rockgod88
lel meybe
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Any pointers on the truck and/or vid?
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Steering is Fixed!!
sure not super perfection, but 100% functional
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Purrrrty
69 giggity
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29 minutes ago, Hagan Moskau said:
I really wish Klayton released his latest nitrogen shock models.
I really wish the shocks were somwhat close to the mounting tabs, and the hydrolics matched each other left and right....
xD might wanna fix that @Garrett Hanson
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2 hours ago, Andrew said:
Yup we noticed. Oh and this has been gaining some dust so I decided to finish it.
Gimme dat mane!
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I think Josh Rhodes made this a while back but, how do you hide the nametags in RoR Online?
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Chrome SUD is not Cloned correctly, Spawn in mine and i get chrome. Change the material list in the body.xml and .material to fix in the future.
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I never liked being stuck in between a rock and a hard place but.....
Not 100% done yet, but not bad eh?
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11 hours ago, GDFAN14 said:
U stealing ma paint boi?
loljk, But couple small things, first off swap out the horrible Box5 flag with mine, Gravedigger2flag2.mesh
and maybe working headlights? (hit me up on skype if you need some help with the NB and stuff)
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8 hours ago, obsessionracing said:
Might wanna get some new props, but other than that looks nice
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Massive air, some slap wheelies, anything I know I can hit wide open, is getting hit wide open.
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35 minutes ago, CMDeerfoot said:
Looks good, but I do have one piece of advise for you on this and all of your future projects.
As far as the node beams go, I would suggest not putting a beam for the tie rod. Reason being that said beam will catch on certain obstacles; case in point being the Titan you made. I used the node beam from that to help make the new Bad Dawg and I noticed that the front and rear axles kept catching on the crush cars no matter what track i used, and I had a feeling that it was part of the beam structure catching. So I pressed the K key to check and I saw the beams for the tie rods, but I made sure to try and hit cars while the beam structure was still showing to confirm my theory; sure enough on the first hit, the beam for the front tie rod caught the top of the car and the rear also caught the top of the car on the way over.
I figured I'd give ya a heads up on this because this because those beams catching can cause issues for people using your trucks in events. The rest of what you did with the node beam is fine, just gotta get rid of the beams for the tie rods.I'll look into it, What I actally did for Titan was use fernburns CRD as a base (not trying to throw ya under the bus m8) then relocate the swaybars. There is a way to remove contact, i did it on Danger Zone. But Ill remove contact on it, thanks for heads.
Blake, I know shocks are wrong, just testing swaybars and NB, nothing prop wise yet.
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Testing stage
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Not one for repaints, but if you in a non SM league and you need a WF paint, you make this.
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Moneys
and Jeef Berky
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13 hours ago, GDFAN14 said:
just wanted to.
Wrong axles m8.
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Hope Santa brought everyone something nice
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22 minutes ago, Garrett Hanson said:
So I was messing around with @rockgod88's 2003 Max-D and this happened
u like?
also MERRY CHIRSTMAS!!!If I were you Id wait for the pack update to come out, with the fixed NB and such.
Also.
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12 hours ago, Skyliner849 said:
Long post incoming...
told you that i never get satisfied and i always want more... so the pack will have 9 trucks (with a xmas version yay) ( ͡° ͜ʖ ͡°)
Change the driveshaft cage colour. Maybe black for all or green for green, purple for purple, ect.
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Show Your Projects Chapter 55
in Monster Trucks
Posted
#they'recomming