Monster Jam in The Dome! Tried some new things in regards to texturing here, think it came out alright. Not 100% perfect, but I'd say it's pretty close!
Credits:
- MaxDMan = St. Louis 2019 Base, Trailers, Forklift, Bulldozers, Speakers, Ambulance
- Diggerfan = Original Dome Model and Dome textures
- Me = Wall Banners, track model, Short bus, most texturing, exit signs
- RockCrwlr = SBLightFlare
- Danny Mackey = New cars (testmobile)
Racing has a working timer as well
TRACK ONLY WORKS IN ROR 2020
Boom, the first annual Stafford Monster Mania! For a first track, I think this turned out pretty well!
Credz:
Edy
Rockcrwlr
Maxdman
Me
Sim Monsters
*Let me know if I forgot anyone
This track will work for .37, .38, and .4. Thanks to Simracer0055 for testing!
Here is the OFFICIAL track to be used for the second running of the Star Spangled Spectacular! If you aren't already signed up... the link is below!
Some assets are from Testmobile as well as the Supercross video game series. If experiencing any lag issues, feel free to downsize any images. Lag was not experienced in any test runs of the track. Particle effect by Edy.
Track X:
https://streamable.com/wgodbc
https://streamable.com/e0lfwd
The track that's gonna be ran for STS this summer. Turned out really nice and just fun to launch a truck around on. Enjoy!
Credits
@Chris B
@maxdman
@Edy
@RockCrwlr
Others I probably forgot, lemme know if it's you
Notes
- This track is for any version you want (so it's .4 compatible)
- Strongly recommend using sandstorm setting so you can get a nice night time looking track
Hollywood-Style Racing:
So this is finally done, yay!
Creds
Me
Maxdman
Klayton
Edy
Track works on all versions, if it doesn't oh well
Just wanted to make a 2002 track, ended up revamping Raymond James Stadium. What cha gonna do? ¯\_(ツ)_/¯ Track includes racing, freestyle, and a custom freestyle.
Note:
Now, this track has a ton of verts and textures. However, 90% of them are non collidable and have no effect on the truck. That being said, you should not get lag. I have tested the track running a 2012 stock Toshiba laptop, and was able to still get smooth fps (50-60) throughout (don't worry I just got a new computer tho ). Also, the track might a few seconds longer than others to load up in game. Don't worry, this is just due to the amount of textures the game has to render. Once loaded, the track should run perfectly smooth.
Just wanted to put that in there because I've had 3 tracks now where people have reported lag that did not occur when I tested them.
Credits:
@RockCrwlr
@maxdman
@Mark Colineri
@Tom Deents (banners)
Bobamatic0, Dalton Hastings, MonsterMania.com, Wayback Machine- Reference videos/pics (da real mvps)
Myself (Pirate ship modeling and texturing, skull dude modeling and texturing, TV board edits, bracket board, neon glow signs, wall banners, some floor banners, etc)
(Just listed everything I made in case you wanna use them) (PM me for the updated model)
Prob forgot people, let me know if I did.
WORKS WITH .37, .38, .39, .4.5, .4.6 (Tested with .38 and .4.6)
Welp, after months and months, I finally got around to releasing my first truck!
Credits:
Body- Steve Harlow
Chassis- Nick Kozak
4-links, drive shaft, tie rods, anything else I used from the Max-D pack- acdcfan56
Paint on body and tires, shock tuning, and some placement- Myself
Tires- John Dough
Crazy Props- Micheal Murray
Rims and everything else- SM V4 Creators
Notes:
-This truck is NOT a standalone, put it in your v4 pack
-ACDCFan's Max D pack is highly recommended to have for this truck to work (w/o it, somethings might show up white)
-Special thanks to ZonR for creating the cloning tutorial right when I needed it!