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leggster

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Posts posted by leggster

  1. On 1/9/2017 at 5:08 PM, barry the bee said:

    I could've tried but since my computer is sheit I can't really do anything till march when I have enough for a gaming computer 

    I could do it but i'm pretty quiet atm... I've got a whole new design software to learn in a month so i can go to work...

  2. 7 hours ago, RKM said:

    All very true, never settle for basic colors as you can always get the perfect shade of any color you want if you take the time to find it. It doesn't look like he is using a bake and layering over it which is likely due to being new or not knowing how yet (don't worry, it's quite simple). Everyone should turn up their graphics when taking screenshots, there really isn't a reason not to do so.

     

    That's good advice for anyone on here actually as I'm sure most have a mild form of interest in graphic design or game asset creation but a good monitor can also be a massive help as well. If you're never sure on what colors will work together well then a few minutes spent searching should provide you with sufficient information and examples regarded color theory. I don't think you came off as rude, a tad blunt yes but it's all excellent advice.

    It's a bit of both if we're being honest but there isn't anything wrong with that. It's often better to keep things more towards the simple side of the spectrum for design and color and will make understanding basic color theory more simplified.

    https://en.wikipedia.org/wiki/Complementary_colors

    http://www.colormatters.com/color-and-design/basic-color-theory

    Exactly right, if you play your cards right you can make a simple design pretty slick...

  3. 21 hours ago, Helen Weales said:

    Okay, about Garrett's paint -- I think the main issue is he mostly uses the basic palette colors from whatever editing program being used. This often gives the illusion of looking "cheap" or reminds one of clip art whereas custom colors don't as much. Another issue is there is no sheen to anything on the trucks, everything is flat, I can only assume his graphic card doesn't allow for any more. If so, turning up the graphics up for screenshots would help immensely. But overall most of the colors being used also do not work well together.

    Garrett, if you're serious about graphic design, I recommend reading a bit on color theory and studying existing designs that use lots of color (of any sort of object/product; painting, clothing, race cars, product packaging etc). One last thing I recommend (if you're serious about graphic design), find out if you have any sort of color blindness -- approximately 40% of men have some form of it so it's important to know. I hope none of this seems rude, I'm only trying to be helpful because I can tell you work very hard and are really trying. Keep it up, but take it slowly.

    @Garrett Hanson

    I don't think its the fact that they look "cheap" as much as it is that they're very basic.. Not really a whole lot going  on through out the "paint scheme" i guess you could say... I've been designing non stop for the past 2 going on 3 years now and I've learned a lot and i remember when i was like him as well. A few drop shadows and crazy colors will go a long way!!! He'll get better as time goes on..

  4. Take your SMV4 pack and extract all the files to your vehicles folder and then extract the missing parts to the vehicles folder 

    anything that is not a standalone you extract to the vehicles folder if its a standalone leave it in the zip and put it in the vehicles folder

  5. Just now, Mr. Self Destruct said:

    Might wanna find an alternative to the V4 Firestorm body if you can. Otherwise it's good.

    You can fix the translucent tailgate by going into Blender and importing it and removing it there, then retexture it and export it. ;)

    its textured just in a bad light so you can't really see it!!!

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