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Posts posted by Ethan
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I don't want to get too heavily involved, but the "not releasing jack" aspect of the argument is a load of rubbish. I'm using his F150 body for my SSRS Blue Thunder, and both his Digger and Max D bodies are in Johan's posession waiting to be finished, and he happily agreed to all of it.
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Well this was an unexpected post. With your modeling talent, can't wait to see how this turns out. Welcome back btw.
Won't actually be making any meshes on it, sadly I'd don't have the spare time to go that indepth. Cheers though, appreciate it!
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I miss competing in events, so I'm coming to SSRS this season for the lulz. With the cooperation of Johan, I'm building up a certain truck for it in my spare time. I'm back behind the wheel of Blue Thunder once again.
Harlow's F-150 body and Kozak's BT Cohen make a beasty combination. Johan is on body graphics. Credit where it's due to makers of the other parts on there, of course. Forgive the flag, green loops, etc etc... all WIP. Unless someone beats me to Blue Thunder in signups, I'm hoping to complete and release once I'm signed up and locked in.
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With manual LOD's you could set the LOD_0 to be blank, so it wouldn't show up within 12 feet of the camera
There's also the ability to hide certain props based on camera view - click. It would require an upgrade from .37, though, as it requires at least 38.8.
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Oh ho... that was a strange day.
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*Bounty Hunter stuph*
Yes, I know other people made it, and yes, I used the older body, but it was worth a shot! May re-export it to get the body looking better and the way I want it.
That's a nice steering wheel you got in there
Just wanted to quickly claim my credit for that. It always bugged me how we never had the correct Grant four-spoke steering wheel in the trucks, and I had this old one I never really finished lying about. So I decided to "donate" it to the cause via Outlawed. I'm hoping it will make it into this new patch. Cheers!
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Just thought I'd poke my head back in to wish you all a merry christmas
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I just want to chip in my two cents on this.
Back when I was making ROR tracks in Sketchup, I swore blind I would never use Blender because it seemed so complicated. I said "Sketchup is easy, Blender hurts my head" - and now, it's completely the other way around. I've been using Blender several months now for other projects, and every now and then I go into Sketchup for the lulz and it's impossible to work with in comparison.
The controls and tools in Sketchup are hard to deal with and ultimately hold you back, but the main issue is performance. The problem is that Sketchup cannot join edges. Think about a cube, just a normal cube, six faces. You'd expect those faces to be joined up at the edges, making one solid object that's only four verts, one on each corner, right? This would happen in Blender, but Sketchup doesn't do that, so each face is separate. Each face of the cube is four verts. Think about it - 6 x 4 = 24. 24 verts for a cube. One cube built in Sketchup would take up the rendering power of six cubes built in Blender. Of course, cubes aren't much, but think about that multiplication on a track and a stadium. Bottom line is, even the simplest models in Sketchup are stuffed with far more verts than they need to have. No matter how conservative on verts you are with your Sketchup models, it will never perform as well as if the same model with the same wireframe was built in Blender.
Like I said, I used to be devoted to Sketchup and swore I'd never go to Blender. I thought it was big and scary and complicated, but it just needed getting used to. Once you are up to speed in Blender, you will never look back. Everything is easier to operate, the tools are better, you have more control over every single aspect, and as a result it's quicker. And it doesn't mean you have to abandon your Sketchup projects and start over either, because you can easily import the model into Blender, fix it up and continue from there.
I'm telling you - you will be better with Blender, and in the long run it's a hell of a lot easier.
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File Name: Four X Force (AME2)
File Submitter: Ethan
File Submitted: 09 Dec 2011
File Category: Vehicles
Four X Force, ready to go for AllMonster's Eve 2. Many thanks to my good friend Steve Harlow for doing some lexan-adding work, among other things, and also to all the guys who worked so hard to make the truck pack in which it's based. Rock on.
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You look mighty angry there.
"HARLOW SMASH"
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New wheels for the old girl. Gotta love a bit of black/chrome
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We've moved from the worlds most banked race track...
Haha
Name: Ethan Dean
Truck: Four X Force
AIM: ethan.dean1@btinternet.com
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Sounds legit... might come along for the ride this time!
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Yes, those ramps are fixed now. Bear in mind I haven't been modding as long as some of you guys. I'm still learning things.
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Hello
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Welcome!
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Some de-verting is taking place in the Windy City...
I've been learning to optimize stuff in Blender with the help of Mr. Liquidfire, so hopefully the 2.0 of this track, and all my future tracks, should perform a lot better.
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Welcome to the forums!
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Not Close to done, just started throwing the obstacles on the track.
I like it a lot. Very good work there, I especially like how you seem to have used lines and midpoints to equalize the racing lanes and get everything symmetrical. Great stuff
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Looking good. Those cars look like they could be a little high vert though. Everything else looks great though, man
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Working on a track. Just the stadium right now but will continue. What do you guys think?
Looking good. Just so you know, those blue faces are backfaces - those don't show up ingame. Right-click every face that's blue, and hit "reverse faces". Everything you need to see (such as seating, or walls) must be white and not blue. Just a little tip, keep up the good work.
Sim-Monsters V1, V2, V3, and RORMJ Truck Packs Downloads
in Monster Trucks
Posted
I heard some jolly chap wanted a rose-tinted rough-and-tumble on AllMonster's Eve 1. I had to modify the .terrn files to remove the loads which spawned outside; makes it crash upon terrain loading if you don't have said loads. Aside from that, 100% original, complete with Snoopy, The Happy AllMonster
dildoBlimp.http://www.mediafire.com/download/q0tbbdxd0fherk5/allmonsterseve.zip