This is not an open custom, this is my big truck.
This is obviously on the NAMT settings.
Go into the graphics settings and check the "Render Video Cameras" box to get the backup camera to work. It's very helpful for those Dan Evans moves.
That is all.
well, Here is the first stop for the Monster Jam portion of Monsters of ROR. This event will be ran on the 23rd, and you should check the show line-ups to see if you are going to be there!
credits:
cars, car textures, metal texture, crowd texture, and dirt- Rockcrwlr
wall banners- sim-monsters
other textures- google
the rest is made by me. Sorry if I missed anyone
Enjoy!
The last arena show for Monsters of ROR takes place at East Ruthersford!
A nice, simple track that features straight line racing.
credit:
arena model- Me
textures- Sim-Monsters
cars and car textures- Mark Colineri
track paint- me
Sorry if I forgot anyone!
Enjoy!
A very slippery track that should make for some great action in this weeks Monsters of ROR!
Credits:
Skybox texture- Rockcrwlr
Cars- Mark Colineri
Ocala speedway model- Coconutmen
Obstacles- Me
Others- Google and Sim-monsters
I hope you guys enjoy the track!
A track I made for season 2 of Monsters of ROR.
credits:
cars: Mark Colineri (edited textures by me)
roof: Coconutmen
dirt: Sim-monsters
Crowd: Rockcrwlr
others: google and Sim-Monsters
Enjoy the track and many more tracks to come for season 3 of Monsters of ROR
First week of NAMT, woo.
I made this track.
These people helped:
@maxdman - Various textures and models
@Chris B - Pirate ship model and textures
@RockCrwlr - Original stadium props and textures
@DannyMackey - Grip settings, file organizing, and car models (Testmobile)
@AaronLurie - Stadium model, track model and textures
As well as these individuals for testing and moral support:
@Jack Merkle
@Double.D ッ
Also, thank you to the various people who sent me updated Monster Jam graphics.
Thank you and enjoy!
You need to be running the latest version of ROR for this track to work
This is a track.
Race course in the screenshots.
Credits:
Aaron Lurie
Klayton Haylog
MTM2
MaxDMan
Danny Mackey
Obstacle Ideas: Mason Runkel and Devin Doss
Enjoy.
Why not?
Credits:
MJFanatic: Arena Model, Track Model, Track Paint
Klayton: Various track and arena textures
Danny Mackey: SMRA LED Texture and Car Models
MTM2: Car Textures
Mason Watts: Scoreboard Texture
This track is for SMRA use, but can also be used for other recreational possibilities.
People who contributed to this track:
Me, Danny, Klayton, Chadwick, Mason, Hotshoe, Edy, and many others
This track will work in both 0.37 and 0.4.5.
This is the Stafford 2012 Monster jam show
credit:
cars: me
car textures: Sim-monsters (blender textures on skp car)
track model: me
other textures: Sim-monsters
Enjoy
Fixed this track, Aaron gave me perms to re-upload. gg
THIS FILE ONLY WORKS IN BLENDER 2.79
Credits:
Stadium model and various textures - @AaronLurie
Parts of the old model and various textures- @RockCrwlr
Pirate ship and various textures - @Chris B
Various textures - @maxdman
Picnic Table - CGTrader (https://www.cgtrader.com/free-3d-models/furniture/table/picnic-table-7f69ab78-72e1-4fe2-a251-8dc475c6fabe)
If I missed anyone, let me know and I'll add you to the list.
All of the materials are ready to go, and I look forward to seeing the cool tracks you all make inside this model.
Let me know if there are any problems with the model or the textures and I'll get it fixed.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
LAYER 1 OF THE BLEND FILE IS THE WORLD FINALS VERSION
LAYER 2 IS THE REGULAR VERSION WITH FULL CROWD
LAYER 3 IS THE COLLISION MESH
Credits:
Stadium model and various textures - @AaronLurie
Various textures- @RockCrwlr
Various textures - @DannyMackey
Various textures and AC Unit Model - @maxdman
If I missed anyone, let me know and I'll add you to the list.
All of the materials are ready to go, and I look forward to seeing the cool tracks you all make inside this model.
Let me know if there are any problems with the model or the textures and I'll get it fixed.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
THIS FILE ONLY WORKS IN BLENDER 2.79
Another stadium model for you all to make some amazing tracks in.
Credit goes to @maxdmanfor the lighting structure above the stadium as well as some textures
This model also uses some textures from @RockCrwlr
I have included a collision mesh on the second layer of this blend file, here are some instructions on how collision meshes work.
Please also note that this model uses UVTex as the uvmap name. You will either need to use the same map name for your other objects or join the stadium together and rename the map.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
MetlifeStadium.mesh
1, 1, 1
beginmesh
mesh MetlifeStadiumCollision.mesh
stdfriction gravel
endmesh
end
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
Here it is.
Big thanks to @Edyfor a lot of the amazing textures on this arena.
I left the modifiers unapplied to make it easier to re-texture the model. The arena was painted black in late 2018, so if you are making a replica from 2018 or prior, you will need to recolor the black concrete to make it more accurate.
BEFORE YOU EXPORT, SELECT ALL OBJECTS FOR THE ARENA, HIT ALT+C AND SELECT MESH FROM CURVE/META/SURF/TEXT
This will properly apply all modifiers for the export.
As always, I have included a very necessary collision mesh. Here is the details on how to use that.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE ARENA AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
RoyalFarmsArena.mesh
1, 1, 1
beginmesh
mesh RoyalFarmsArenaCollision.mesh
stdfriction gravel
endmesh
end
THE FIRST MESH NAME IS YOUR ARENA MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
Use this for your tracks. I love tracks.
Keep in mind, this is the truck at ride height.