Klayton Posted May 2, 2014 Share Posted May 2, 2014 Minny 2013 View File Who's ready for another season of SSRS? Being that this was the last show to ever be held in the Metrodome, I thought I would go ahead and make it go out with a bang for Rigs of Rods. The stadium has been redone from ground up, added a concourse for the hell of it, and once again Alpha Splatted the track with another new dirt texture. I hope you guys enjoy *NOTE FOR FPS USERS* Go into the Minny2013.material, Minny2013FS.material, and 2013MinnyTarp.material files Search for "material SOLID/TEX/Minny2013.png" and "material SOLID/TEX/2013MinnyTarp.png" and then raise the bolded numbers. Keep the ratio the same between the numbers (6 digit difference) { receive_shadows on technique { // base pass pass { lighting off texture_unit { // we use the metal plates texture as the base, other textures are blended over it texture 2014MinnyDirt.png scale 0.03 0.09 } } // leaks pass pass { lighting off // blend with former pass scene_blend alpha_blend // only overwrite fragments with the same depth depth_func equal // alpha map for the leaks texture_unit { texture 2013MinnyTarp.png // use alpha from this texture alpha_op_ex source1 src_texture src_texture // and colour from last pass colour_op_ex source2 src_texture src_texture } // detail texture texture_unit { texture leak.png // the scale is set to 1:1 because we don't want this texture to be tiled scale 1 1 // alpha blend colour with colour from last pass colour_op_ex blend_diffuse_alpha src_texture src_current } } // lighting pass pass { ambient 1 1 1 diffuse 2.3 2.3 2.3 depth_func equal scene_blend zero src_colour } } } Credit: Me Danny Liquidfire Hot Shoe Submitter RockCrwlr Submitted 05/01/2014 Category Tracks Link to comment Share on other sites More sharing options...
Klayton Posted May 2, 2014 Author Share Posted May 2, 2014 Taking it down to fix some minor errors with the racing cars. Be back up shortly Link to comment Share on other sites More sharing options...
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