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Adding BKT Tires


bkelly

Question

Whenever I try to add John Dough's BKT tires to a truck, all I get in-game is white tires on the truck. I added the .mesh and the textures to the truck's file and added the lines into managed materials. Any help?

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I think it'd be easier if I described what I'm doing step by step (I'm using GD 27 2013 2.0).

1) I put BKT1.mesh, BKTNew-spec2, BKTNew.png, BKTNew2.png, and BKTNew3.png into the truck's file.

 

2) I pasted SOLID/TEX/BKTNew.png mesh_standard BKTNew.png BKTNew-spec2.png under Managed Materials 
                SOLID/TEX/BKTNew.png mesh_standard BKTNew2.png BKTNew-spec2.png
                SOLID/TEX/BKTNew.png mesh_standard BKTNew3.png BKTNew-spec2.png
 
 
 
3) I pasted 67,73,154, 0.5, 0, 0, 0, 180, 0, BKT1.mesh above the lines of coding above. Next I remove the old Ukraine tire lines out of the .truck file. When I go in-game, the truck has white tires.
forset 67, 73, 131-154
 
42,48,182, 0.5, 0, 0, 0, 180, 0, BKT1.mesh
forset 42, 48, 179-202
 
62,72,159, 0.5, 0, 0, 0, 0, 0, BKT1.mesh
forset 62, 72, 155-178
 
37,47,205, 0.5, 0, 0, 0, 0, 0, BKT1.mesh
forset 37, 47, 203-226
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The managedmaterials should be below your soundsources, like this:

 

soundsources
 
98, GraveDiggerEngine
98, GraveDiggerStarter
 
managedmaterials
SOLID/TEX/BKT.png mesh_standard BKT.png BKT-spec.png
 
Also, instead of removing the old tires and putting the BKT tires in, just replace the old tires' .mesh with that of the BKT tires you're using. 
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