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Indianapolis, IN 1985 (USA Motorsports) (Rigs of Rods 0.4+ Compatible) 1.0.0

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About This File

This is a replica of the 1985 USA Motorsports "Motor Spectacular" event at the Hoosier Dome, in Indianapolis, Indiana. The zip contains two versions of the track: the standard version, with crushable junk cars, and a version for online play, with solid junk car props.

The monster truck lineup for this event included:
-Lil' Bearfoot (Fred Shafer)
-Taurus (Jack Willman)

 

Credits:

Stadium Model - DiggerFan
Crushable Junk Cars - DiggerFan
Solid Junk Cars - Slickster (converted from MTM2)
"Parked" Vehicle Props - Hot Shoe
Construction Vehicle Props - Malibu350 & TRI (converted from MTM2)
Flag Banners - DiggerFan

Dirt/Mud Textures - RockCrwlr, bump mapping added by DiggerFan
Crowd Textures - RockCrwlr
Empty Seat Textures - RockCrwlr, recoloured by DiggerFan
Press Box Textures - Casey Graves
Other Stadium Textures - DiggerFan

If I forgot anyone, please notify me as soon as possible.

Also, thanks to Hot Shoe, Blizzard, Mark Iron & CIDRA Racer for testing this track.

 

Note:

-If you are having issues with the junk cars acting non-collidable in-game, make sure you don't have "Disable inter-vehicle collisions" selected on the Advanced tab in the RoR config.

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30 minutes ago, Helen Weales said:

For me, the crushable cars are non-collidable and the lighting inside of the stadium is really dark. Any idea why?

I'm honestly not sure. I haven't seen any instances in which the cars become non-collidable.

 

As for the lighting, I think it may be caused by the shadow options. It appears that if the "Shadow type" in the RoR config is set to "Texture shadows" or "Parallel-split Shadow Maps," the stadium model casts a shadow over the entire track, causing the darkened appearance.

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16 hours ago, DiggerFan said:

I'm honestly not sure. I haven't seen any instances in which the cars become non-collidable.

 

As for the lighting, I think it may be caused by the shadow options. It appears that if the "Shadow type" in the RoR config is set to "Texture shadows" or "Parallel-split Shadow Maps," the stadium model casts a shadow over the entire track, causing the darkened appearance.

Thanks, that took care of the darkness issue (haven't experienced this with other stadium tracks, I wonder why it happens with yours?).

The cars are still non-collidable, unfortunately. Is anyone else having this issue?

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For some reason, every time the tires even touch the car, the truck itself just freezes. You can move the camera around, but the truck doesn't move and it just freezes.

 

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32 minutes ago, Hot Shoe said:

No problems here to speak of. Everything runs and operates as it should.

Maybe it's the settings. What do you have your settings at? Because they are just non-collidable.

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21 hours ago, Helen Weales said:

For me, the crushable cars are non-collidable and the lighting inside of the stadium is really dark. Any idea why?

I get a frame rate drop on both versions

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53 minutes ago, Hagan Moskau said:

Maybe it's the settings. What do you have your settings at? Because they are just non-collidable.

 

22 hours ago, Helen Weales said:

For me, the crushable cars are non-collidable and the lighting inside of the stadium is really dark. Any idea why?

 

I've figured out what's causing the non-collidable junk cars. In the RoR config, on the "Advanced" tab, make sure you don't have the box checked next to "Disable inter-vehicle collisions."

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3 hours ago, DiggerFan said:

 

 

I've figured out what's causing the non-collidable junk cars. In the RoR config, on the "Advanced" tab, make sure you don't have the box checked next to "Disable inter-vehicle collisions."

Thank you! Worked like a charm.

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Not sure what happened here, but my track seems to be a bit more dull than others

Johan's:
9c18b1279c.png
Mine:

4bf2477653.png

Running the same settings as Johan.

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On 2/1/2016 at 7:44 PM, DiggerFan said:

 

 

I've figured out what's causing the non-collidable junk cars. In the RoR config, on the "Advanced" tab, make sure you don't have the box checked next to "Disable inter-vehicle collisions."

I did that and it still didn't work.

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On 2016-06-27 at 9:34 PM, Tylinater said:

I did that and it still didn't work.

That's odd. I'm not sure what else could be causing that issue. The config setting I mentioned previously, has been the only way I've been able to replicate the "non-collidable" junk car issue on my computer. I'll see if I can figure out if there's anything else that causes that problem.

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