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Minny 2013 (2021.04+)

   (6 reviews)

1 Screenshot

About This File

Who's ready for another season of SSRS?

Being that this was the last show to ever be held in the Metrodome, I thought I would go ahead and make it go out with a bang for Rigs of Rods. The stadium has been redone from ground up, added a concourse for the hell of it, and once again Alpha Splatted the track with another new dirt texture. I hope you guys enjoy :)

*NOTE FOR FPS USERS*

  • Go into the Minny2013.material, Minny2013FS.material, and 2013MinnyTarp.material files
  • Search for "material SOLID/TEX/Minny2013.png" and "material SOLID/TEX/2013MinnyTarp.png" and then raise the bolded numbers. Keep the ratio the same between the numbers (6 digit difference)
  • {
    receive_shadows on
    technique
    {
    // base pass
    pass
    {
    lighting off
    texture_unit
    {
    // we use the metal plates texture as the base, other textures are blended over it
    texture 2014MinnyDirt.png
    scale 0.03 0.09
    }
    }
    // leaks pass
    pass
    {
    lighting off
    // blend with former pass
    scene_blend alpha_blend
    // only overwrite fragments with the same depth
    depth_func equal
    // alpha map for the leaks
    texture_unit
    {
    texture 2013MinnyTarp.png
    // use alpha from this texture
    alpha_op_ex source1 src_texture src_texture
    // and colour from last pass
    colour_op_ex source2 src_texture src_texture
    }
    // detail texture
    texture_unit
    {
    texture leak.png
    // the scale is set to 1:1 because we don't want this texture to be tiled
    scale 1 1
    // alpha blend colour with colour from last pass
    colour_op_ex blend_diffuse_alpha src_texture src_current
    }
    }
    // lighting pass
    pass
    {
    ambient 1 1 1
    diffuse 2.3 2.3 2.3
    depth_func equal
    scene_blend zero src_colour
    }
    }
    }

Credit:

Me

Danny

Liquidfire

Hot Shoe


What's New in Version (2021.04+)

Released

-Converted to terrn2
-Fixed paint


User Feedback

Recommended Comments

The track came out great, but some of the turning obstacles (cars and vans) are UV mapped all sorts of weird. Otherwise, spot on work yet again.

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being that I was there, I can say the backflips are wrong, and the bus sticks out WAY too much.

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Oh well. Backflip ramps had to be altered in order for v4 trucks to make a smooth backflip. And plus I hate backflip ramps. I was kind enough to even keep them there. I never make my tracks 100% replica because it takes the fun away.

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