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Posts posted by DannyMackey
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10 minutes ago, Edy said:
I do admit, i didn't posted pictures of freestyle before i textured it and finished it because of my urge togeyit and get it done, but let's be fair, you didn't even do that with your replica tracks you made, and neither tons of people, and still, when they post them they get a thumbs up, and never see a drop of critism onto them or someone posting something like this to them. But i mean i since this are the World Finals, i know people are gonna care way more than a regular season show, but with World Finals XV, i don't remember Aaron posting pictures before he finished with the track, do you. Well, Danny, i really can't do anything at the moment apart from resizing the track and start the whole texturing process again, which honestly was exausting doing last nigth. Give a me a break, i got tons of sh*t to finish (Dragon [I'm waiting for a new body sheets will make, but i'm making the graphics while i wait], i'm updating Zombie [As you know i'm revamaping the normal one, as well making the yellow and skeleton one], also updating the Mutts [Rotty, Dalmation and normal one])
My 2 cents as well.
Firstly, I can't help it when other people don't criticize my tracks. And I could also use the "I was busy" argument as well for the tracks I made last year. I was busy running a full time league while building 6 new tracks (4 of which had custom built stadiums and designs). I was stuck building those tracks with a week to each deadline for the event. Could I have planned for more time? Yes, most definitely but at the circumstances I was faced with, I made the most of it. But here, you have no true deadlines. You may want to get Dragon, Zombie, or the Mutts done soon, but no one is truly holding you accountable for the trucks to be done. Same goes for the World Finals track. Who is going to be let down when the track isn't out by the end of the month? Only people who are impatient and immature. And at the end of the day is it worth more to appease to those people, or just breath and work on something to the best of your ability?
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1 hour ago, Edy said:
4.- While i was making it, it looked fine for me, but i mean, it's not 100% exact... but there's no way to size it anymore, the textures are aligned and well there's not much that i can do.
This is always something that's bothered me about how you make tracks Edy. While I appreciate the effort and desire to get these projects done instead of just starting them and forgetting about it, it really doesn't do anyone any good when you finish it without anyone else offering any criticism to the models themselves. I'd like to believe it's not a cop out to avoid fixing issues, but it truly takes away from the chance to fix issues with ramps when the first time anyone sees it publicly it is basically done and not to be changed later. Just my two cents.
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Grave Digger the Legend
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8 hours ago, Edy said:
For sure my friend, it will be avilable on 0.37 and 0.4.5 my friend
Also, just 1 more, before i go
Another thing I've picked up on is the size of the LED Boards running along the sidelines. They are definitely shorter than what's there now. I also noticed they have a lot more containers than are set up around the outside of the course.
(0:23 would be a good time to see the gap in focus)
You can tell where the gaps is between the containers for the stairs at the 50 yard line. I'm pretty sure they had the LED Boards sitting on the containers.
Otherwise, it looks great so far!
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8 minutes ago, Mark Colineri said:
Noticed from the track preview video that the dates for next year are March 23-25 2017.
7 minutes ago, TheRetroStyle said:Interesting. This year they're doing it early, and next year they're doing it somewhat late?
Did some quick counting and it seems they just schedule it to be the 12th week into the year. This year had an extra weekend in January as opposed to 2015 and 2017 so they had it a week earlier than usual.
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Updated all information for the 2016 season.
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Charlie has also semi-established his name over the past decade or so as "the" Monster Mutt driver, considering the most popular event of the year is the one where he drives it. Otherwise it's just been a bunch of up-and-coming drivers who typically fade out of existence (except for Dustin). Need anyone forget Charlie's only title came in Monster Mutt and not Grave Digger.
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goodnight sweet prince
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3 minutes ago, Hagan Moskau said:
So it's racist for him to deport illegals? How would you feel if people started flooding into your home without permission?
Are you sure you just have ants and not Mexicans?
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Just now, Charlie H. said:
You dimmadone good son
thanks dimmadad
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Just now, NavySonicShell said:
I'd be dimmadown.
fixed
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I remember when the original article was written in 2013 and was posted here. Oggy wrote it, for those who remember him. He ran back in the beginning of Sim-Monsters and RORMJ, not sure if he ran back in MTM2 but he might have. Had some conflict with people in the community and was banned from the league and site after a while.
Here's the original thread when it was posted, does a better job explaining at least what was originally said than what I can do:
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Since the Red Sox failed to make it into the NLCS, we will have a new champion this year. The only question is... WHO?
As of October 17, 2015 at 10:40 PM, EST, the New York Mets are winning in their first game against the Chicago Cubs, current score 4-2. No such information found on the other two teams.
Well first of all the Red Sox are in the American League, secondly, the Royals went to and won the ALCS last year.
Also the Blue Jays and Royals have already played 2 games, both of which have been won by the Royals.
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Mets Cubs NLCS. It's gonna happen.
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With the ever growing desire for tutorials for content creation now, I figured I'd finally start putting together some videos for track making. I will be doing more with time, covering specific topics of track making and the steps within it. Hopefully people can learn from this as well as share other ideas and tricks they've learned over time. You should take note that everything I am showing are (mostly) methods I follow and use all the time. There are other methods to track making and I hope everyone can take the time to experiment with Blender and find a way that is best suited for you.
Part 1: Introduction:
Taken from a livestream I did on hitbox, this is the first video I've put together for track making tutorials for Rigs of Rods. I go through the basics in using Blender, along with building some obstacles, adding vehicles for jumps, texturing, and exporting.
*DISCLAIMER*
This is the first time I've done a tutorial like this, and it was also being streamed to add to that. So I don't know how easy it is to follow along.
Also I tried to go through the entire process in one go, so some stuff I may go past quickly. I intend to go more in depth in future videos.
Check back for future updates and videos!
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Going to start a stream in the next couple of minutes. You guys can message me on AIM if you have anything in particular you want to know (danny.mackey).
Hitbox Stream:
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Should we expect to see the Tutorials section, signatures, and Arcade section anytime soon.
Also you can upvote your own posts again.
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If I am not busy today or sometime this week, I will try to put up a hitbox stream of me modelling some stuff. You guys can ask questions while I do things and try to help everyone out. I'll be sure to make sure everything is saved for future reference.
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Is this because you don't have an actual comeback because you know I'm right? Or are you only serious when it's something that matters to you.
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Let's Talk
in SSRS
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Show Your Arguments Chapter 47
in Monster Trucks
Posted
Seems like there is little to no tarp on the crowd. It was probably left there by Klayton, but either way there was a lot more of it.