Klayton
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Posts posted by Klayton
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Last time i played around with crush cars was like 4 years ago. They only work properly on tracks made by heightmaps (sculpting programs such as L3DT) and not meshes. But im not sure if its that way anymore.
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3 hours ago, rockgod88 said:
Past couple days:
Awesome job!
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Dont end up like me lol. I burned myself out on details
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5 hours ago, Tom P. said:
RIP V5 pack, it died too young
V6 in the works homie
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@rockgod88 fyi thats my body and paint that has been modified. Same goes with the limit straps
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- Popular Post
- Popular Post
3 hours ago, rockgod88 said:Grave Who? Grave Digger? Who's that?
Why are you always reposting your content when someone creates the same truck?
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Are you dyslexic? You mean if jim jack got stuck on a van stack would you help jim jack off.
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Of course the one year i dont go heavy d and brodozer show up?
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1 hour ago, erhminer said:
No worries lol I know im not the best im not the kind of person to go boasting about bad work!
May i suggest you play around with blender? I see potential in your tracks and you would be much better off using it. @DannyMackey made a very nice tutorial about how to make a track
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22 hours ago, Outlawed said:
I thought you cali guys were all about that stanced lean stuff down there?
Not the lean. Thats the carolina look. As far as stance, yeah. I want mine to sit a little wider
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1 hour ago, maxdman said:
From someone who makes and releases a lot of things, DO NOT ask when things will be released. A certain member on here asked me when Anaheim 2017 would be out. I showed it yesterday for crying out loud. Every time I show something someone always PM's me asking for release dates. I don't even entertain a conversation with them, I just ignore them.
Being asked when things will be released is extremely annoying to the content creator and personally, makes me want to push back releasing projects.
Welcome to the life of a track maker. Now you know why i quit
@JUICY TOES no one is attacking you, they are just giving you crucial advice.
Carry on.
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I told you it was all luck @obsessionracing
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Stoked for Dangerkids' new album
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8 hours ago, Hagan Moskau said:
I really wish Klayton released his latest nitrogen shock models.
Theyve been out for like 3 yrs. if youre referring to coilovers then youre wrong because i never made a new set for monster trucks.
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5 hours ago, Garrett Hanson said:
pretty much (expect the right side of the tires need fixing), blasie informed me to wait until he drops the updated Max-D pack.
So in other words you didnt really do anything "show your projects" worthy? The basic noob can switch tires and rims. Please expand your abilities. Learn how to paint and bake bodies in blender. There are plenty tutorials out there that show you how.
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3 hours ago, rockgod88 said:
So......problem.
Wrong flexbody nodes and wrong forset numbers
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17 hours ago, Chris B said:
Random question that's kind of on topic...
I've recently decided to make the switch to .4.6, which is indeed a massive improvement to my old version, .38. However, the one thing that's really bugging me about .4 is the default camera angle. The depth of field of the 3rd person camera make every track I'm on seem huge and stretched, which is really different and kind of annoying. The cinematic and first person are fine, but usually I drive 3rd person. I've tried adjusting the default FOV in the settings and turning camera pitching on/off, but it still comes out like this. My question is is there anyway to go into my files and just copy and paste my camera settings from .38? If so, how? Here's a comparison... (.38 on the left, .4 on the right)
Thanks in advance!
use the number pad on your keyboard. number 7 lowers the FOV and ctrl 7 increases it
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Really digging this song. Sounds like a mix of From Ashes To New and Linkin Park
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25 minutes ago, Mr. Self Destruct said:
Just quickly chiming in to claim my credit for making that body. It was the second body I had ever attempted, so it isnt that great. Good luck with the project.
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1 hour ago, Mr. Self Destruct said:
you don't see it often in SYP because you just don't do that?
you want people to see your work and be able to give feedback/criticize it?
just thoughts
No hes doing it to raise his post count most likely, which gives you absolutely nothing in this community except a reputation of being annoying. @Garrett Hanson Dont post these in SYP anymore. This shows NOTHING but the slightest part of a truck.
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9 minutes ago, maxdman said:
If I can figure out which numbers in the .terrn file move the spawn point I can release this and Monster Jam University. And don't tell me to use toolkit because I have exhausted my attempts to get it to work. I've tried deleting all of the files, re-downloading it, using different versions with no luck. So if someone can teach me how to move the truck spawn points in the .terrn file it can be uploaded.
Go ingame, go to where you want the spawn and hit H and then leave game, then go to logs and open the RoR log. Somewhere near the bottom should be the coordinates of where your character was ingame. Copy those coordinates and use them for the spawn point in the .terrn
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Official Monster Truck 2K18 Thread
in Monster Trucks
Posted
Well i think @NavySonicShell‘s dreams have come true. Finally got a shoutout from his favorite driver